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  1. Gargoyle

    D&D 5E (2014) D&D Next will be my next.

    I'm not really sold on running it yet, but I have to admit I enjoy Next more than 3e or 4e and I will definitely buy it as I enjoy every edition of D&D and love collecting and reading the books even if I don't play them. Right now I'm considering Next, retroclones, Savage Worlds, or a...
  2. Gargoyle

    Tabletop Gaming News for Saturday, 20 April, 2013 [Plus: D&D is Evil!]

    But wait, if D&D is the devil, then is D&D lawful evil? I thought D&D was chaotic evil and therefore more demonic.
  3. Gargoyle

    Tabletop Gaming News for Saturday, 20 April, 2013 [Plus: D&D is Evil!]

    I had never heard of D&D until my private Christian school warned me about it. Since they also warned against other things I knew were harmless fun like rock n roll, I decided to check it out. Hopefully Pat Robertson will inspire a new generation of rebel Christians to play.
  4. Gargoyle

    D&D 5E (2014) A Game of Feats

    Ok, but it seems to violate your rule: There is no way I'd take +1 bonus to ability score over your version of Improved Initiative. Characters built with feats such as this will be much more powerful than those that opt for ability score increases. I realize that the contradiction is from...
  5. Gargoyle

    D&D 5E (2014) A Game of Feats

    Yeah, or they need to change ability score bonuses so that every ability score gives you a bonus, or make it so that giving up a feat gives you +2 to an ability score. Right now there are a lot of variables. Sure I can. It's not perfect because of the variables...the bonuses are different...
  6. Gargoyle

    D&D 5E (2014) A Game of Feats

    Why? My final design didn't assume that you would only increase it if it gave you an even number, and I went into why. And like I said, I actually nerfed the existing feat a little because of that. Your idea that you get +1/2 bonuses is valid enough in the long run, but adding those up, you...
  7. Gargoyle

    D&D 5E (2014) A Game of Feats

    Improved Initiative You gain advantage on your initiative rolls. My reasoning is that the closest equivalent to a +1 to an ability score is +1 Dexterity. Assuming you use it to get an even number, such a bonus would give you +1 to Initiative, +1 to ranged attacks, +1 to all Dex checks, +1...
  8. Gargoyle

    D&D 5E (2014) Time to Stop Revising

    I'm sure there is plenty of corporate pressure to get the product finished. Fans don't need to add to it. Number one problem with past editions has been a lack of playtesting and feedback from us, why make the same mistake all over again?
  9. Gargoyle

    D&D 5E (2014) Aren't High Level Monster ACs too low even for a flat math system?

    For most monsters, the only thing that would be worse than AC that is too low is AC that is too high. Above all I don't want games that drag out or for players to feel like they must max out their character's main combat stat just to survive. I'd rather have people hit too often. Next fight...
  10. Gargoyle

    D&D 5E (2014) Feats are spells...does that mean fewer classes?

    I actually feel like feats have always been like spells in 3e and 4e, in that they fill the same design space. In Next, the revelation that non-spellcasters get more make them fill that space even more IMO. Again, no disagreement here. I'm not saying the feats in Next are really that new...
  11. Gargoyle

    D&D 5E (2014) Feats are spells...does that mean fewer classes?

    I am aware that I am looking at this from a particular point of view, with a big dose of speculation, so bear with me. Feats seem to have evolved, or devolved depending on your opinion, into spells. Like a spell, feats: Are small packages of rules that supersede other RAW. Have levels, with...
  12. Gargoyle

    D&D 5E (2014) Wish - the Free Magic Item Factory

    The main problem with aging is that of campaign time. In one shot or short term campaigns, it's a meaningless restriction. In a long term campaign, it might work fine, but let's say my first level wizard happens to be 80 years old; then it's too restrictive just because of a roleplaying choice...
  13. Gargoyle

    Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability

    Meh. Quoting the article below. I have mixed feelings. This ensures that feats will not be an optional module and makes them very difficult to remove, adding more complexity to the basic game (although see below...) I hate that because figuring out feats slows character generation down to a...
  14. Gargoyle

    D&D 5E (2014) Wish - the Free Magic Item Factory

    Some good points here and in the post above but remember that in D&D Next there are no expected wealth at particular levels... except when you look at the wish spell as written. 25k gold may or may not be a lot of money to a 17th level wizard. A rare magic item may or may not be a big deal...
  15. Gargoyle

    D&D 5E (2014) Wish - the Free Magic Item Factory

    You could say this about any poorly written rule. While true, it doesn't mean it couldn't be written better to reduce the burden on the DM and make it a better game for everyone.
  16. Gargoyle

    D&D 5E (2014) Wish - the Free Magic Item Factory

    Yeah, the permanent magic item or 25k gold needs to go away. They still seem to be trying to design the wish spell to be a catch all for all wishes in the game, and it appears they haven't given this one much thought. There should also be a difference between the wish cast by Asmodeus or a...
  17. Gargoyle

    D&D 5E (2014) D&D Next Monstrous Index

    Wow, much appreciated.
  18. Gargoyle

    D&D 5E (2014) Mearls interview

    Not to speak for Mearls, but the impression I got is that he doesn't believe that the rules should get in the way of the story. If that's what he meant, I agree.
  19. Gargoyle

    D&D 5E (2014) Mearls interview

    I turn to D&D because it's a rules system my friends and I can agree on. The lore is secondary. So guess there are at least two sides to this issue?
  20. Gargoyle

    D&D 5E (2014) Tweaks to the races

    One thing I really enjoy about the racial section is the flavor. They've nailed it for each race IMO. I would like to see a change to the Religion section however. In the Cleric's class description, I rather liked the introduction of deities as types such as the Protector rather than...
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