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  1. M

    Please help with new monster concept

    Jester recently did something like this with an Afanc, in his 23rd level monster thread. Check that out. find it here
  2. M

    Deep Far Realms Finale (Elder Brain - level 27 Solo)

    The group gathered themselves and contemplated the ‘door’ in front of them that would gain them entry to their ultimate target. It was a curious device that required a psychic key to activate, probably a thought process that would have been known to the Illithids. There was no way to pick the...
  3. M

    Egarith Monsters

    Well you seem to know what your group likes, and that is great, but that dryad unnerves me a little. 1. It looks like a controller to me, not a skirmisher. 2. An auto weaken aura is pretty much unheard of at heroic tier. At the very least I would consider building in an attack vs. Fortitude...
  4. M

    Deep Far Realms Encounters 2 & 3 (Epic Level)

    I havn't got any psychic characters in my campaign and the group only has one item that generates psychic damage which is a battle standard that can create a burst 3 zone around it that deals 10 psychic damage to any creature entering it and tries to push them out of the zone at the end of their...
  5. M

    Deep Far Realms Encounters 2 & 3 (Epic Level)

    Following on from the Deep Far Realms Encounter 1 post the spelljammer flew on following the vague flight plan left by the Legendary Pirate. They flew on through the maddening environment simultaneously looking out for signs that they had reached their target while trying not to lose their grip...
  6. M

    Remnants of Vecna (level 27, 27 & 28 elites)

    I had never seen that, it is hilarious. :D if only I could give you xp for it - raises fist in Enworlds general direction "damn you, you filthy forum!"
  7. M

    May Rules Update

    I've weighed up the pros and cons and have decided to ignore the errata. My game is approaching level 26 now and the cleric has been using this power for 15 levels. We have all got use to Solar Wrath as is, and it is a factor I subconsciously consider when designing encounters so it seems too...
  8. M

    Remnants of Vecna (level 27, 27 & 28 elites)

    The Foot of Vecna could be an amusing and entertaining idea. Maybe a Deadly Trickster has laid an elaborate plan to teach other Epic adventurers a lesson. You could have an entire side quest devoted to the PCs finding references to a powerful artefact, then follow a trail that informs them...
  9. M

    Crossing the Rift

    I would consider making the bridge difficult terrain, and allow an acrobatics check to move normally. I would then redesign the length of the bridge to match the number of turns you want to cross it (as difficult terrain). The thing with adding a hazard like this is that there should be a real...
  10. M

    Do you use deadlines in your campaign?

    My whole campaign world is constantly progressing as various factions maneouvre against each other. I have major and minor NPCs who all have plans and ambitions and are all up to something whether the PCs get involved or not. This pushes the campaign towards end game. The PCs have their own...
  11. M

    Goblin Horde (Swarm) Monster

    Ah well, every encounter you run is a learning experience. Next time you will have the confidence to be a little bit more brutal ;)
  12. M

    Deep Far Realms Encounter 1 (Epic Level)

    Continuing my Epic encounters series my PCs have now found out that the third piece of the artefact they are looking for was stolen from the Githzerai by a legendary Githyanki pirate and taken to his secret base on a hidden mote in the Astral sea. They then went to the base and forced the...
  13. M

    May Rules Update

    The change of Solar Wrath from burst 8; 3d8+wis damage to burst 3; 2d6+wis is pretty major. Thats going to have an impact on the exploding cleric in my game!
  14. M

    Would this solve the "grind" issue?

    Possibly. In all fairness you brought up "grind" in your first post. My most recent post is a genuine effort to try and address the concerns over grind you were talking about. In conclusion, use your idea as a starting point and develop it as you go.
  15. M

    Would this solve the "grind" issue?

    From this thread it seems to me that we are talking about two very different things when we discuss grind: 1: Poor monster/encounter design. 2: Slow turn resolution. Poor monster/encounter design Badly designed encounters can by definition go bad. Over time each DM should get a feel for...
  16. M

    FORKED - Game Fundamentals - Player Trust, Your GM, and Cake

    A good DM has to heed the advice of Mr Mastadon Farm, and take swatches out of all materials.
  17. M

    Would this solve the "grind" issue?

    Well this thread has moved on a bit. Epic level PCs are literally Epic. There is not much they can’t do if they set their minds to it. The middle world pretty much becomes their play thing, those people that have heard of them should generally know better than to oppose them (and would be...
  18. M

    Goblin Horde (Swarm) Monster

    I really like your idea, and I think your approach might work, good stuff. Like others have said the Short Sword attack should probably be dice damage and not the standard minion amount. The idea of the Engulf is great, but even at level 1 I don’t think it is actually that scary, especially...
  19. M

    21st-level Monster Conversions

    Tried to give you some more XP for this, but the boards say no! Anyway these are great monsters, I particularly like the Effigies, but the Blazing Effigy might need a bump to to its Blazing Bolt power it seems a little low to me.
  20. M

    Scaling down monsters?

    The Greenvice is a level 7 soldier in MM2. I am not sure of the copyright issues around posting delevelled creatures on these boards, so I have created a level 4 creature that is coincidentally similar........:blush: Grabbing Vinelet Level 4 Soldier Large Natural Beast (plant) XP 175...
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