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    New set of feats for spellcasters wanting high DC's

    Hmm...too good. I don't like the new Spell Focus, but the old Spell Focus was probably about right. This is too powerful. Consider that Break Will encompasses pretty much all of Spell Focus (Enchantment), Spell Focus (Illusion), Spell Focus (Divination), a smidgeon of Spell Focus...
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    [rant] Spiked Chains are for Power Gamer

    Depends on the campaign, but I'd say that since I tend to run heavy humanoid opponent campaigns they are probably too powerful. The base damage dice, at high level, is relatively trivial. Consider the difference between a spiked chain wielder and a greatsword wielder by 12th level. Both have...
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    Still not a fan of harm

    Um, not to be facetious, but look at Slay Living, which is a level lower. How many classes can survive instant death? Wizard: No Sorceror: No Rogue: No (ad nauseam) Slay Living does more damage on a failed save (or at least as much) and less on a successful save (by about 35-50 points...
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    D&D 3.x Fixing the newly broken rogue class (thanks to Andy and 3.5)

    Technik4- Interesting re-arrangement of the rogue (UD at 2nd, IUD at 6th, Evasion at 4th). Balance-wise, it's probably a little stronger than SoaPM's rogue, since Evasion is less useful than UD at low level. Note the 'at low level' caveat- 2d6 of sneak attack is really going to sting when...
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    D&D 3.x Fixing the newly broken rogue class (thanks to Andy and 3.5)

    I think that this slightly spiralled off-topic. Though I'm argued ad nauseam with Sonofapreacherman before (the paladin PrC yawn!) :D I think that I'm inclined to like his changes. The fact is: SoaPM's changes are *not a big deal*. This thread is not about the power of the rogue (which is...
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    [3.5] High level damage spells

    Sure, but fewer monsters will be vulnerable, and more PC classes have good Fort saves than Reflex saves. If you count Evasion as having two good Reflex saves (for argument's sake), then the Fort/Ref thing just about balances out...but hardly an argument to make a spell a higher level. You...
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    Touch of Idiocy.. Typo?

    Don't have 3.5e, so I'm just going on the quotations, but isn't the penalty type unnamed? In which case, should it not stack with itself? Or is it an 'enhancement penalty' (as per RoE currently is).
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    Touch of Idiocy.. Typo?

    Actually, the major victims of Touch of Idiocy are those who have a lower Int to begin with, particularly rogues and clerics. Take Bill the Cleric, with 10 Int. Two ToIs with good rolls take him down to 2, sub-sentience. Bang goes his spellcasting (too stupid), strategy (too stupid), wand...
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    3.5 out in UK

    Yep, a guy in my group got the books from the FLGS in Cambridge. I guess that for some weird reason that they just got released in the UK early. I'm waiting for the SRDs though, so it doesn't help me :(
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    The price of beauty

    True, and in 3.5e they finally fixed it. No longer can the fighter be permanently polymorphed into a troll or hill giant. Buff style polymorphs are now limited by duration- you can turn the fighter into a gerbil forever, though it's not particularly useful. And therefore not dispellable...
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    D&D 3.x 3.5 Perform, Diplomacy

    Hmm...well, the Ride skill gives me an idea. Why non divide Perform into the separate subskills, but give a relationship between them. So, subskills which are Related operate at a -2 ranks to each other. Subskills which are Partially Related operate at a -5 to each other. Subskills which are...
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    Raise Dead now costs 5000 GP!

    However, once again, this hurts PCs much more than it does plot NPCs. As I have already said, the king can easily afford 20,000gp. Heck, a castle costs 500,000gp, so raising the king at 20k is probably a deal. At 5k, it's almost definitely going to be performed unless there are roleplaying or...
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    Cost of a small House

    A 35 year mortgage doesn't involve the earner's *entire* wage packet being devoted into the payment- and is further hampered by the notion of interest. I've always found the DMG prices for housing slightly too high, but haven't studied medieval sociology and housing enough to make a ballpark...
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    Raise Dead now costs 5000 GP!

    hong and I agree on something...the world gets weirder every day :D . Back to the argument: Ah, the old baby-with-the-bathwater argument. You see, you can't change *one* part of the system, without changing the other parts without making it incoherent. A system is a system- you can change...
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    Raise Dead now costs 5000 GP!

    Probably easier than assassinating someone without magic at all. Teleport makes strikes much easier, and Improved Invisibility, Nondetection, Mind Blank, Ghostform, Etherealness and a host of other spells make infiltration much easier. A Summon Monster VIII (barghest) then has a 50/50 chance...
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    Raise Dead now costs 5000 GP!

    Church Tithes = 10%. Nuff said. We could discuss the nature of the tension between the church and secular authorities at this juncture, but I'd rather talk about the cost of raise dead. Incidentally, one of the reasons secular taxation tended to be was because of serfdom- the time was...
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    Raise Dead now costs 5000 GP!

    I'm inclined to be critical of the new ruling, though it does have its advantages. The major advantages is that it does solve the 'Joe Noble' gets raised problem. Unfortunately, it does not completely solve this. 'Joe Noble' may not be able to be raised; 'Joe Duke' will be able to. So it...
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    URGENT: Best feat for 12th level wizard?

    Improved Initiative. For high-level casters, this is the single most important feat in the game. After all, if the enemy wizard gets off his Finger of Death/Polymorph Any Object/Time Stop before you do, it doesn't matter how many Chained Dominate Persons you can throw.
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    Pissed about the reduction of the Spell Focus Feats

    In fairness, it was a flippant rebuttal to a flippant argument. I fully accept that those wizards geared towards a certain school, especially those with specialisations or Spell Focus, are going to take a disproportionate amount of spells from their school. However, even being generous, I'd...
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    Pissed about the reduction of the Spell Focus Feats

    Rarely, but these would injure the wizards as well, since their save DCs cannot be augmented by headbands, tomes et al. Indeed, since monster saves are reasonably static (i.e. not dependent on items), this may even hamper wizards in the long run. True, but then opponents with high AC and...
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