Dayspire
Explorer
I'm thinking about fleshing out healing potions for my campaign, but before I do that, I thought I'd post this query here. What is the purpose for 'heals 10 points of damage and you spend a healing surge?' Can it be a random number? (Such as 1d6+4, for example) I see no obvious reason why not. In my game, there will be traveling alchemists that sell 'tonics', 'elixirs', and 'restoratives' - snake oil salesmen, in other words. Some of them work fine, others not so much. Thus the thought about some slight randomness to the healing.
And while I'm at it - there's no longer a bull's strength effect, so should I be worried about putting in potions that modify strength/dexterity/etc?
And while I'm at it - there's no longer a bull's strength effect, so should I be worried about putting in potions that modify strength/dexterity/etc?