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    Fighters vs. Spellcasters (a case for fighters.)

    What I saw was the "issues" being resolved during the scene rather than done as a separate game. Rather than have the PC's turned away and investigate, all the investigating that would have been done was included within the scene. I felt the scene actually crammed three or four sessions worth of...
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    Fighters vs. Spellcasters (a case for fighters.)

    I think the basic argument is that in "indie style" they wouldn't frame the characters in the challenge to begin with if there's no way for the players to leverage their resources to do anything. And so, if they do frame the scene with the chamberlain, it needs to have the possibility of...
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    Fighters vs. Spellcasters (a case for fighters.)

    If posts were only read by those engaging in the discussion, then you'd be correct. How many people are reading it who aren't participating? The problem wasn't that you used 4e for the example, it was that the results ended up 100%. I'd bet that during the course of play, the players didn't feel...
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    Fighters vs. Spellcasters (a case for fighters.)

    Agreed. I'm really focused around skills right now, so any examples of different uses for them or different ways they can be presented are useful to me. Of course, the hard part is wrapping my head around how they work and whether or not I'll enjoy them at the table. I'm running a PF one-shot...
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    Fighters vs. Spellcasters (a case for fighters.)

    I think what you're seeing is the individual roles (as with 3x) and not the skill challenge (which is the collected total). One failure would have produced more conflict which might have led to further failures. In this particular example, the players succeed. It's probably a bad example in...
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    Fighters vs. Spellcasters (a case for fighters.)

    I'm having a difficult time trying to unpack the chamberlain example. Maybe people can help me with it. What has been defined 1) Players want to see the king 2) Players go to see the chamberlain to ask to see the king Is that correct? My first question is, what is the players' goal? In my...
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    Fighters vs. Spellcasters (a case for fighters.)

    I think it can be, but I have yet to see it explicit in any published game. 3x/PF only lacks codified/universal rules for handing social dynamics and spell usage, in my opinion. Well, those are the biggest areas, there are many smaller tweaks that I feel are needed to improve game play all...
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    Serious question - are you going to invest in D&DNext?

    If they have a electronic pricing and availability model similar to Paizo (ie $50 core or a $10 PDF), I'll get it right away. Otherwise I'll wait and see. I'm not in a rush to invest in any hardback RPGs right now. That said, I've yet to encounter an RPG (with possibly one or two excepts) that...
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    3.x/PF Preference

    That's the way we usually go as well. We all know the really really good stuff and we usually make the choice to not take it or find a way to use it non-optimally. It's hard though, knowing it's there :) We had a group that was primarily spellcaster, and all of us had the "alter fortune" spell...
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    3.x/PF Preference

    But I love Divine Metamagic. :)
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    Fighters vs. Spellcasters (a case for fighters.)

    No spells preferably, I never use them much when I have them.
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    3.x/PF Preference

    That's part of the difficulty of the poll. We all probably like some elements or bits and pieces from various sources, but on the whole, where do we lean? I currently play PF with all splat but I actually prefer 3.5 with all splat, especially the later stuff. If you could only run one, which...
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    Fighters vs. Spellcasters (a case for fighters.)

    Funny. Not to derail the already derail thread but I don't like the 3.5 Ranger or the PF Rogue, but did enjoy the 3.5 Rogue and the PF Ranger. Go figure.
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    3.x/PF Preference

    I'm am curious about people's preferences with regard to 3.x/PF and their preference within it. I realize that these categories won't encompass all the options, but it gets at the general nature of the game. I think I enjoy 3.5 with late splat the best.
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    Fighters vs. Spellcasters (a case for fighters.)

    This is really how all discussion threads should end, with an RPG game.
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    Fighters vs. Spellcasters (a case for fighters.)

    I'm certainly a 3x/PF supporter and I would LOVE some change. I'm still waiting for the 4e (not to be confused with WOTC 4e) I would play and keep hoping that either WOTC (less likely with 5e) or Paizo (still less likely) will provide it. There are a whole lotta people I game with, 3x/PF...
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    Fighters vs. Spellcasters (a case for fighters.)

    Well that's not true. Just in the last year alone I've changed my understanding of RPGs thanks to conversations like this on En World. I say, carry onward! Discussions should be heated and passionate, just not personal, and for the most part, these conversations haven't been, when potentially...
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    Pathfinder 1E Pathfinder Skill Consolidation

    I like the Cortex system in Serenity. A list of general skills with subcategories. You can advance the general skill up until a certain point and then you have to specialize if you want to be really good at something. You could do . . . Athletics . . . Jump . . . Climb . . . Swim . . ...
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    Fighters vs. Spellcasters (a case for fighters.)

    In my games. DMs present challenges. Players decide actions. Dice decide outcomes.
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    Fighters vs. Spellcasters (a case for fighters.)

    Wouldn't know about that. I can only use the term to mean what I think it means and how I've used it and seen it used. However, that doesn't really change the question, so much as define it. Who gets to choose who the characters view as the primary adversary, the one that is beyond a simple...
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