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    Flavour First vs Game First - a comparison

    Heh. So now it's not about the hit point essay, but some other place. Of course, in your quoting from 1E DMG p. 9, I notice that you have ellided out the part that I use as my signature. :) In 1E, hit points are not contradictory to reality. They have a specific in-world-reality...
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    Flavour First vs Game First - a comparison

    There is no such quote in the 1E DMG, and that is not remotely the subject of the essay on hit points. What there is: a specific and concrete interpretation of what hit points represent. It's not left ambiguous, it never mentions PC morale or will-to-fight, and it's certainly not "don't think...
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    Flavour First vs Game First - a comparison

    Again, I entirely, fully agree with the first 80% of your comment, right up to "an inelegant solution". IMO the UA fix is the most elegant solution, and I apply it to all environmental-based damage (falling, cold, heat, starving), thereby washing out the "skill or luck" component of hit points...
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    Flavour First vs Game First - a comparison

    And yet a lot of thought went into it, and explanation provided, in the 1E PHB and DMG.
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    Flavour First vs Game First - a comparison

    I agree with the healing criticism. However, I think the falling criticism is not really about character hit points -- it's about assessment of falling damage, and that's where a fix should be applied. (Like geometric falling damage as seen in 1E UA, which is what I do.) Trying to fix the...
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    Why Did The Cleric Have Spells?

    Dude, unified mechanic. :) I've written on my blog about my long-time problems with the Cleric. In Chainmail you've just got Fighters and Wizards. OD&D adds the Cleric, very much middle-ages and Christian specific (unique spells pretty much right out of the Bible, all protective and...
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    Cheating cheaters

    Ha! :)
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    Why Did The Cleric Have Spells?

    No, it's the other way around. Looking right now at the OD&D spell lists, I see 9 overlap, and 17 unique to clerics. I'd also disagree the theory that clerics were the "medics" from wargaming. Clerics don't exist in Chainmail, and there are no medics of any sort in those rules.
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    Flavour First vs Game First - a comparison

    If they could choose not to go in, then no, it's not like those.
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    Dan's Diminutive d20

    Hey, Elephant -- yes, I have. I'll cross-post my response to the same question from my blog: ---------------------------------------- Regarding other options, I've really been surprised at how far they're willing to veer from basic D&D. For example, I consider the "core" of the D&D game to...
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    Flavour First vs Game First - a comparison

    Your original anecdote used the phrases "automatically captured" and "GM Fiated them into the scenario", which you have deleted in this passage. That is the crucial difference.
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    Flavour First vs Game First - a comparison

    Heh, I don't think you're going to sway him -- that's clearly a predetermined story. :) In fact, it's possibly worse (for non-narrativists) -- it's a predetermined story, with the implied obligation that you pay back the players with their own "story points" in exchange for it...
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    Cheating cheaters

    Totally disgree with the first point. Tactful booting: "It looks like you're not having fun, and I don't think this group is a good fit for you. I think it would be best if you not come anymore, but I hope you can find another group to play with. Maybe we could catch a movie sometime?"...
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    Flavour First vs Game First - a comparison

    Irda, I think you've got your answer, but I'll pile on some more. I've played M&M a small number of times as a player: In M&M: (a) they don't, (b) it doesn't, and (c) they're not. Personally I think M&M is okay, it's not my favorite system because of issues like these. It sort of makes sense...
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    Flavour First vs Game First - a comparison

    Short reply: In my opinion, definitely, ideally both. The best games are where the designer came up with a mechanic that is simultaneously very playable and conjures the flavor of the in-game situation. Personally I find that best games start out this way, and then degenerate over time as the...
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    Dan's Diminutive d20

    Good question. I think I'm going to get this a lot -- and I should. It was the hardest thing for me to personally let go of, and it took me months (if not years) to come to terms with it. Clerics have always, always been part of D&D. Item I. Largely I want to return some stuff back to OD&D...
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    Dan's Diminutive d20

    Hey, I just posted my take on a minimal revision of the d20 System, check it out here: http://www.superdan.net/dimd20/ (Also attached below for convenience.) Comments welcome. Major features include: Generic Classes: 3 core classes (Fighter, Rogue, and Wizard), with easy-to-remember saves and...
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    [3.5, Monsters] Where can I find a gargantuan eel-like creature?

    "The typical Sea Monster of mythology is equal in size to a Purple Worm, and they work upwards from there to double or treble that size." -- OD&D Vol 2, p. 15, 1974.
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    Cheating cheaters

    And that's why House is Chaotic Evil. http://www.enworld.org/forum/showthread.php?t=166771
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    Interview with Mike Mearls

    This isn't about what I want. It's about looking at the history of what games have been most successful, and retained their core injury model over the greatest amount of time (in the face of experimentation).
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