bret said:
Also, I didn't say that the rogue was prevented from using Sneak Attack every battle. I said that there were plenty of ways to prevent it and gave examples.
Lord Pendragon said:be more concerned about the general elimination of exclusive skills.
Now we can look forward to the fighter with ranks in Use Magic Device.
hong said:Somehow I doubt that you're going to be seeing a lot of fighters spending their two skill points per level on a cross-class skill.
Sonofapreacherman said:KaeYoss.
What niche?
The rogue used to be quintessential evader of traps. Not anymore. The barbarian's highly lauded *instincts* are just as good at it.
The rogue used to be the undisputed master of skills. Not anymore. The bard and ranger have closed the skill point gap on rogues considerably.
The bard (I assume you mean rogue)used to be the one character who could somehow get out of any pinch better than all others. Not anymore. The barbarian beats the rogue to it in melee.
The rogue no longer holds dominion over these familiar grounds. They are forced to hang on their hopes on Sneak Attack in order to be unique. A pathetic lot for a character to be sure. Now they now have to largely share their uniqueness, diminishing their niche significantly.
These changes are no different than when version 3.0 allowed *any* character who took the Track feat, and bought up ranks of Wilderness Lore, to follow prey with the exact same expertise as a ranger.
They not only can, they already are. That would be the point of giving rogues Uncanny Dodge in the first place, to reverse apply sneak attack, except that now barbarians arrive there first. Bad form. Rogues should get there first, and at the very least, the same time as barbarians.
Yet again, another misuse of the word ?trolling?. I reply to challenges and defend my statements. The word you are searching for is not *trolling*. It's articulate.
This thread is no longer about whether or not my particular revision of the rogue is best. Take my revision or take another. Whichever you prefer. But the rogue already needs to be revised again. That is the problem. Identifying broken rules most certainly belongs in the rules forum.
rogues should be the one character class most attuned to such dangers, as they are the ones who regularly scout ahead into it.
While the character is suboptimal from a BAB standpoint, they possess a host of abilities and are exceedingly resourceful… unrealistically so.
Why bother when you pick it up in 2 levels with the monk.
On a conceptual level, before any mechanical changes were made to the rogue, the designers really needed to keep in mind that rogues are the quintessential trapfinders and defusers. They didn't do that here. The ability to detect traps is now equally shared with barbarians.
(by logical reverse application of their skills)
You can point to their skill points, but the ranger and bard have closed that gap on that as well.
Making rogues superior trap finders and uncanny dodgers, who are at least *on par* with barbarians, is the least that can be done.
The rogue used to be quintessential evader of traps. Not anymore. The barbarian's highly lauded *instincts* are just as good at it.
The rogue used to be the undisputed master of skills. Not anymore. The bard and ranger have closed the skill point gap on rogues considerably.
The bard used to be the one character who could somehow get out of any pinch better than all others. Not anymore. The barbarian beats the rogue to it in melee.
These changes are no different than when version 3.0 allowed *any* character who took the Track feat, and bought up ranks of Wilderness Lore, to follow prey with the exact same expertise as a ranger. Sure, it cost more to buy up that skill (except for the barbarian and druid), but it was possible.
Now a similar encroachment problem has been created with the rogue. It was a bad call.
Sonofapreacherman said:Skill points next to special class abilities? Sorry, but characters can get by with barely any skills at all.
sinmissing said:
I'm not criticizing anyone here, but Sonofapreacherman is arguing from a "Style of Play" rather than a "Style of Rules" viewpoint. If the games that he participates in doesn't value skills, then his changes seem perfectly reasonable. In my game, and the games I play in, the addition of Skills in 3e is the only reason I came back to the D&D.
bret said:There are a lot of changes that either directly or indirectly change the rogue.
...
You are no longer the best face-man. The Bard takes that away now that they have more skill points
...
I wouldn't call the rogue broken, but I do think it is more underpowered and less flexible than before. It is still the easiest class to get by without, and there is less incentive to play one than before.
Reflex counts for nothing when you're dealing with traps that target your AC. The difference of a couple Dexterity points matters very little, especially when the barbarian has twice as many hit points over the rogue (on the rare occasion that the trap actually hits).KaeYoss said:Plus the rogue has a better reflex save bonus and higher dexterity (at least usually, since barbarians concentrate on str and con) so he still beats the barbarian to it.
Which is another way of sarcastically saying... big flipping deal.KaeYoss said:They still get 2 points more than bards or rangers, and still they have a big class skill list (although the bard is bigger than the rogues, but that's only because of the many knowledge skills and the spellcaster skills).
I'm well aware of that fact. Hence my reason for changing it then too. In fact, the only two characters that I never modified in 3.0 were the cleric and wizard.KaeYoss said:You do know that even in 3.0 the barbarian got uncanny dodge earlier than the rouge.
So what? That's just a mechanic. The order makes no sense on a conceptual level. I rogue should earn those at the same time (at the very least).KaeYoss said:The fact that in 3.5 the rogue gets these things a little later doesn't change that. Plus, after level 8 it doesn't matter anymore.
