In the Worlds of 2000AD book that a Judge should attempt to arrest the perp.
Is there some sort of test of will where the Judge exerts their authority and tries to force the perp to give up?
Whilst I like the setting I have the older books for CoC so I'm not going to purchase the books again. Plus there is something about the 2d20 system that just doesn't gel for me and the group.
I did try this with a previous group. One of the players had moved out of the area so I had a netbook running Skype with them connected to the other end of the call. Three people in the room and one on the computer.
While it did work, I did rather have the impression that it was like having...
You're not the only one. I find it hard to wind down after a good session and if its been a really good night the following day I'm feeling all sorts of drained.
First session I ever played in, one player was annoyed at me for some reason and stabbed my shin with his pencil; it drew a reasonable amount of blood.
Never went back, never played with that idiot ever again.
While I miss not being able to play in the same room face to face, using a VTT has been a boon for me. My group has players from different parts of the country and I really don't miss lugging my books to someone else's house to play.
The ecu was an artificial composite currency and was replaced by the euro which is a real currency.
More information can be found here :
https://www.investopedia.com/terms/e/european-currency-unit.asp
Heh I like the idea of them being deputised.
I had another thought after I posted this that perhaps one of the victims was an acolyte of the church that they follow.
I've just started running the SCAP for my group and I've hit a snag; the players want to know what the watch are doing during the first chapter after they brought them an accomplice to the crimes.
None of the characters are from Cauldron, so I'm a bit stuck as to how to get them involved again...