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  1. R

    My "Savage" Experience

    Come to think of it, one of the characters does have a d4 in the skill. Hope it's enough.
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    Dragonbane Post-Mortem

    The players have different ideas of what they like. Referencing the OP... Player C likes a variety of challenges. Loss (or even a character death) isn't the end of the world. It takes the game in interesting, new directions. She can try out new builds. (This is really my favorite way of...
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    My "Savage" Experience

    Yeah. The character who died still had a Bennie remaining to soak. Or I was going to offer "Blaze of glory" or rolling on the chart. However, the player just had enough and wanted the character to die. Of course, the party has no one who can heal, because that's "boring" - so there is a good...
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    Did the nerds win?

    They won - and we won too?
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    Dragonbane Post-Mortem

    Yeah. So I have a group of players who don't think about the game until they sit down to play it, spend 30 minutes hanging out, then don't care when the spotlight isn't on their characters. A system that asks little (outside the game or during the game) is ideal. We had three players. Two of...
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    My "Savage" Experience

    Yeah. It's a puzzle. She's done okay with Powered by the Apocalypse, D&D 5e and 4e, and Dragonbane. Savage Worlds just seems to be hitting a wall.
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    My "Savage" Experience

    We had the second session last night. Here were the highlights/low points (depending on your perspective): "I still don't understand how the Wild Die works. Why can't I add it to my roll? Why do I get to roll my multiple damage dice? Okay, I'm never going to understand this - just tell me what...
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    Did the nerds win?

    Well, we've seen the damage that can happen when corporate interests take over what used to be niche hobbies. You get things like Sony's Spiderman Universe that can't include Spiderman. You get rushed animation films like "War of the Rohirrim" just to hang on to the film rights to something that...
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    Dragonbane Post-Mortem

    It's card-based. Each turn you pass out cards labeled 1-10 and go in order, low to high. An earlier initiative can trade with someone going later. You can "save" your initiative card to use for a defensive reaction like Dodge or Parry. We are trying Deadlands: Lost Colony. We have the second...
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    [HMP] MonkeyGod Presents: Black Ice Well Released

    They announced they were going to be removed from Drive Thru and were sold heavily discounted a few years ago before they were removed. I had a lot of great memories with this one back in the day, so I picked up the PDF while I could. I don't know where else you could go. Maybe if you could...
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    D&D General Record of Lodoss War reverse engineered and ran in B/X.

    I'd like to see the series. I have the old game on my Dreamcast but never got to watch it. I don't think it's streaming anywhere...
  12. R

    My "Savage" Experience

    Essentially, yes, they were failing to get two shaken conditions in a row. They would either miss with the follow-up attack or not deal enough damage to overcome Toughness a second time. Then the enemy would make their check to overcome Shaken (I didn't spend my Bennies to overcome Shaken).
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    I am surprised I am still excited for Daggerheart

    Yes. I have it. I try to use it whenever I need to revisit 5e, at least from the GM's side. The frustrating point is the rare times it's not compatible. Like when I need to look up a spell from 5e that doesn't exist in Level Up. So then I have to scramble to find my old PHB. Because my players...
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    What Should An Introductory Scenario Look Like?

    I have my complaints about PF2 as a system, but their Beginner Box adventure is a pretty solid tutorial (I haven't GMed it post-Remaster, however). The needs of an introductory adventure varies depending on the system's gameplay loop, but here's how it works well in PF2. You learn skill checks...
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    My "Savage" Experience

    The group wanted sci-fi, but I thought Rifts would be too much. So Lost Colony was the middle ground. (We had previously played through Holler about a year ago.)
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    Payn's Ponderings~ Campaign settings and you?

    I don't like using campaign settings. I can't wrap my head around all the details, made up names, distant histories, etc. I'm a fan of real-world history. It's so immense that I can only understand a part of it. Every fantasy game seems to think that you need a history of 100,000 years. I can't...
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    My "Savage" Experience

    If I'm being honest, I shouldn't have run the game. I wasn't in a headspace to do a good job. We had just travelled 5 hours round-trip to attend the visitation of a family friend and barely made it back in time to host the game, much less look over the adventure and rules. My wife desperately...
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    My "Savage" Experience

    @dbm , that's certainly a lot to process. Thanks for taking the time to write all that. I had no idea it wasn't an introductory adventure - because it sure seems framed that way. It's the first adventure listed in the book and has advice for "getting the party together." Likewise, I didn't...
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    My "Savage" Experience

    Re: Bennies. I felt like I gave out plenty, but maybe I'm wrong. I had one player who had a stockpile of six at the end of the fight, others who had none. Just some of the players re-rolled nearly every roll and others didn't touch them.
  20. R

    My "Savage" Experience

    The first of "The Demon You Know" Deadlands: Lost Colony Plot Point Campaign, titled "Armageddon."
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