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    D&D 5E (2014) Weapons You Miss

    What I miss are bows that do more damage the stronger you are. I really liked my massively strong Half-Orc Ranger with his composite bow.
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    D&D 5E (2014) Weapons You Miss

    Well yes. But if you're going to do it, then you're going to do it so to speak. (I wasn't saying it should be done, so much as, if you're going to do it, then this the way to do it). That's really the issue with applying realistic ideas to weapons and armour in D&D. It all flies out the...
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    D&D 5E (2014) Weapons You Miss

    Messing with AC numbers is just a pain. It's not the way to skin this rabbit. You need to do it by armour and weapon properties. One way would be to add certain properties and have some weapons ignore them. For example: Medium armour has resistance against single handed slashing and...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    One who cares about Linguistics passionately and less so about socio-economic plausibility. Where did the Noldor get their slaves from? All the societies that inspired Tolkien's histories were slave owning societies. Where do the elves of Lothlorien get their food from? It's really difficult...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    It's interesting how this fits in with the orginal intended humanocentric setting. With the exception of halflings, every other non-human pc race lives in lands that are marginal in human historical terms. The reasoning for this is obvious. You can plonk down your roughly human kingdoms in a...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    I had a setting awhile back which had just recovered from a generational long war. The halflings were not called upon to go and fight because they were considered to small and not effective soldiers, so while everyone else was gone they basically bought up all the businesses and taverns and...
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    D&D General What are your Core races?

    Whatever fits the theme of the game. For my Silk road game the races were: Humans Kenku Terracotta Warforged Ogre Magi Shifters (human/animal spirit hybirds) Genasi (Human/nature spirit hybrids) Tieflings I'm currently planning a game inspired by Medieval Spain. I'm still working on it, but...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    Halflings' get luck because it fits the idea of a plucky small hero that the rules want to convey. It's not intended to say anything about their race or culture in general (it's not really clear to me that their luck is something that even objectively exists within the game world any more than...
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    D&D General Martial/Caster balance and the Grease spell

    Honestly. Has anyone actually chimed in at any point and said: "yes, this exactly was an issue in my game?". Because, absent that, I'm not inclined to be think there's anything to it.
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    Just to illustrate scale: Say there's one million D&D players and each of them only plays one character and one character ever, and 5.9% of all characters are halflings. That's 59000 halflings. (59000 failures?). Also there are nine PHB races, so each of them, were they to be played an equal...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    Yes. But so do Tieflings and Dragonborn (except in Nentir Vale), plus any of a dozen new races.
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    Hmmm Dragonborn . So you have a hybrid creature based off a bidepal ape and a physically impossible hexapodal flying lizard with some kind of internal source of combustion? I agree. It's utterly ridiculous they could have lips.
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    D&D General "What is D&D?" The elevator pitch

    Its can have Dungeons AND/OR Dragons, but neither are compulsory.
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    Dragonlance (+) What Would You Want From 5e Dragonlance?

    Yes. It is perfectly possible for players to come up with these kind of backstories themselves. I've seen it dones. It is also possible to design subsystems to facilitate such. Look this is just a discussion about the hypothetical release of a future product. Please consider what you are...
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    Dragonlance (+) What Would You Want From 5e Dragonlance?

    I don't see why Players who know nothing about the characters other than what is established in the pre-gens would have more romance and relationships between those characters in play than with characters they created and played themselves. A lot more could be done to help character creation...
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    D&D General Martial/Caster balance and the Grease spell

    Honestly the Idea that the Fighter is underpowered doesn't really stack up. You can criticise the Fighter for being one note and dull but it's hugely effective at doing one thing (damage) that pretty much always needs to be done. Out of combat they're lacking, and in the face of a DM who's...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    Doesn't work? That's actually probably a good outcome generally. Raise Dead is really to keep PCs in the game who have died recently. It's good to have a built in reason why you can't just raise Alexander the Great (or equivalent) from the dead and ask him to lead your army for you.
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    Yeah. I don't tend to remove elves from my games completely, but I remove them as a player race because I want them as fey folk from the otherlands. I feel they're better as antagonists or inconstant allies. I prefer Changelings for PC elf like races (although I feel that the recently...
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    D&D 5E (2014) Any good alternatives to "How do you want to do this"?

    GM says "You killed them" GM Describes gory death Another player describes gory death A series of tables are rolled and gory death is procedurally generated. VTT implements some sort of cut screen finishing moves animation a la Mortal Kombat from the 90s.
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