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  1. R

    Warforged: MM vs Dragon Magazine

    The bonus to Will defense is a way of partly compensating for the 'bad' stat modifiers. Eladrin get the same thing. Regarding two-handed weapons attached to one hand, I've already spotted my first piece of Warforged cheese. Use a Reach weapon, stand behind an ally, and use Commander's Strike...
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    Warforged: MM vs Dragon Magazine

    Indeed. I thought it was kind of funny that Warforged have a way higher page count than any of the PHB races (race-specific paragon paths, race-specific gear), but at the same time, I thought the article was really good.
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    Warforged: MM vs Dragon Magazine

    Absolutely. But now we need one that shoots Force bolts, with Fire burst secondary attacks centered around the target!
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    Warforged: MM vs Dragon Magazine

    So with all this stuff about 'attached' and 'embedded' components, a character could put an orb on their chest, or a rod/wand in their arm, and then still have their hands free for other things? This sounds to me like instant breakage for, say, a Warforged Tactical Warlord who wants to pick up...
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    D&D 4E Which 4e races do you like mechanically

    How so? Halfling fighters, and especially paladins, seem a lot stronger in 4E than they were in 3.X. You used to get -1 to hit and damage from the strength penalty alone, and then you lost a die size on your weapons. Now, in a game where most fighters and paladins will be using one-handed...
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    Worst Race?

    Actually, I was just trying to talk about Infernal Wrath. Even without the trigger, though, I still think it's worse than Elven Accuracy. Maybe some Artful Dodgers and Warlocks will find Infernal Wrath to be better, but I doubt it. Fiery Rebuke is decent, I will give you that.
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    Worst Race?

    I think tieflings are terrible too - Ferocious Rebuke is not nearly good enough to justify its pain-in-the-ass trigger mechanism - but somehow, half-elves just make me mad, because Dilettante seems like it should be an awesome ability when you first read it. Then you try to build a character...
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    Worst Race?

    The group diplomacy thing may be somewhat useful, but it seems like exactly the kind of fiddly little bonus that WotC was supposedly eliminating. Just eliminate the half-elf's own diplomacy bonus. Increase Group Diplomacy to +2 if you have to. Or eliminate Group Diplomacy outright. Having...
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    Why do potions heal a static number?

    Potions to increase your stats will be a bad, bad idea. The 4E designers are absolutely right about ability boosts and ability drains being overpowered time-suckers. If I were going to add a potion of bull's strength, I'd make it be a minor action to drink, and consume a healing surge in...
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    Two weapon fighting, rangers, sneak attacks

    I like the idea of taking Quick Draw and using the bastard sword two-handed until the Combat Advantage comes up. Then you draw the short sword and attack with it in a single action. Not too much point, but you win on style points.
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    What are the 'Killer Feats'?

    I think Toughness will prove to be better than Durable for a lot of characters. Durable definitely wins for Paladins, since they can give their healing surges to others. However, it's important to note that Toughness will increase your healing surge value by a small amount, in addition to the...
  12. R

    Worst Race?

    This is doable, but it comes at a cost beyond that of the feats/class abilities; namely, you're giving up the +1 AC/+1 Ref that a typical Warlord gets from his shield. An artful dodger rogue might be able to pull off that stunt and not give anything up by grabbing a wand or rod and some Warlock...
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    Worst Race?

    People don't like the half-elf because multiclassing is turning out to be very, very hard in 4th edition. You can't just pick any random class and pull a power from it. First, you have to make sure that the power uses a stat that is high for you. Then, you have to make sure that the tool...
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    A houserule idea for Fighter and Rogue multiclass feats

    I think the problem is that the multiclass feats also come with skill training, which makes them 'strong' even if the combat power sucks. One round of Hunter's Quarry per combat is pretty lousy, though. I'd much prefer Inspiring Word. Sure, you only get one per day, but at least when it comes...
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    Dragonborn; Favorite racee?

    Dragonborn infernal pact warlock could be pretty good. Your Str bonus goes to waste, but the breath weapon and Healing Surge bonus both key off of Con, which is the main stat for infernal pact.
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    Good early feats for Human Wizard?

    The other human feat, Action Surge, isn't the worst thing in the world. On the one hand, it's a moderate bonus that only comes into play every once in a while. On the other hand, it shows up when you need it most. Improved Initiative seems like a decent idea for a controller; beat the minions...
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    Only 2 PC's - DM run character class should be ___?

    Try scaling down the encounters first.
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    Table of ability scores for each PHB race, MM race, and class

    So in other words, your hat of illusion know no limit?
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    Anti-Minion Tactics

    I think the winner is one of the Blood Mage special abilities. It's something like, when you take a second wind, enemies within 10 squares of you take damage equal to your Constitution modifier. Or am I remembering it wrong?
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    What's broken/overpowered? What's weak?

    Multiclassing into Wizard is going to be tricky. At low levels, it seems like a no-brainer for a Tactical Warlord to pick up either Thunderwave or Scorching Burst, but as you go up in levels, that attack is going to seem worse and worse since you don't have a free hand to hold an...
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