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  1. Trainz

    if your DM gave you 200,000 in magicals-what would you buy?

    For the record, I had a similar discussion with my Dm. Basically, assuming he creates a campaign where all the PC's start at, say, 13th level, and I'd pick a wizard with item creation feats, he would allow me to use my share of GP value on previously crafted items, meaning that I could possibly...
  2. Trainz

    Uncanny Dodge vs Feint conundrum...

    I also agree that teint frumps uncaddy nodge
  3. Trainz

    Bucklers and spellcasting

    ... AND rogues (masterwork ones at least), AND two weapon fighters, AND two-handers... About only fighters use large shields. As soon as you cast spells, you're better off with a buckler.
  4. Trainz

    Want to Throw Multiple Handaxes -- What are My Modifiers?

    Go check the Brutal Throw feat in complete adventurer p. 106
  5. Trainz

    Bucklers and spellcasting

    Thanks. My cleric player will be happy to hear that.
  6. Trainz

    Humanocentric games

    The wizard/race poll got me to think... Almost invariably IMC and my DM's campaign, I and the others always pick a human. Are we missing something obvious ? Is there a core race/class combo that is much more efficient than a human ?
  7. Trainz

    Bucklers and spellcasting

    My players say that a cleric can weild his buckler in one hand, his sword in the other, and can use his buckler hand to cast spells. Are they right ?
  8. Trainz

    Core concept or rule that just bugs you beyond your ability to put up with it?

    Well, there's already two fixes for that. The Mystic Theurge, and the feat practiced spellcaster. It's not perfect, but it's a step in the right direction...
  9. Trainz

    Core concept or rule that just bugs you beyond your ability to put up with it?

    Magic item inflation at epic levels. Back in 1st Ed, you could play 40 or so level characters, but didn't need +20 items to "stay in the game". The magic items in the DMG were quite sufficient, it just meant you probably had all the +5 versions of them. And you Kicked Major Arse. You could...
  10. Trainz

    Feat selection for a two-handed weapon fighter

    Thanks, good enough for me. I mean, I always felt that it would make as much sense (if not more) on a two hander than on a two weapon. You say it's errata, I beleive it. Or want to anyway...
  11. Trainz

    Feat selection for a two-handed weapon fighter

    I couldn't find it, but would very much like to see that errata. Link please ?
  12. Trainz

    Ki Strike (holy) - Where?

    The exalted feats for monks are really tough for monk characters to acquire. In order to be viable, a monk needs high wis and dex, good str and con. To top it all, most exalted feats for monks have a prereq of Cha 15, which is useless for all other monk specifications. Tough...
  13. Trainz

    Ki Strike (holy) - Where?

    I think that's a mistake. It should read Ki Strike (lawful), which is a prerequisite for Sanctify Ki Strike (top of feat chains often include the non-feat prerequisites of previous prerequisite feats).
  14. Trainz

    How dumb are golems?

    You guys seem to think I was disagreeing with your stance. I never did. I was just responding to the following: :p
  15. Trainz

    Can I get your help again?

    C'est fait.
  16. Trainz

    How dumb are golems?

    Clever. Then I guess it's up to the golem's master to give it the following order: "Kill anyone you notice that is not me.". No mention of rooms of any sort, or entering them, or whatever.
  17. Trainz

    How dumb are golems?

    I thought golems don't have access to skills ?
  18. Trainz

    Cohorts and Experience

    That's interesting. IMC, we have cohorts gain the level AFTER the PC went up, meaning that the fight that makes the PC gain a level is not the one that also makes the cohort level, but the next fight right after. Granted, it's easier to simply have the cohort level at the same time as the PC...
  19. Trainz

    Blink automatically allows sneak attacks, what?

    For what it's worth, I agree with your stance. That said, you do tend to attract (or get involved with) those not-so-gentle rules debates.
  20. Trainz

    How dumb are golems?

    The int bonus of a sword is: --. Swords are not intelligent. Some magical swords are imbued with a soul, and have the intelligence of that soul. The int bonus of a construct is: --. Constructs are not intelligent. Some constructs are imbued with a soul, and have the intelligence of that soul.
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