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  1. Eric Zephlaer

    (SRF) Aspiration's Beginning

    Belaria looks around the rest of the party, that evening, while everyone is in repose around the tiny campfire. "Well, looks like in the morning we will be headed into Jay's type of environment. Perhaps he and I should take the lead." Gaio reaches over and touched her knee but speaks quietly to...
  2. Eric Zephlaer

    Some Stories Are True

    Astrid whispers, "Agreed. We already know them to be hostiles." She picks a target of the enemy and will wait for him to close into range, then launch a lightning bolt at him.63, 75
  3. Eric Zephlaer

    Door to Nowhere

    Plumeir takes one last look at the Yenisha female who is conducting the business and the other guard who is overseeing the children. He then looks at Taylar and Astarte and speaks in Maldrog. "I see no reason to delay. Let us take these children and go our way. We can return if we want to later...
  4. Eric Zephlaer

    Upward from Land's End

    If any of the newly discovered items harbor a greater mystical proclivity than those already possessed, each will exchange old items with new, beginning with Cormorant and Britta, then Sprthnt and Kuwaia, and Antapkos and Siofrita will choose last. Since Antapkos and Sprthnt have switched...
  5. Eric Zephlaer

    Door to Nowhere

    Agreeing completely with the strategy of Taylar's and suspecting that he is not yet willing to sell the ingots but is looking for information, Plumeir will assist in the negotiations to expedite the party's desire to free the children. As an afterthought, when speaking with the Sioliri, Plumeir...
  6. Eric Zephlaer

    Upward from Land's End

    Once the party returns to South Road Fair, I intend to park Antapkos and Siofrita and change them out for a different style of character.Having the luxury of not being on anyone else’s time schedule and having a fresh water supply, the Six plan to spend a few days preparing game and hides...
  7. Eric Zephlaer

    Door to Nowhere

    Plumeir nods his head twice. "I think you have a deal." He then follows Taylar out of the tent.72
  8. Eric Zephlaer

    Upward from Land's End

    Whatever the truth is about the nefarious actions concerning the Da’Roneh, the caravans, and the Magisters, the Six decide that it is, yet, beyond their abilities to do anything about it. Once they eventually circle back to Asylim, which should be quite some time, they thought about mentioning...
  9. Eric Zephlaer

    Door to Nowhere

    Plumeir smiles a wry smile to himself and asks in Markidian, just to observe the response. He gestures toward the four people who look out of place. "Are these you wares?"88
  10. Eric Zephlaer

    Upward from Land's End

    Once the Da’Roneh had gone, though neither man had much for the specific talent, Cormorant and Sprthnt both attempted to render mental aid to their unconscious friends, knowing that even a little help would dramatically improve their rate of recovery. Once everyone is able to move, the party...
  11. Eric Zephlaer

    Door to Nowhere

    Plumeir turns his head away from where anyone can see and rolls his eyes.75
  12. Eric Zephlaer

    Door to Nowhere

    Seeing the solitary figure dressed all in red standing outside of the nearest large tent, Plumeir nods at Astarte. "At this point, yes, we should speak with this person. So far we have been able to find a functional language with everyone here, hopefully it will be true of this Yenisha, although...
  13. Eric Zephlaer

    Upward from Land's End

    Seeing that only he and Cormorant are conscious, Sprthnt slowly gets to his feet and responds to the Da’Roneh, since he tends to be far more talkative than Cormorant. He sees no point in correcting the misidentification, especially since it may be the only thing that has currently spared the...
  14. Eric Zephlaer

    Upward from Land's End

    Despite the clouded cognizance, the Six knew that they were in trouble. Anyone with the skill to initiate a surprise assault against then was formidable. Antapkos and Siofrita tried to clear their heads in order to fire and arrow. Antapkos concentrated on enhancing his athletic skill, while...
  15. Eric Zephlaer

    Upward from Land's End

    Fresh meat is always welcome but what is not immediately needed is slowly smoked and dried for travel, as acquiring game is never known to be a guarantee. From the gathered spoils, Antapkos selects the pair of turkey vulture feet and the pair of parrot feet. He trades his emberstone for the pair...
  16. Eric Zephlaer

    Upward from Land's End

    Britta and Sprthnt, being best suited to the task, take each of the collected trinkets, in turn, to see if they can determine if any harbor a proclivity for waylines. They know that the Da’Roneh would have been able to make use of such as well, or almost as well, as they. Cormorant and Kuwaia...
  17. Eric Zephlaer

    Upward from Land's End

    Though the battle was decidedly one-sided, Antapkos, Cormorant, Britta, and Sprthnt are all second guessing their approach to combat. After a brief discussion, Cormorant trades one of his javelins to Britta for her hammer. He likes the weight of it better. Britta intends to practice with her...
  18. Eric Zephlaer

    Upward from Land's End

    Seeing that the enemy is no longer at a disadvantage, Antapkos begins to weave bath and forth through the trees, intending to launch a javelin at point blank rather than attempting to engage an opponent in melee. He knows his advantage is in keeping his distance. If he must physically defend...
  19. Eric Zephlaer

    Upward from Land's End

    Having no qualms about ambushing known sociopaths, Siofrita and Sprthnt both release arrows at their nearest target, once they are as close as they are going to pass. Antapkos quietly moves forward, making sure that he does not interfere with a shot from his heartmate. Cormorante and Britta...
  20. Eric Zephlaer

    Door to Nowhere

    Plumeir considers the suggestions, looking around at his environment. "If we cannot trade the weapons to the Yenishae for the children, perhaps we can sell them to the Kozzog smiths and use the coin to buy the freedom of the children. We have been warned by more than one source about combat in...
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