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  1. IronWolf

    [LPF] Ties that Bind

    Fulgrim sees the smaller fire elemental's flames wither out and moves to attack the last burning elemental. He makes a mighty swing with his axe at the burning blaze. Move to D:15. Attack Fire Elemental #4. Power Attack -- 1d20+13=21 Damage -- 1d12+17=27 Fulgrim Ironforge Initiative: +3...
  2. IronWolf

    [LPF] Ties that Bind

    Fulgrim ignores the flames that still lock at his skin and beard as he continues his attack. His axe seems to find the heart of the burning creature as he strikes it down with a mighty blow. With another smaller elemental near him, Fulgrim continue to unleash the fury of his axe. Attack #3...
  3. IronWolf

    [LPF] Ties that Bind

    Fulgrim attacks the nearest fire elemental still near as the flames from the previous attack still burn. His rage carries him through the burning pain as he lets loose in a flurry of powerful axe strikes. Reflex Save from Previous Attack 1d20+1=5 Fulgrim may need to take a 5' step to reach...
  4. IronWolf

    [LPF] Ties that Bind

    Fulgrim feels the sense of speed pulse through him and slips into a rage as he charges forward towards one of the larger fire elementals. He slashes at the fiery beast with his axe once he closes the distance. Charge to D13 Attack, Great Axe, Includes Charge -- 1d20+15=25 Damage -- 1d12+9=21...
  5. IronWolf

    [LPF] Ties that Bind

    Fulgrim's muscles tense as the group gathers at the edge of the clearing, ready to charge into the battle ahead. Sweat beads on his shaved head as he allows the casters to finish the last of their pre-battle preparations having learned in the past how valuable they can be. He does reposition...
  6. IronWolf

    [LPF] Ties that Bind

    Fulgrim nods, gripping his axe a little tighter as he waits for the group's signal.
  7. IronWolf

    [LPF] Ties that Bind

    Fulgrim moves quickly through the wood, his short, stout legs churning as quickly as they can to get him closer to his comrades. With sweat on his brow he reaches the other two as he pauses a half-step behind them. His eyes scan the scene ahead, taking but a moment to take it all in.
  8. IronWolf

    Character Level Up Approvals

    Thanks SK, I filled in the level up section on the wiki. Your timeliness is once again greatly appreciated!
  9. IronWolf

    Character Level Up Approvals

    Thanks SK! Looks like his skill section was listed wrong. Fulgrim has an INT of 10, so the 1 modifier for an intelligence bonus was incorrect. I removed that, I think his max of 24 is now correct.
  10. IronWolf

    Character Level Up Approvals

    I have leveled Fulgrim from 4th to 6th level. I updated the wiki in a bit of a hurry, so be gentle! http://livingpf.wikia.com/wiki/Fulgrim_Ironforge_(IronWolf)
  11. IronWolf

    Character Level Up Approvals

    We are getting set to wrap up Ties That Bind and I need to get Fulgrim leveled up. He is at 4th now and is going to 6th between encounter and time-based XP. Would reviewers prefer me do the 5th level bump, get it approved and then do the 6th or just level him from 4th to 6th and get him reviewed...
  12. IronWolf

    [LPF] Ties that Bind

    I will try to get Fulgrim leveled up and approved on Saturday. So if folks want to do the finale, Fulgrim will be there for it. I have no issues continuing, especially if we are on the last encounter. I just had put this game on the back burner because of the lack of updates. If it is picking...
  13. IronWolf

    [LPF] Ties that Bind

    I am still here. No I haven't leveled Fulgrim yet. Wife with leukemia, ICU visits, bone marrow transplants, leveling him up sort of slid to the back burner - especially since the game seemed to be struggling. I can do so, it may be several days before I can. But Hero Lab will make it much...
  14. IronWolf

    RPG Sales of 2013

    Troll Lord Games is having a 40% off sale on Castles and Crusades stuff over at RPG Now. That is a pretty good deal! They also have a bundle where if you buy the Players Handbook you get Gods and Monsters for free.
  15. IronWolf

    Recent board games and what I thought [add your own capsule reviews]

    The new Dungeon should be fine. I've been playing it with my 9 year old son and my 5 year old daughter. Both do just fine with it. I've enjoyed playing it.
  16. IronWolf

    Pathfinders of Pelligrew's Pinnace [OOC 01]

    No worries. My posting has been sporadic at best as well these recent months. Life has certainly been throwing my family a few curves making even keeping up with a PbP difficult. Thanks for running a fun game while it lasted. I will just consider this a natural decline of the number of PbP...
  17. IronWolf

    [LPF] Ties that Bind

    Fulgrim seems shaken from deep thought as Elenka says her thoughts out loud. "Huh, ah, reckon not." Fulgrim replies before the winged messenger arrives. Only making it another few steps before the figurine draws near Elenka with its message. "Lookin' like dey mighta' found some trouble. We best...
  18. IronWolf

    Paizo Blog: Mythic Adventures Playtest

    I posted an overview of the Mythic Adventures Playtest over at The Iron Tavern. Mythic Adventures Playtest I was pretty impressed with it and I am not a big one on epic level play. I really liked how it was extremely flexible. A GM could work it into an existing campaign, use the rules...
  19. IronWolf

    PoPP: Souls For Smuggler's Shiv [01]

    Taron sees the nearest savage fall to Abraxis' blow and then steps to face the last standing savage. He strikes out with his rapier scoring a solid hit, hoping the blow is enough distraction for Lerissa to end this. Attack (w/ Bless) -- 1d20+1=12 Damage -- 1d6=4
  20. IronWolf

    Dungeon Crawl Classics Role Playing Game (DCC RPG) anyone?

    Magic appears complicated at first glance, but when you get into it and used to the system it isn't too bad. Since a wizard only knows a certain number of spells, the player only has to be concerned with a handful of random tables initially. It becomes a lot less intimidating after that. I have...
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