RAGEWIND
A ragewind is a terrifying whirlwind of blades- the embodied wrath of warriors who perished in useless battles. Also called sword spirits, ragewinds are extremely violent and are usually found at the sites of battles where massive numbers of combatants died.
Ragewind--- Level 21 Solo Soldier
Large shadow animate--- XP
16,000
Initiative +18; Senses Perception +20; blindsight
Tornado of Swords aura 2; enemies that start their turn in the aura take 15 points of damage and slide 1 square.
HP 784;
Bloodied 392
AC 37;
Fortitude 34;
Reflex 33;
Will 32
Immune disease; poison;
Resist 15 necrotic;
Vulnerable radiant (when a ragewind takes radiant damage, it takes a -2 penalty to attacks with its close powers until the end of its next turn)
Saving Throws +5
Speed Fly 10 (hover)
Action Points 2
Enraged Sword (standard; at-will)
• Weapon
Reach 2; +28 vs AC; 3d6 + 8 damage, and the target is marked until the end of its next turn.
Blade Fury (standard; at-will)
• Weapon
Burst 2; +26 vs AC; 3d6 + 8 damage, and the target is marked until the end of the ragewind's next turn.
Whirlwind of Fury (standard; sustain standard; recharge 6)
Burst 2; +24 vs Reflex; 4d8 + 7 damage, and the target slides 4 to a square within the burst and is suspended by winds (save ends). While suspended by winds, the target is immobilized, suffers a -4 penalty to ranged and area attacks and takes ongoing 10 damage.
Dying Frenzy (immediate reaction; while bloodied; when hit by an attack; at will)
• Weapon
Reach 2; targets the triggering creature; +28 vs AC; 3d6 + 8 damage.
Sudden Stillness (minor; recharge 5 6)
• Illusion
The ragewind becomes invisible until immediately before it attacks or the end of its next turn.
Unstoppable Spirits
If a ragewind is stunned, dazed, immobilized or slowed, it makes a saving throw as a free action to end the effect.
Alignment Chaotic Evil;
Languages Common
Str 26 (+18);
Dex 23 (+16);
Wis 20 (+15)
Con 20 (+15);
Int 20 (+15);
Cha 20 (+15)
Ragewind Follower--- Level 30 Minion Soldier
Large shadow animate--- XP 4,750
Initiative +26;
Senses Perception +27; blindsight
Tornado of Swords aura 2; enemies that start their turn in the aura take 7 points of damage and slide 1 square.
HP 1; a missed attack never damages a minion.
AC 46;
Fortitude 43;
Reflex 42;
Will 41
Immune disease; poison;
Resist 15 necrotic
Speed Fly 10 (hover)
Enraged Sword (standard; at-will)
• Weapon
Reach 2; +37 vs AC; 10 damage, and the target is marked until the end of its next turn.
Blade Fury (standard; at-will)
• Weapon
Burst 2; +35 vs AC; 10 damage, and the target is marked until the end of the ragewind's next turn.
Whirlwind of Fury (standard; encounter)
Burst 2; +33 vs Reflex; 9 damage, and the target slides 4 to a square within the burst and is suspended by winds (save ends). While suspended by winds, the target is immobilized, suffers a -4 penalty to ranged and area attacks and takes ongoing 10 damage.
Alignment Chaotic Evil;
Languages Common
Str 31 (+25);
Dex 28 (+24);
Wis 25 (+22)
Con 25 (+22);
Int 25 (+22);
Cha 25 (+22)