The issue was never "how much other characters had to waste in order to keep up with the ranger". It was the fact that other characters could be the ranger's equal at something that the ranger should be unequaled at doing. Now the barbarian is the rogues equal at sensing traps and more skilled at avoiding flatfootedness sooner in levels. Both are abilities where the rogue *should not* be contested.KaeYoss said:Sure, but at a higher cost. They had to "waste" a feat for it and get ranks in a skill that was cross-class for them.
But it wasn't. It was folded in uncanny dodge instead.KaeYoss said:Once again: if the ability to make sneak attack would imply that you know how to defend against these, too, it would not be an extra ability! It would rather be included in sneak attack, like: "This gives you 1d6 extra damage per two levels.
Indirect? Who are you kidding? It was by design. That's the whole point.KaeYoss said:Plus, uncanny dodge isn't the reverse appliance of sneak attack, that's only an indirect effect.
That's funny. When was last time you saw a fighter sacrifice their multiple attacks per round to perform one feint in combat and hit a rogue? Now another rogue with sneak attack...KaeYoss said:Both things allow a rogue to make sneak attacks, sure, but uncanny dodge also protects you against people without sneak attack who just want to get a better chance to hit you.
I can't help if you choose to be oblivious to my counterpoints. And I only repeat those points when people start arguing with issues that have long since been addressed (having only skim read the thread). I won't take the blame for them either.KaeYoss said:I'm not searching for anything. You put things wrong and ignore those who put them right.
Here we go again...Originally posted by Technik4
Didn't you say something about stereotypes? What about the rogues that go all cha and int-based skills? Are they still the scouts? I think youre trying to pigeon-hole a flexible class. Why should a rogue get camoflauge or Hide in Plain Sight if he doesnt even have any ranks in Hide (not a prerequisite for being a rogue)?
The fact that you would even allow a character to multiclass in such a fashion (5 first level classes in five levels), speak volumes.Originally posted by Technik4
They possess a host of weak abilities. So if I was DMing I would feel bad for the character and the character would probably get bored. Once the group got past the "wow - you can do that too?" factor, it would get retired quickly.
Not the way you make it sound. See above. It's either difficult to multiclass or isn't. Choose one. You can't sit on both sides of the fence.Originally posted by Technik4
So it is not just a simple thing to pick up 2 monk levels over 2 rogue levels, not even going into monk multiclass restrictions.
I know. And both you and KaeYoss ignored the traps that target AC. Dexterity scores do not divided the rogue and barbarian apart so much at that point.Originally posted by Technik4
And as Ive said at least twice, a barbarian won't even react as well as a rogue as they have a Poor reflex save.
The same goes for Tracking, and yet somehow the ranger was encroached upon because of that one point. I have never said that *all* of the rogues abilities are being encroached, so don't exaggerate for meaningless effect. I have said that *quintessential rogue abilities* have been encroached upon by other characters. I have then listed those abilities.Originally posted by Technik4
Really? Is sneak attack a feat? What about Trap-finding? Trap-sense? Uncanny Dodge? Evasion? None of those are feats eh? Well then how can someone (anyone?) encroach on the rogue?
Sophistry; although really not that clever. If you are foolish enough to cherry pick classes during your early fast levels, and lenient enough to allow it as a DM, then enjoy the chaos you sow in your own games. To each their own.Originally posted by Technik4
Its totally cool that the barbarian gets a couple UDodge abilities a little earlier because it makes multiclassing into a rogue even more difficult (in terms of how many levels you take - 1 for skills and sneak, 2 for Evasion, 3 for more sneak attack in addition to the other benefits, 4 for UDodge, 5 for more sneak, etc. Before you know it, we'll all be rogues).
Sonofapreacherman said:The difference of a couple Dexterity points matters very little, especially when the barbarian has twice as many hit points over the rogue
The issue was never "how much other characters had to waste in order to keep up with the ranger". It was the fact that other characters could be the ranger's equal at something that the ranger should be unequaled at doing.
But it wasn't. It was folded in uncanny dodge instead.
Indirect? Who are you kidding? It was by design. That's the whole point.
That's funny. When was last time you saw a fighter sacrifice their multiple attacks per round to perform one feint in combat and hit a rogue? Now another rogue with sneak attack...
I can't help if you choose to be oblivious to my counterpoints.
You mean like rogues who can detect magical traps even though they haven't taken any ranks in Search? I'm not trying to pigeon hole anybody. Their rules have already done that. You *choose* a rogue already *knowing* that they are trapfinders.
The fact that you would even allow a character to multiclass in such a fashion (5 first level classes in five levels), speak volumes.
Does anybody role play anymore???
I know. And both you and KaeYoss ignored the traps that target AC. Dexterity scores do not divided the rogue and barbarian apart so much at that point.
The same goes for Tracking, and yet somehow the ranger was encroached upon because of that one point.
I have never said that *all* of the rogues abilities are being encroached, so don't exaggerate for meaningless effect. I have said that *quintessential rogue abilities* have been encroached upon by other characters. I have then listed those abilities.
Sophistry; although really not that clever. If you are foolish enough to cherry pick classes during your early fast levels, and lenient enough to allow it as a DM, then enjoy the chaos you sow in your own games. To each their own.
I have simply found that even the most well-meaning DM rarely uses more than a handful of skill checks. When I DM, I use them all the time, but that hasn't been the standard in my experiences.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.