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  1. le Redoutable

    About the BASE concept

    now if you merge the BASE system with the 2d10 one, an ability will usually have a range ( say for example you have a stat of 4.10 and another of 3.09 then the ability referred by this combo wil range from ( 4.10 ) 5->6 x ( 3.09 ) 2->5 ===> 5x2 -> 6x5 ( then using Depreciation, using...
  2. le Redoutable

    About the BASE concept

    well, references are from Ad&d 2nd ed SoP ( player's Option ) ( with stats given a sub-stat range ) FASERIP system with Ranks which led me to the the 2d10 system ... edit: also from FASERIP the idea of 4 types of success :)
  3. le Redoutable

    About the BASE concept

    note how BASE 6 computes with standard Abilities maxima from typical Ad&d, with BASE 7 providing a 25 ability maxima ... edit: so do we need beyond 25 Abilities ( hence BASE 8+ stats ) ?
  4. le Redoutable

    About the BASE concept

    First, you have ( say ) 4 stats; then your highest one gives you your BASE then, you multiply each stat with the other so as to obtain 6 abilities, and refer to the chart corresponding to the BASE you're using: BASE 4 ( means the highest of your 4 stats is 4 , the three others ranking from 1 to...
  5. le Redoutable

    ( so, hopefully this will end up to ) Le Redoutable's Official GAYCOP thread

    (C)ulture => Cha/Int/Con (F)aith ===> Wis/Dex/Cha (S)cience => Str/Con/Wis (T)rade ===> Str/Int/Dex Warrior => Str SxT Impact Acrobat => Dex FxT Reaction Time Adjustment Yoghin ==> Con CxS Harmony Cook ====> Wis FxS Recipes Orator ==> Cha CxF Truth Thinker => Int CxT Awakening :)
  6. le Redoutable

    last news from my parallel rules //r project

    Str G ( Warrior ) - Impact / Prestige / Glory Dex A ( Acrobat ) - Swiftness / Reaction Time Adjustment Con Y ( Yoghin ) -- Peace / Harmony / Hierarchy Wis C ( Cook ) ---- Recipes / Antidotes ( perhaps you should swap Wis with Int ?? ) Cha O ( Orator ) -- Truth Int P ( Thinker ) - Awakening /...
  7. le Redoutable

    last news from my parallel rules //r project

    (C)ulture (F)aith (S)cience (T)rade so, Science = a mix of Impact,Coherence and Cohesion Impact is tied to Str ( as in Structural Damage ) Coherence of Thoughts ( that is, Rationalism, used in High Int if I'm correct ) Cohesion is Physical ( so Con ) now we have Science = Str/Int/Con next is...
  8. le Redoutable

    last news from my parallel rules //r project

    next: sorting GAYCOP stats with the help of Culture / Faith / Science / Trade :)
  9. le Redoutable

    D&D 5E (2014) What if everyone in the setting had a [Class]?

    the Hero System ( well, as for Champions 4th ed ) speaks of Package Deals, which provide sets of Power/Skills etc with a bargain ( in lieu of purchasing them all independently ) so, could you buy a Package Deal multiple times so as to enhance your abilities, and abilities could also get gotten...
  10. le Redoutable

    D&D 5E (2014) What if everyone in the setting had a [Class]?

    well, Fighter Levels could look like : 0 Clumsy 1 Rogueish 2 Black Belt 3 Military Training 4 Champion 5 Big Boss 6 Sorceror ( collecting Arcanas of Fighting ) 7 Discoverer of a new Style
  11. le Redoutable

    D&D 5E (2014) What if everyone in the setting had a [Class]?

    Yep! 0-levels are just 0-level Fighters :)
  12. le Redoutable

    last news from my parallel rules //r project

    G (W)illpower / (K)i A (S)kill Y (C)hi / (B)reathing C (E)mpathy O (M)orale P (I)ntuition become G ( Warrior ) - Impact / Prestige / Glory A ( Acrobat ) - Swiftness / Reaction Time Adjustment Y ( Yoghin ) -- Peace / Harmony / Hierarchy C ( Cook ) ---- Recipes / Antidotes O ( Orator ) -- Truth...
  13. le Redoutable

    D&D 5E (2014) What if everyone in the setting had a [Class]?

    Weapons are for the Weak; at high levels you use Diplomatic skills ( social ? ) the ultimate goal is to bring Harmony to the world, and Bosses note ( and welcome ) good diplomats :)
  14. le Redoutable

    so, Culture, Faith, Science and Trade

    perhaps you mean Faith + Culture ===> Fashion/Etiquette/Symbolism ??
  15. le Redoutable

    so, Culture, Faith, Science and Trade

    Then, Physics is for Wizards ? Surgeons make for great Warriors, in the art of ... surgery ( i.e. cutting flesh and organs to optimize evolution of the physical body ) ( astro ) Physicians often rely mainly on sight ( am I wrong here please tell me ) so you can't feel reality with only one sense :)
  16. le Redoutable

    so, Culture, Faith, Science and Trade

    now, perhaps Culture is in the left ( where Law usually rests ) , and Faith in the upper side ( so Alignment would look like ) CF - FN - FT CN - NN - NT CS - NS - ST :)
  17. le Redoutable

    so, Culture, Faith, Science and Trade

    so, Culture => Goodness Faith ==> Law Trade => Chaos Science => Evil to build a NG ( for example ) you need an equilibrium in between your levels of Law and Chaos, and a higher level in Culture than that of Science :) ( also, using the assumption that you allocate each of your Character...
  18. le Redoutable

    so, Culture, Faith, Science and Trade

    ( again ? ) then, Culture is for Bards Faith is for Priests Trade for Thieves ( euh Merchants ) Science for what ? Warriors ? is there room to reshape the 4 core Ad&d 2nd Ed Classes ? :)
  19. le Redoutable

    ( so, hopefully this will end up to ) Le Redoutable's Official GAYCOP thread

    so, ( and because Stat names may vary in the future ) I will call stats as stat_1, stat_2 etc, or simply 1,2,3,4,5,6 to build a class we combine two stats : 12,13,14,15,16, (21=12) 23,24,25,26,34,35,36,45,46,56 ===> there is room for 15 classes; to build a multiclass we combine three classes ...
  20. le Redoutable

    the Binary Clock

    well, had no option in how to label the thread :)
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