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  1. DEFCON 1

    Hit points as luck

    And that's why you've chosen a game to play that in theory gives you that.
  2. DEFCON 1

    Hit points as luck

    Sure! Good starting point and oftentimes would be worthwhile... but it never needs to be a hard and fast rule. If someone gets hit with a Poison attack first round and then an Acid attack second round and then a Radiant attack third... the one that causes the most damage or came off a crit or...
  3. DEFCON 1

    Hit points as luck

    Hit points are hit points. A game construct used to play the board game part of D&D. But the story and narrative of what happens in D&D does not equate one-to-one with the board game events. So jumping through hoops trying to make them do so is always a fool's errand. Once the board game combat...
  4. DEFCON 1

    D&D General Disaster Patrons and Their Longsuffering Warlocks

    I am a fan of any interesting story-related class interactions that aren't just taking Warlock levels merely for their mechanical benefits.
  5. DEFCON 1

    Tell Us About Your Pirate Campaign(s)

    I do have a friend that was intending on running a historical Caribbean pirate RPG using Blades In The Dark soon... but I do not know if he's started it yet.
  6. DEFCON 1

    Tell Us About Your Pirate Campaign(s)

    I've played in three separate 7th Sea (1E) campaigns and have run a couple isolated adventures in Theah myself as well. While they have not all been focused on piracy, a couple have had the players owning a privateer ship and having it been used in many ocean adventures. I'm a very big fan of...
  7. DEFCON 1

    D&D General Dragonborn as Kobolds: Yea or Nay?

    I've occasionally thought similarly... like thinking that kobolds could be to dragonborn what goblins are to bugbears. Two species under the same grouping. In fact, in the Eberron setting in the land of Q'Barra... Keith Baker has talked in various articles and on his website about how kobolds...
  8. DEFCON 1

    D&D General Ditching Archetypes 6E?

    Archetypes (or Kits, or Subclasses, or whatever) to me have always been mainly more specific narrative descriptors of a particular PC. Which means they aren't necessary for the game if the player is one who actually spends the time really delving into who their PC is and what their "job" is...
  9. DEFCON 1

    D&D General Reasons I Love the Dalelands as a Campaign Location

    When I first picked up the 3E Forgotten Realms Campaign Setting two decades ago, I think I had a bit of a prejudice against the Dalelands (and Waterdeep) specifically because I knew they were Ed Greenwood's primary areas. Not that I had anything against Ed... but I think in the back of my mind...
  10. DEFCON 1

    D&D General Self-Defeating Rules in D&D

    I don't mind at all that the game includes rules for aspects of D&D that might get ignored by 90% of the playerbase but be vitally useful for 10% (percentages are made up and merely for explanation). All rules have their fans, so why get rid of them? Especially considering that when some rules...
  11. DEFCON 1

    D&D General Ditching Archetypes 6E?

    I'd be curious as to what the additional classes might look like that you were thinking of to get upwards to the 25 or so that you mentioned... as a lot of classes I see in many products end up looking like they could easily just be subclasses of other classes? For instance, the 4E Warden / 5E...
  12. DEFCON 1

    D&D General Ditching Archetypes 6E?

    Heh... well I think there's a reason why none of us are bothering to make posts like you suggest... because there's no real point. Yeah, we could take a scalpel and try to be judicious and talk about taking out X thing and adjusting Y thing so on and so forth... but all kinds of threads made...
  13. DEFCON 1

    D&D General Ditching Archetypes 6E?

    I'm fine with keeping the game relatively the same as it is if/when it comes to an eventual 6E. I don't think it should be a One True Way game (as you put it) because D&D is the universal RPG and thus is everything to all people. There is no reason to pigeonhole the game into just one format...
  14. DEFCON 1

    D&D General Take A Look At The Class Boards From The New D&D Starter Set

    While I (as a long-time veteran player) do not necessarily see much gain myself in the "player mat" format that this new starter set uses... I can certainly admit that I don't think there's anything wrong with changing focuses or format on various products over time. 5E14 had the Starter Set -...
  15. DEFCON 1

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    You don't have to worry... WotC is never going to get rid of the Ranger (nor the Druid or Barbarian for that matter). Simply because those small amount of players who don't like the Ranger can just not use them. Completely removing the class from the game is not necessary and I'm fairly...
  16. DEFCON 1

    D&D General The Player's Quantum Ogre: Warlock Pacts

    I always prefer it when a player goes all-in on their character design, as those are some of the most fertile strands of narrative one can work with their players on. To me it's always more compelling and fun to play to your character's concepts. And the best way to achieve that is to...
  17. DEFCON 1

    D&D 5E (2024) Rate D&D 2024

    I decided to join you on your island. :) Especially considering the original question doesn't state what exactly the scale is representing. Is it how 5E24 rates as a ruleset against all previous D&D rulesets and/or editions? Is it rated compared just to its mirror of 5E14? Is it meant to be...
  18. DEFCON 1

    D&D 5E (2024) NPCs, and the poverty of the core books

    Change those "You've's" to "I'ves" so it's spoken from your perspective and you're good to go. :) Cause I know I certainly would never bother or care about any of this stuff, LOL!
  19. DEFCON 1

    D&D 5E (2024) NPCs, and the poverty of the core books

    I don't have the ability to do that. So your hyperbole is just that.
  20. DEFCON 1

    D&D 5E (2024) NPCs, and the poverty of the core books

    Right. Which you are doing. No one (including me) is stopping you. But that doesn't mean someone else can't say that your discussion is merely just talk because you are asking for something you genuinely cannot get. Don't forget... you quoted me. You chose to engage. You didn't have to do...
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