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  1. Tymophil

    Challenging the player rather than the character

    I have never seen a player that "hide behind" a low Wisdom score to justify a stupid behaviour of sort... As I said on another post, this style of play would go unnoticed by me : this is good roleplay. What I dislike is the selfish behaviour I encountered too many times : " My barbarian is...
  2. Tymophil

    Challenging the player rather than the character

    I never claimed otherwise... It is hard to disagree with you there... My experience, though, is that some people will play stupid character in a way that will ruin everyone else fun. Other play them as forgetfull, clueless ones, without trying to ruin the scenario, nor the other players fun. I...
  3. Tymophil

    Challenging the player rather than the character

    My experience with stupid characters have always been the same : the player is having a lot of fun, but the group is bogged down by his attitude and actions and the scenario is also ruined by the stupid acts of the stupid PC. Noone was having fun except the player of the stupid PC. You may have...
  4. Tymophil

    Challenging the player rather than the character

    Maybe it is time for a sum-up... From what I read in the most interesting posts of this thread, here's what I gather. Metagaming is all over the place in roleplaying games : combats are metagaming, NPC interaction are metagaming, even movement is metagaming. Puzzles are a tool for the DM to...
  5. Tymophil

    What does your ENWorld name mean?

    Tymophil is the name of my very first character for Dungeons & Dragons, the very first roleplaying game I played. He was a half-elf ranger, created in 1981. He got murdered by a Dungeon master that our club had invited for a one shot where the DM killed all the player-characters by telling us...
  6. Tymophil

    Why oh why do they hate my NPCs?

    In my opinion, the problem is that they KNOW from the very start which is which. I mean, they should not know which NPC is "cool", which is not. They should be on their toes all of the time. You need a "fog of war" around your NPCs if you expect you players to treat them in a realistic way. If...
  7. Tymophil

    The 30 Minute Skirmish

    Most answers I see about the "too long" combat scenes try to cut down on the hp side of things. I think that the problem would be elegantly solved if everyone, PCs (and maybe monsters) hit much more often and harder. Here is something I intend to test on friday... Celerity points Everytime a...
  8. Tymophil

    How do you handle this situation?

    It's certainly important for my character. In trying to figure out how to solve a problem, knowing why the trap is set is clearly important. If there is no reason for the trap to be there, then there is no reason for a character to risk his life. Where are the masses ? There is oubviously no...
  9. Tymophil

    How do you handle this situation?

    What is the point of such test ? Why one would test low level adventurers with a dungeon which is so expensive to set up ?
  10. Tymophil

    How do you handle this situation?

    What is the POINT of this trap ? Why would anyone bother to set such a trap ? What is its purpose ?
  11. Tymophil

    How do you handle this situation?

    Is the male adventurer a Human ? can I guess his job/task/class/profession ? Same question for the female... Are they at the end of the rope ? I mean, is there some rope left for the male to go any further ? Does the female touch the body of the male somehow ? Same questions for the Dwarf...
  12. Tymophil

    Skill Challenges : invisible ones ?

    I had the notion that the dialogue would go that way. "The hideout is, according to your informations, somewhere across the wilderness." The player should say something like : "I get to the local tavern, and try to hear more about the wilderness and the hideout." or "What do I know about the...
  13. Tymophil

    Skill Challenges : invisible ones ?

    @ Surfarcher : "challenges by RAW" what are they ? I read the DMG2, and it gives good advice, but I find the answers in this thread more interesting to me. Obsidian rules are also interesting. I begun to check them.
  14. Tymophil

    Skill Challenges : invisible ones ?

    It seems quite a good guideline. I'll keep that one in mind. Here is what I have in mind : 1. The PCs receive a summoning from the King. The idea is that players can ignore the skill challenge and simply ask “What's next ?” Or they can say “What do I know about the King ?”, “Do I know of...
  15. Tymophil

    Skill Challenges : invisible ones ?

    I have a question. From reading the Dungeon Master Guide, it seemed obvious to me that the Players should be aware of the fact that their PCs are entering a Skill Challenge. What I have read so far on the Net makes this impression stronger. But, when I began writing myself an adventure, I came...
  16. Tymophil

    Questions about the Midnight setting

    You are wrong on the picture I have in my mind. In fact, I had in mind the Gauls and the Dark Ages world... Both "worlds" relied heavily on trade and craft. You can find traces of trades in archeological sites for those "barbarian" eras. You can find plates that came from thousands of miles...
  17. Tymophil

    Questions about the Midnight setting

    I was referring to new information, not hostility. The people at Midnight Sundering were very friendly, and tried to provide as much information as they could. As most posters that answered me are also regular posters at AtS, I thought I'd get the very same information, but in english...
  18. Tymophil

    Questions about the Midnight setting

    I think you got it wrong on what I want. Most D&D universe don't bother with such mundane details, just because, they are taken for granted. There is nothing that gets in the way of this supension of disbelief. Food is produced the "normal" way, because nothing says it cannot be produced this...
  19. Tymophil

    Questions about the Midnight setting

    Do you know what it takes to recycle metal ? Have you ever tried to turn a sheep into some piece of coth ? It's an awful lot of work, and requires tools... Even turning wool into threads is difficult and requires tools. Making leather from a sheep is not easy and requires tools too. Here I...
  20. Tymophil

    Questions about the Midnight setting

    This is a sound advice, for sure. But suspension of disbelief is important. My concern is that it requires much more than mere craftsmen to have something made. In fact, it requires a whole chain : people extracting (metal, wood) or producing raw material (leather, linen, wool, etc.), people...
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