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  1. randomling

    Move to Rules! - How much time passes during round?

    A combat round lasts 6 seconds. I tend to rationalize it like this: In the game-world, Norman, Kyus and the goblins all take their actions at the same time, with perhaps millisecond differences, because Norman reacts a bit faster than Kyus, who in turn reacts a bit faster than the goblins...
  2. randomling

    Too scared to DM!

    Um... do you live in London...? :D (Most flattered that it sounds good though!)
  3. randomling

    Spellcasting classes for a rare-magic setting

    My upcoming Pirates game is going to be relatively rare-magic, and I'm looking for/trying to put together some spellcasting classes together for the game. There are probably going to be two basic classes with access to some magical ability - one is the Alchemist from Swashbuckling Adventures...
  4. randomling

    House Rules for a swashbuckling game?

    Hi everybody! I'm thinking of running a swashbuckling/pirates game in the nearish future and I'm looking for some ideas on house-rules to implement. When I'm done the game's probably going to look quite different from standard D&D - gunpowder, no full-progression spellcasting classes - so I'm...
  5. randomling

    Too scared to DM!

    Don't get your hopes up on that count - where would be the fun in a setting where you couldn't die? :p The general atmosphere will be heroic-fantasy-ish and probably somewhat less odds-against-the-PCs than Midnight, and I'm certainly hoping for a more lighthearted atmosphere. Though I don't...
  6. randomling

    Too scared to DM!

    Thanks, everbody - paticularly S'mon and StalkingBlue. It's good to know you're both keen to play in my game! :D Further details guys - though I should start a thread on my boards really - it will be a homebrew, an archipelago-type setting called the Hundred Isles. Not 100% decided on the rules...
  7. randomling

    Too scared to DM!

    They get to play in each other's games. One of the reasons I'm eager (and scared too!) to run for this group is that it'd give them a chance to play together. I've experienced them both as players and I'd be really interested to see what they're like as a team. Thanks for the comments so far...
  8. randomling

    Too scared to DM!

    I haven't DMed in ages. Last time I tried seriously to start a campaign, I was stuck in a group of idiots who couldn't deal with a female DM and liked to make life as difficult for their DM as possible. The campaign lasted all of three sessions, and since then I've run only combat-oriented...
  9. randomling

    Veils and Crossings (was: Shadow over Felthera) - StalkingBlue's Midnight game

    Jez's Story Finally, we're riding south in pursuit of the Earthlight. Glancing at Zana, our horses in step as we canter away from the village, I feel hopeful, strong, crackling with energy. The air's cleared since our argument, and the space between us feels like the sky after a thunderstorm -...
  10. randomling

    Captured PCs and trust GM/players

    Yup! That'd be the second thread that's come up after this session, I think... SB - for the record, I trust you implicitly, wouldn't play in your game if I didn't. :) I'm really looking forward to the next session, too, and keeping your advice in mind!
  11. randomling

    [Petz] Word disassociation

    Flumph.
  12. randomling

    Do you care?

    That was a nice ploy. (It's crazy, but it might just work!) :D If Jez does die, I'm not going to let it dampen my enthusiasm, though. I will put just as much effort into the next character - possibly a Sarcosan rogue/channeller. :) IMO though there's a worse option - Jez living and Zana dying...
  13. randomling

    Unearthed Arcana and Arcana Unearthed?

    OK, I know I'm going to sound dumb here... but I've heard quite a bit about both, and I'm not entirely sure which is which or even what they are. Is one a set of alternate rules for magic and stuff in d20 games, and one a campaign setting? Somebody help? :)
  14. randomling

    [Petz] Word disassociation

    Child.
  15. randomling

    Do you care?

    Thanks, Thanee. :) Jez and Zana are not going to go down without a fight, but that said, if it came down to a straight fight it'd be a pretty short one. We're both low on hit points (Jez has 1, Zana 15), straight melee types (Jez is Ftr 4/Bbn 1, Zana Ftr 5) and deprived of our swords. Between...
  16. randomling

    Do you care?

    Yes, to a certain extent. It's a setting without much hope, yes, but we're not playing it as totally hopeless: life is grim and victories are difficult, but real heroes can achieve something. And we were doing so well!
  17. randomling

    Do you care?

    I'm not necessarily the world's biggest fan of settings where resurrection is easily available - one of the things that made me want to play in Midnight is the finality of death. (Just one, mind.) I've only been playing Jez a little while. The things that made me attached to her weren't the...
  18. randomling

    Do you care?

    This is a Midnight game, so there is no raising if I die. Unless of course I come back as a Fell, in which case we have an interesting moment, because my best friend would probably have to kill me the second time around. :) I shall miss Jez if she dies, but the sad thing is not so much losing...
  19. randomling

    Do you care?

    I've been gaming for two and a half years or so, and in that time, I've played a number of characters, and had a number of characters die. In general, I look at a character death as an opportunity to use one of my other interesting character concepts and get out my lucky (or not-so-lucky) 4d6...
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