Honeymarsh Academy (D&D3.5) Chapter 2


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Arvin grins broadly. "Swords waving it is then! I love you guys."
"So should I go for the grapple, or are we just gonna wreck this witch?"
 

Tinner said:
Arvin grins broadly. "Swords waving it is then! I love you guys."
"So should I go for the grapple, or are we just gonna wreck this witch?"
"You might want to be careful about that... didn't one of those redcaps say that she was a hag? Some hags have visual abilities don't they? We wouldn't want you turning to stone or something."

"Then again, if she is a spellcaster, grappling might prove quite effective... Bah! Enough talking, lets just go and do this."
 

"Good point. Still, nothing ventured, nothing gained, eh? Let's go!" Arvin sheaths his blades and rushes down the hall into the room.

OOC: Move at full speed down the hallway, charge the woman and initiate a grapple. +10 BAB, Grapple Bonus +10.
 

Seeker follows Arvin, sword and shield drawn.
OOC: Both aura's active (+3 flanking damage, +1 AC; both morale bonuses); If Arvin is stopped somehow, Seeker will take up the grapple in his place (well, assuming that no one else beats him to it, his initiative has been abyssmal lately).
 


You guys advance down the passage, trying to be as quiet as possible, but still - ready for action.

When you get to about 20' down the corridor (remember, it goes about 80') you get to make spot checks.

OOC: the DC is quite high- 30. At this point we are dealing with only Arvin, Bahuma, Bartlin, Seeker, and Yarin. Thats still pretty good. (Did I miss anyone? Shout it out! if you are back in the action!)

Arvin +8 : 13
Bahuma +4 : 10
Bartlin +2 : 22<-- natural 20!
Seeks the Darkness +5 :15
Yarin +7 : 18

Bartlin notices something- which he is certain was a cat.. far back in the corridor-- he can see the reflection off it's eyes. Their gazes meet and he is sure the cat dashes away.

The music continues.

You still have 60' to move. Any change of plans?
 

Bartlin: Queens Knight 6

"I see the Withes familiar." He says pointing in the direction it flees. "I think the game may be up. Charge now."

Morninglight takes to wing and Bartlin is flying down the hall faster than the cat can run.He will charge the hag when he sees her.
 

Argent Silvermage said:
"I see the Withes familiar." He says pointing in the direction it flees. "I think the game may be up. Charge now."

Morninglight takes to wing and Bartlin is flying down the hall faster than the cat can run.He will charge the hag when he sees her.
Seeker takes Bartlin's words to heart and closes the distance as quickly as he can. He's actively looking towards the ground and when he enters the chamber he'll make an effort to look only her waist/legs/feet while he attacks.
 

Arvin barely slows down to listen to Bartlin. He lowers his shoulder and charges ahead, intent on wrestling the witch to the ground.

OOC: Same plan. Charge, enter Grapple, go for a Pin.
 

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