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  1. K

    Barbarian is up!!!

    Well, on that we'll just have to disagree. Flawed analogy, because the two-year-old already has a cookie, and so do all his two-year-old friends. Giving this two-year-old a second cookie wouldn't be fair to the other two year olds. Rage Strike is more like giving a syringe of insulin to a...
  2. K

    Barbarian is up!!!

    Fighters have some Stance dailies--and about half of them are Utilities, not attacks. All of a barbarian's daily attacks are rages. The fighter has plenty of options for dealing daily-level damage and effects, the barbarian just has his rages. Forget optimization and think tactics--if your...
  3. K

    The Barbarian Hordes!

    The barbarian playtest preview is live! Dragon 368: Barbarian Playtest He's a primal striker as a lot of folks have guessed. The rage power mechanic is very interesting, and the Rage Strike power is pretty sweet. I'm surprised at just how quickly the class gets supernatural--by level 5 you're...
  4. K

    Shield + two weapon defense= extra AC?

    Even if you could, it's irrelevant because TWD gives you a shield bonus. Same type bonuses don't stack.
  5. K

    Careful Attack/Sure Strike: A mathematical analysis

    Hey, Ulorian, I totally figured out the fix! Just give Careful Attack your Strength/Dex bonus to damage! Problem solved! (Sorry, just wanted to see if I could make your head explode. ;))
  6. K

    Can you shift . . .

    You can do this if the enemy is helpless or two sizes larger or smaller than you. Otherwise no. Bear in mind that, though, that since diagonal movement costs only one square in 4E, shifting through an opponent's square (for an opponent that occupies a single square) has the same movement cost...
  7. K

    Trouble with Short Rest and Healing Word

    Knocked Da Something Eric's Gramma Wouldn't Like Out.
  8. K

    Vulnerability vs. Weakness

    Insubstantial reduces damage from attacks and ongoing damage. The extra damage from vulnerability is neither. Again, full vulnerability damage.
  9. K

    Last Ditch Evasion

    It depends entirely on how much of a hardcase your DM is about breaking things down into precise steps. Technically, the trigger is "an attack hits you," not "you take damage from an attack," so by a super-strict reading of the rules your DM can say "You're hit--do you want to use any...
  10. K

    Ammunition Woes

    Hmm--assuming 2 arrows per round on average and 6 rounds per encounter on average, and finally assuming ten encounters per level, that means the endless quiver should pay for itself right around the time you reach level 1,050. :)
  11. K

    A replacement for power attack

    Err--you do realize that the way he wrote up Power Attack as a power doesn't actually change anything, right? If anything, it makes it weaker because of the Stance keyword. As this new replacement is written, it can still be used on every melee attack you make--just like the feat in the PHB. The...
  12. K

    Heroic Heritages

    Well, like I said, these are designed for a setting where all PCs are human and won't be acquiring a bunch of magic items with powers--if I were doing these for general D&D, I'd do things a little differently. Probably ditch the first-level power and tone down the non-skill-related ability...
  13. K

    The Videogame comparison

    Well, the example applies equally well to a PC running down a 1st-level humanoid monster in a chariot--and I agree, PCs only die of the stupids if the PCs themselves are the root cause of the stupids. I was just pointing out that speeds in general get wonky when you try to extrapolate out...
  14. K

    Vulnerability vs. Weakness

    Vulnerability triggers when the target takes damage, not when the attacker deals damage, so it isn't halved.
  15. K

    Careful Attack/Sure Strike: A mathematical analysis

    Yes. This is entirely the point. The two powers are so inextricably similar that no matter what you do, you can crunch the numbers and see that one will always be better than the other. The problem isn't that Careful Strike sucks, it's that as written, Careful Strike is a "player trap." It looks...
  16. K

    The Videogame comparison

    Like I said, I don't have a problem with it. Speed in D&D has never translated well from "squares/feet per round" to real-world speed. Remember when Feather Fall used to send you hurtling to the ground at something like 5 mph? Heck, a riding horse's top speed in 4E is about 13 and a half miles...
  17. K

    Does brutal affect magic weapon d6s on a crit?

    It's not weapon damage, it's extra damage that's equal to the weapon damage die size.
  18. K

    The Videogame comparison

    Checked AV, and yeah, the vehicle rules are pretty wonky. If a vehicle crashes, whatever it crashed into and the vehicle both take 1d10 damage per square the vehicle moved in its previous turn. Since 1 mph works out to about 2 squares per round, a 1 mph crash inflicts 2d10 damage. That's hardly...
  19. K

    Careful Attack/Sure Strike: A mathematical analysis

    Slightly off-topic, but this seems to be something a lot of people with gripes about 4E miss, whether it's saying that powers like Come and Get it can be used on PCs to force them to move against their will or that enemies could exploit a disarm maneuver to steal a PCs weapon and effectively...
  20. K

    Does brutal affect magic weapon d6s on a crit?

    Inanti has already posted the definition of "brutal" from AV, and it specifically says "weapon's damage." Weapon's damage is explicitly defined on p. 219 as the die value in the weapon chart, and nothing else. Extra damage from crits, sneak attack, curse, quarry, etc. are not part of the...
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