FireLance
Legend
I assume you mean encounter and daily martial exploits, because spells refreshing on a daily basis has been a feature of D&D since pretty much the beginning, and I've never heard the Vancian spellcasting system described as "videogameish" before. 4e does have a lot more powers that refresh on an encounter basis than previous editions, but even though you need to rest for a shorter period of time, the fact remains that you still need to rest! In pretty much the same way that you don't regain spells in previous edition if you don't rest and prepare (or memorize) them, you don't regain daily powers unless you take an extended rest, and you don't regain encounter powers unless you take a short rest. I suppose that there may be videogames where you need to rest to regain abilities (or PP, or Mana, or whatever), but resting to regain abilities is hardly a defining characteristic of videogames."encounter" and "daily" powers are very videogameish, matching cooldowns you often see in MMOs like WoW or 10min/2hr powers from FFXI etc.
I personally have never encountered a videogame which asks you what magic items you want your character to have (unless it's in the context of which gift or reward you want). On the other hand, I have encountered human DMs that do. I would agree that 4e encourages the DM to take in more inputs from the players, but that's hardly common in videogames."Treasure Bundles", "get a wish list of magic items to give to the players" and the clear direction from the game that players are expected to win and get what they want to drop from the monsters and to reach maximum level is pretty standard videogameism as well.