Search results

  1. P

    In the heat of battle, is hit point loss a wound?

    You're arguing that it is required (or, at least, beneficial) to be able to defeat enemies in combat without killing them. Totally agreed! However, this, in no way, requires a subdual damage mechanic that sits alongside the normal damage mechanic. Instead, the 4E version of, "When you drop an...
  2. P

    Should each ability scores get it's own table?

    But, remember, that each individual character was much, much simpler to control. Especially if they were a fighter!
  3. P

    Dear Wizards of the Coast blog post...

    Man, kids these days should really get off your damn lawns, huh?
  4. P

    D&D 5E (2014) I Don't Like Damage On A Miss

    Ooh! I can answer this one. "Nope, because it's MAGIC!" And we all know, only wizards and clerics get to do cool stuff without playing Mother-May-I with the DM.
  5. P

    [Eberron] Timeline Advancement?

    Just pretend I took everything that Klaus said, quoted it, and added "me, too!' because, seriously, great stuff. I'm a post-ToT Forgotten Realms afficianado, because that's when I was introduced to the Realms. I never had that attachment to the "real" Realms to lose. (Also, the ToT-enabled...
  6. P

    Hit points & long rests: please consider?

    It's not that you can't use ticking clocks - they're fantastic devices to keep the plot moving - but, rather, that having a ticking clock in the background all-the-time turns it from tense to trite.
  7. P

    Hit points & long rests: please consider?

    That's not the way the rule works. Yes, you need a small town (901 people) to get a GP limit of 800gp, but that means that anything of 800gp or less in value is generally available. To find the total number available, it's 1/2 the GP limit multiplied by 1/10 of the population. For the...
  8. P

    Hit points & long rests: please consider?

    Then there's a good chance your players were not reasonably on the ball, or you were not using the actual magic item availability rules. A wand of cure light wounds only costs 750gp (375 if you wanted to spend a feat to make it yourself), and that's available in any town of even moderate size...
  9. P

    How Much Houseruling Are You Willing To Do?

    My last 3.75 game (3.5 chassis; 4.0 / Saga additions) was pretty heavily house-ruled IMO*, but I was able to fit all of the changes on a single page, front-and-back, in reasonable font size. So, uh, ... some? * It included healing surges, action points, auto-scaling of skills, changes to some...
  10. P

    Bounded Accuracy L&L

    Actually, there's a huge difference. The main difference is that it is possible, however unlikely, that the villagers can kill the first dragon in the first round. They are completely incapable of doing that to Dragon #2. Also, the other benefit to low-AC, high-HP combat vs. the reverse is...
  11. P

    Hit points & long rests: please consider?

    Did you play 3.0 or 3.5?* If so, and if your players were reasonably on the ball, that should've been the baseline. Healing wands are cheap and plentiful, so there's no reason not to have a lot of them, and non-item-healing is pretty plentiful as well (with spontaneous cures, druids, and...
  12. P

    Hit points & long rests: please consider?

    If the baseline (e.g., what most people are currently playing) is that most parties are at 100% of their normal max hit points all the time anyway (because potions and wands or clerical healing are plentiful, for instance), then by making D&D Next just skip the intermediate step and have players...
  13. P

    Hit points & long rests: please consider?

    ... except that [the base rules of] D&D has never, in any version, modeled this. PCs are either completely competent, or they're unconscious (or dead). There's no in-between state; a fighter at 1 HP out of 100 fights just as well as a fighter at 99 HP out of 100. He takes no penalties to his...
  14. P

    True Damage: An Alternative?

    I'd be really, really careful with this, though. We saw in Star Wars Revised the problems of allowing certain attacks (in that system, critical hits) to bypass hitpoints and go directly to wounds. To whit, it made the system almost stupidly lethal (Gary Sarli did a great post in the lead-up to...
  15. P

    1 Minute Duration Spells

    Defcon, you're an alright kinda guy. :D [Or, in other words, this is pretty much exactly what I was thinking.]
  16. P

    In the heat of battle, is hit point loss a wound?

    Peanutbutter Jelly Time! Each and every "hitpoint of damage" can be described as stamina-damage or meat-damage depending on the thematic needs. You are at full HP and take a 1HP swing from a wyvern's tail, necessitating a Con save against poison? Which you then fail? Well, then, you at least...
  17. P

    D&D 5E (2014) I Don't Like Damage On A Miss

    ... and that 3-6 damage per miss (and, with the apparent limits on attacks per round, that translates into 3-6 damage per round) against such a foe is pretty meaningless. Congratulations! If the dragon just sits there and lets you whale on itself for 20 minutes, you'll kill it! Good thing...
  18. P

    Daily Powers don't belong on the Fighter

    I'm glad Remathillis was here to explain why this is a bad idea.
Top