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  1. Samloyal23

    D&D 5E (2014) Charm Person After Effect

    If you need to repeatedly use a charm effect in a particular town, say while executing some sort of greater plan or scheme, it can be important not to gain a reputation as a manipulator. People will fear and resent a spellcaster they know may control them. You can see this trope in fantasy...
  2. Samloyal23

    D&D 5E (2014) Charm Person After Effect

    So the description of the Charm Person spell says that a target of the spell realizes that it has been used on him or her as soon as the spell ends. How does this not make every user of this spell a slew of enemies? What Wizard would want to use the spell knowing it will make an enemy out of the...
  3. Samloyal23

    D&D General Folkloric Magic?

    That is exactly the kind of hand waving that to me makes a setting less authentic. Winging it feels like cheating. Sure, it is quicker and easier, but I think everything in a setting should have actual rules behind it. I think a DM or game designer should be able to show his work, the way we did...
  4. Samloyal23

    D&D General Folkloric Magic?

    I think even a few samples of spells and items of this type popping up now and then adds to the authenticity of a setting.
  5. Samloyal23

    D&D General Folkloric Magic?

    I did forget. Lol. But it does to bring up a topic like this periodically so newbies can get in on the discussion.
  6. Samloyal23

    D&D General Folkloric Magic?

    I would say that even if adventurers do not use these spells, seeing them in action makes the setting more real. No reason they cannot occasionally be added to a plotline in an adventure as a change of pace. If your party of heroes is hired for escort or bodyguard duty for a princess who is with...
  7. Samloyal23

    D&D General Folkloric Magic?

    I don't feel like the current roster of spells adds enough depth and verisimilitude to game settings. I am looking for more...
  8. Samloyal23

    D&D General Folkloric Magic?

    The D&D game in every edition has always had an ever-growing roster of spells, but if you look at folklore and mythology, the spells in the game are not used for the purposes we see in lore. Part of that is the obvious orientation toward the needs of adventurers, but to make a world that feels...
  9. Samloyal23

    D&D 3.x Jewish magic items?

    The Mythic Judaism book is AWESOME, I wish there was something like it for D&D or Pathfinder. The Knights Adventurous supplement for the Pendragon game had at least a little content dealing with Jews in medieval Europe, more than I have seen in any D&D books.
  10. Samloyal23

    D&D 3.x Jewish magic items?

    The Testament supplement sounds great, but what about post-Biblical Jewish adventures?
  11. Samloyal23

    D&D 3.x Jewish magic items?

    Back in the bad old days of 2E I made a Zealot Warrior kit for the Roman Era, has anyone developed classes, backgrounds, or feats for Jewish characters?
  12. Samloyal23

    D&D General Putting the Dead to Rest?

    There is a common trope in movies about helping a ghost or other undead creature to move on and "go into the light", so it never harms the living again. I never seem to see this in games. In RPGs the answer to an undead problem is always combat related. Have you ever helped an undead creature...
  13. Samloyal23

    D&D 5E (2014) If not the word "race", what word instead?

    I'm sorry, this is just stupid. We are playing a game. There is no reason to let real world politics change our whole vocabulary. No one is being discriminated against because they play a half-orc or gnome. This is not going to change anything in the game, let alone have an effect on the real world.
  14. Samloyal23

    D&D General Should Bearded Female Dwarves be the Default?

    The bearded female Dwarf is an ugly stereotype created by Elves, there is no truth to it.
  15. Samloyal23

    D&D 5E (2014) Excalibur! DnD!

    It should be more powerful in the hands of the True King, but by how much?
  16. Samloyal23

    D&D 3.x Comparison to 3.5e

    My only point was that it was so drastically different from previous editions it was essentially a different game. You can see the arc of development that led to 3E. 4E jumped off that track. It was like they started from scratch. A lot of people just could not relate it to what they were used...
  17. Samloyal23

    D&D 3.x Jewish magic items?

    I think it would be on par with items like the Staff of Power and Staff of the Magi. It seemed to allow Moses to cast spells over the whole of Egypt, only had limited uses per week.
  18. Samloyal23

    D&D 5E (2014) Found this Homebrew and was wondering if it’s balanced.

    I would say you cannot use the capstone power against the same target for 7 days. It is only one minute of combat against a single target. You still have to hit them, if they escape your attack, you wasted the power. After one hit they may decide you are too powerful and flee. Withdraw Memory...
  19. Samloyal23

    D&D 3.x Comparison to 3.5e

    Fourth Edition was not a Bad Game, it just was not D&D, it did not really evolve from earlier editions. Proficiency slots, feats, and even backgrounds have precedents that go all the way back to AD&D, 4E made unprecedented changes, practically starting from scratch. It was just too big a change...
  20. Samloyal23

    D&D 3.x Comparison to 3.5e

    Feat chains just allowed more customization than the tiny number of feats in 5E. The variety of feats in 3E was VAST...
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