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  1. Tinner

    Ten players. One DM.

    When I was in college and SR1 came out I ran a Shadowrun game with 20 players. That's 20 players at once. It can be a nightmare if you let things get away from you. Here's a few things that worked for me. Welcome to the Justice League! Others have already mentioned this, but with a group this...
  2. Tinner

    Moments of emotion

    The only thing I've found that really creates moments of genuine emotion is making the players really care about their characters. Not just care whether they live or die, but actually care about the little details of their life. IMO doing this requires more time invested in a character than a...
  3. Tinner

    Scott's Bluff (one-shot DnD 3.5)

    OOC: Scavatch will address the captives in Giant, hoping that they might speak at least enough to convey general concepts. **"I am Scavatch Facebiter of the Bone Gnawer tribe. If you have heard of my tribe, then you should have no doubts about what I will do to you if you don't answer my...
  4. Tinner

    City of Orussus, The Red Dragon Inn VIII

    Finnegan Rose "Now that's a philosophy I can get behind! Tell me more of this faith Widebelly." Finnegan leans forward intent on listening to the dwarf.
  5. Tinner

    Honeymarsh Academy (D&D3.5) Chapter 2

    Arvin barely slows down to listen to Bartlin. He lowers his shoulder and charges ahead, intent on wrestling the witch to the ground. OOC: Same plan. Charge, enter Grapple, go for a Pin.
  6. Tinner

    Mad God's Key - Chapter One

    "I never told anyone about the key's magic properties. Now, my father may have told people before he died, I have no way of knowing. He's been gone twelve winters now." Theldrat pauses in thought. "I have to agree with the big fella here." he points, indicating Urkulyr. "This Irontusk those...
  7. Tinner

    City of Orussus, The Red Dragon Inn VIII

    The noise of the gathering crowd finally rouses Finnegan from his drunken slumber. "Oh. I guess I'm not alone anymore! Hello everyone."
  8. Tinner

    Scott's Bluff (one-shot DnD 3.5)

    With a grim set to his jaw, Scavatch again drops back and keeps the arrows flying. The small barbarian seems unaware that this fight is almost over. OOC: Scav takes a 5' step back to A8, then uses Manyshot again. Firing at the only two visible targets. One atack at each, 3 arrows per shot...
  9. Tinner

    Honeymarsh Academy (D&D3.5) Chapter 2

    "Good point. Still, nothing ventured, nothing gained, eh? Let's go!" Arvin sheaths his blades and rushes down the hall into the room. OOC: Move at full speed down the hallway, charge the woman and initiate a grapple. +10 BAB, Grapple Bonus +10.
  10. Tinner

    So, I need a Cat whacked....

    You do have another option that doesn't involve harming the cat. And after all, the cat is just doing what cats do. The best way to be forever rid of an annoying cat is right at your fingertips. Odds are it's right on the side of the house, and you haven't realized it. It's called a GARDEN...
  11. Tinner

    Scott's Bluff (one-shot DnD 3.5)

    Despite his wound, Scavatch stays focussed on the task at hand. Stepping back for a better angle and choosing new targets for his arrows. OOC: Scav takes a 5' step back to A9, then uses Manyshot again. I'm firing at R5 & the Curvy Woman with arrows. One atack at each, 3 arrows per shot. Ranged...
  12. Tinner

    Honeymarsh Academy (D&D3.5) Chapter 2

    Arvin grins broadly. "Swords waving it is then! I love you guys." "So should I go for the grapple, or are we just gonna wreck this witch?"
  13. Tinner

    OOC - Mad God's Key

    Whoops! I posted the Photoshop PSD file instead of the JPG! I fixed it now, you should all be able to see the key.
  14. Key.jpg

    Key.jpg

  15. Tinner

    Mad God's Key - Chapter One

    On his way out, the militia captain answered Urkulyr's question. "They'll be in the brig friend. Either that or put to hard labor somewhere in the city. If you need them, just stop in at any watch house and ask for Captain Vimes. Someone will know where to find me, and I'll know where to find...
  16. Tinner

    OOC - Mad God's Key

    Don't sweat it. Everyone is keeping up just fine. I'm still having PC problems, so my posting hasn't been all that prolific either. That should change though, since I'm getting a "new" PC tomorrow! Woot!
  17. Tinner

    Honeymarsh Academy (D&D3.5) Chapter 2

    OOC: Ah ... in that case, I will quickly fall back to the rest of the party (+10 Hide, +10 MS) while keeping an eye open in case the cat follows me.
  18. Tinner

    DnD 3.5 One-Shot Adventure (closed, but always accepting alternets)

    Hey Lobo, how do you get a thumbnail image to show up for your maps? I've been trying to do that in my other game, and I can't figure it out.
  19. Tinner

    Mad God's Key - Chapter One

    The merchant stands, mouth agape at the sudden barrage of activity around him. "Two snakes? I don't ..." His confusion is fortunately interrupted by the timely arrival of the Greyhawk city militia. The leader of the watch quickly takes in the scene. Spying the two captured hooligans a grim...
  20. Tinner

    Scott's Bluff (one-shot DnD 3.5)

    Scavatch utters a feral snarl. "I was sleeping." His hands blur as he feeds deadly obsidian-tipped arrows into his bow at a rapid pace. OOC: Scav uses Manyshot to pepper R1 & R2 with arrows. One atack at each, 3 arrows per shot. Ranged attack +12/+7, +1 enhancement, -6 three arrow Manyshot =...
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