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  1. IronWolf

    Save or suck Medusa petrification

    Heh! I have to get used to that! I drift towards DM judgment on this. Yes, the player now knows how far they can jump, but if there are conditions that make that particular jump more difficult or less of a given then I need a way to present a chance of failure. Jumping across a 10' gap on a...
  2. IronWolf

    Save or suck Medusa petrification

    I agree with you. I don't have any issue with the broader categories for checks. I used jump as an example, but I am good with making the category much larger. I am all for rules as guidelines and less straight jacket.
  3. IronWolf

    The Playtest Agreement

    I think they should have allowed online playtesting right now, yes. As for time, it would take about a minute of tweaking a SQL query to split the results across those who did it face to face and those who used a VTT. Probably not even that. Why not gather data on what is becoming a very common...
  4. IronWolf

    Why I Think Rolling For Hit Points is a Bad Thing

    Yeah - this is one of the easiest issues to solve within your own group. Hit point generation is pretty easy to deal with through any number of house rules.
  5. IronWolf

    Looking Good

    It is a lighter weight PDF made to render faster on lower end laptops, tablets, etc. It did make a noticeable difference in performance on my iPad. The rules and text within the PDF Lite PDFs are the same as the original ones.
  6. IronWolf

    Pathfinder 1E Pathfinder players, what do you like about the playtest rules?

    My comments are based on a read through, not a play test yet (though I really hope we can pull one together). The Advantage/Disadvantage mechanic intrigues me. Need to see it in play. My initial reaction was that it was very cool. But as the discussion threads mention how it will work with a...
  7. IronWolf

    Combat issues: slayer + at-will magic missile.

    I think he is mixing terms (or my MMO terminology is becoming more antiquated). Kiting, pretty much keeping just out of reach of the enemy which tends to pull them towards you, but with you staying just out of reach. Spam, and of course casting Magic Missile over and over as you have the...
  8. IronWolf

    Save or suck Medusa petrification

    Excellent, someone that has summed up my thoughts without me typing paragraphs and paragraphs of post trying to arrive at that. If the rule system is codified to the degree there is no DM judgment then the DM can be replaced by a computer at that point. And the system before provided suggested...
  9. IronWolf

    The Playtest Agreement

    I think they could easily compensate for this by making one of the early, control questions "Did you play via a VTT?". Then they can sort survey responses as they see fit. They could even see if something works better in one gaming medium than another.
  10. IronWolf

    Hit points & long rests: please consider?

    Some of us would prefer that there be some risk and the chance that we not succeed at our goal. I don't want saving the princess to be automatic, or killing all the giants to be a given or guaranteed success at assaulting the wizard's tower. I think those of us in that camp tend to dislike the...
  11. IronWolf

    Combat issues: slayer + at-will magic missile.

    I am in the middle of the road on this one. I need to see it in play to get a better feel for it. Yeah - I can't see myself liking the way this plays out. Even worse as a player, if I am fighting these kobolds, how boring is it to know that even on a miss I am going to kill it. So for "x"...
  12. IronWolf

    Advantages / Disadvantages

    I hope not. Charts add complexity. Charts usually aren't memorized so people feel required to open the rulebook or consult the DM's screen to look up some rule. For Advantage/Disadvantage I think for it to work the decision needs made quickly and will frequently need the DM's judgment call. If...
  13. IronWolf

    At Will abilities - no healing among the list, should there be?

    The At-Wills don't bother me so much (though in this play test I think I have a couple of concerns about the power of some of the At-Wills, but they certainly warrant a playtest). At-Will healing is what crosses my line, just a gut feeling (entirely subjective). Oh yeah, if you had that -...
  14. IronWolf

    Advantages / Disadvantages

    Am I missing a finer point of the rules? If the player has five things going for him that the GM thinks gives the player advantage, why isn't the player getting advantage? Or maybe I am misreading your example?
  15. IronWolf

    At Will abilities - no healing among the list, should there be?

    I find it interesting how you say it can work if done properly but then immediately describe a situation that it was causing a problem in the game, albeit for the GM, but I still count that as a problem.
  16. IronWolf

    The Playtest Agreement

    I just wish they had covered this in the actual agreement instead of via the FAQ. I know it is a small detail, but be up front about it in the initial agreement you are getting people to agree to and download.
  17. IronWolf

    Advantages / Disadvantages

    Good thought and I believe you are right, it would likely speed play up a bit by not needing to scratch for every advantage, you either have it or you don't. Might make decision making a little faster at the table.
  18. IronWolf

    The AFK Thread

    I will be AFK until Monday morning. Have a good weekend everyone!
  19. IronWolf

    AoOs?

    I just haven't seen it. From my GM experience the lack of it just makes several monsters a little less effective and fun. There are several other areas where I think AoO's are needed in the game. But, in this playtest we'll get to see how it works out.
  20. IronWolf

    The Playtest Agreement

    I'm sorry Henry, but this does affect my ability to playtest. I have been asked by WotC to honor their rules and regulations which now includes via the FAQ the prohibition of online play. This was the way my group was going to be able to test it due to geographical location and scheduling. You...
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