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    what alignment is this?

    Chalk up another vote for Lawful Evil. Getting along well with one's friends, and even being prepared to die for them does not preclude one from being evil. The Nazi example is a poignant and telling one. Rather, loyalty to companions can be seen as the lawful aspect of his alignment, since...
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    Comeliness and Charisma

    I use Appearance = 3d6 + Cha mod. It has no mechanical impact, but is useful for flavour.
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    If you join a group with 4 players alread?

    A second cleric, or possibly a druid. Particularly at low levels (i.e. when you can't afford lots of potions), if the primary cleric goes down, you're in big trouble if you don't have a back-up. Having two clerics avoids the possibility of having no healing whatsoever, and having no way to...
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    An innocent Terrasque?

    Oh, right, so what if the friends were chaotic evil, and asked you not to stop a rampaging mass murderer? In any case, if they were truly friends, would they leave you to potentially be slaughtered- particularly since you don't have wish, is the halfling wizardess going to stand by whilst the...
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    Hide and Mv Silently skills are no more!

    Agreed. Whether or not this is a good thing is a matter of opinion, of course. In my (high-level) game, it seems that the stealth-focused characters are very rarely detected, though of course at lower levels stealth-focused characters will be detected more often as the class/cross-class divide...
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    Scry/Teleport/Mindblank High Level Intrigue

    Cheese factor I can live with. Metagame "deals" and irrationality I find more problematic. King Blokey: "Valiant PCs, slay the vile necromancer" PC: "Okay, we'll use Scry-Buff-Teleport" King Blokey: "Um...you can't do that" PC: "Why not? It's the surest way of stopping his evil horde...
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    Is this min maxing?

    Min-maxed? Hardly. AC is respectable, as is damage potential but "min-max" necessitates that one minimising the weakness whilst simultaneously maximising one's strength. His Will save, for one, is pitiful: +13? Against any respectable 18th level enchanter, that's begging to be Dominated...
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    Scry/Teleport/Mindblank High Level Intrigue

    Mordenkainen's Private Sanctum and Dimensional Lock can both be made permanent. Whilst this has become a bit of a running joke in my (high-level) campaign, in that nearly every major stronghold has one or both, it does prevent the Scry-Buff-Teleport-Kill routine. I can survive the jibes; the...
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    Players creating new spells?

    In my campaign I do attempt to move some way towards reflecting magical "research". Essentially, all spells in the PHB, T&B and other WotC accessories are common knowledge, available to all wizards and sorcerors. I also have, however R&R and R&R2. Given that these are generally regarded to be...
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    Let's make a mass combat system!

    Here's my contribution: area attack spells. Area Attack Spells can inflict massive damage upon thicked packed ranks of soldiers. The mechanics are (for casters using normal rules vs. massed opponents) Damage= (Average Damage x (DC-Average Save)/10 x (BlastRadius/5)). Thus, a fireball hurled...
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    Hide and Mv Silently skills are no more!

    Yep. I would disagree. In making Sneak, one effectively makes Hide and Move Silently class skills for purposes of buying ranks- i.e. one only has to spend 2 points to get stealth abilities up a rank, as opposed to 4 under the RAW. The 4 points currently makes it prohibitive to buy up at a...
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    Hide and Mv Silently skills are no more!

    :) Arguable. It is perfectly rational for a stealth-based fighter for take a level in ranger, and this is an added incentive. However, the other view is of course that characters who was multiclassed in any case have essentially gotten twice as many skill points with regard to stealth. For...
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    Hide and Mv Silently skills are no more!

    I hardly think that that's justified. A few miscellaneous aberrations have the above, but the lion's share of high level opponents: fiends, high level NPCs, undead don't; and even dragons have Blindsense, which still permits sneak attacks. Even if the regularity of these are causing problems...
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    Brutal Mystic Theurge Combo

    No, actually caster level is pretty good. Since you get half your other spellcasting levels, added to Ur-Priest, and have 10 'effective' levels of Ur-Priest and 17 of wizard, your caster level is 10 + (17/2) = 18, actually higher than your wizard caster level (not dissimlar to the Magic domain...
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    Fighting with a double weapons

    italianranma- The main advantage of fighting with a double-weapon over regular two-weapon fighting is that the double-weapon base damage is usually higher than that of two weapons: a double-bladed sword is d8/d8 versus two short sword's d6/d6 (and the longsword + shortsword combo is ill-advised...
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    Hide and Mv Silently skills are no more!

    But arguing that Hide is useless at high levels because of Tremorsense, Blindsense and Scent is tantamount to arguing that sneak attack is useless because of undead, blast spells are useless because of golems, enchantments are useless because of undead, vermin and golems, social skills and...
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    How many PC deaths in your current campaign?

    My party's now 16th/17th level in a "high mortality" campaign. I don't pull punches, use coup de grace, x4 crit weapons, death attacks and save-or-die spells. It keeps the players on their toes. Needless to say, I would plump for a 9+ :)
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    Hide and Mv Silently skills are no more!

    I've very rarely heard of rogues which are too "finely divided" and moaning about skill points. Rather than expecting to "have a rogue that has both thief skills *and* social skills", you have to pick an archetype. Cat burglar, charming conman, spy, scout, whatever- the fact remains that one...
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    What Would an Evil Wizard Really Do?

    Scry-Buff-Teleport is always a good bet. Stacking up the Extended Summon Monster scrolls then Scry-Buff-Teleporting in with a dozen elementals is a better one.
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    My Paladin killed a child molester (and now my DM wants to take away my powers!)

    Deconstructing the Paladin's Code It is largely uncontested that the paladin committed a Good act. Protecting the innocent from an almost certainly Evil man is Good. The problem arises when one considers the paladin's code: here I will cite two points of obvious conflict: the "respect" of...
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