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    Druid Roles/Archetypes/Tropes

    The oracle, soothsayer or prophet. The judge and lawgiver.
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    Rifts vs D&D

    Caveat: I have not played Rifts since 2000, and my knowledge of the system is certainly out of date. I second Wik's comment about the setting. The typical description of Rifts is "great setting, awful mechanics," but I was never overwhelmed with the setting. The basic concept, a sci-fi...
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    D&D Combat Time - Edition comparisons

    NewJeffCT Did you use minis in your epic 1998 battle? One of the big reasons that my group's combats take long in 3.X and 4E than they did in 2E is that we always use a battlemat in the newer editions and we almost never did before.
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    Wandering Monsters - yea or nay?

    S'mon Cool stuff! How often do you plan to check for encounters, and what are the chances of an encounter taking place when you check?
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    D&D Combat Time - Edition comparisons

    I have done no formal comparison. My informal, anecdotal experience is that a typical fight in 3.X or 4E takes between 45 minutes to an hour. Typical here means 4-6 PC's versus 2-6 monsters. To my recollection, 2E fights were faster. I'd guess that a typical 2E fight would last anywhere...
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    Just Another Road Thread

    I've found the Tembo from the Darksun MM can be reskinned to make a passable smoke monster.
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    Of Roads, and Rome, and the Soul of D&D

    1. Things to kill. 2. Stuff to take. 3. Someplace dark where 1 and 2 can be found. 4. Mountain Dew, Dr Pepper, Pizza, Takeout Chinese, Beer and/or Whiskey.
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    If you could play in a campaign of your choice, what would it be?

    Two things I'd like to try: 1. A campaign set in the Half-Continent of D.M. Cornish's Monster Blood Tattoo books. Monster Blood Tattoo Series - Wikipedia, the free encyclopedia Any system will suffice. 2. A massive WFRP/WFB crossover with 20 or more players. Each player would control a...
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    Best non-minitaures based fantasy RPG

    Second Edition AD&D
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    Diaries?

    Not quite the same thing, but I keep a record of my game on a private messageboard that my players and I use. After every session I post a quick writeup about what happened, and I encourage the players to post in-character responses, questions etc.
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    Tricks and Empty Rooms

    Yeah, the trick is to describe it this way: "This dusty chamber seems empty." That word seems get's em every time.
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    Which edition change changed the game the most?

    However, many features of 4E appeared gradually in late 3.5 products, including in SWSE, which was explicitly acknowledged as a testing ground for 4E mechanics.
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    Skill Challenges: Please stop

    I'm talking about 4E only. I wasn't aware of any skill challenge mechanic in SWSE. In what ways is the presentation there better?
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    Skill Challenges: Please stop

    A. WotC's initial implementation of Skill Challenges was shamefully busted. B. WotC has done a terrible to mediocre job explaining Skill Challenges, and the method that it uses to present them in published adventures sucks. C. I still like the idea of skill challenges, and I've had...
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    Do You Use XP

    I gave up on giving out XP a while ago. By the end of a session, I'm tired, and I want to go to bed. I'm in no mood to do the number crunching required. After, I'm too interested on the next session to want to mess with it.
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    Virtual tabletops?

    I use d20Pro for my 4E game. Prior to that, I used it for 3.5. D20Pro is built for D&D and automatically handles most of the math without needing the installation of any additional framework. It's also quick to use. Setting up an NPC in d20Pro takes comparatively little data entry. I tried...
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    Which edition change changed the game the most?

    It's a close call, but I think the jump from 2E to 3E was bigger than the jump from 3.5 to 4E. Consider 3.0: 1. Reach and opportunity attacks (imported perhaps from late 2E) become core. Use of the battlemat/Minis becomes significantly more important than in previous editions. 2. Feats...
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    Which edition change changed the game the most?

    As Prof. C. has pointed out, the 1gp = 1xp rule disappeared when 2E debuted. (IIRC, it was an optional rule in the 2E DMG).
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    Which edition change changed the game the most?

    "The Barbarian can fly into a rage only once per encounter." -d20srd.org That's the only thing that immediately comes to mind, although some of the Bard's powers look a little like encounter powers (they last long enough to cover an entire combat once you use them, and once you can use them...
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    Looking for Piratey Music, Arrr!

    I don't have access to it at work, but Paizo did an i-tunes playlist in connection with the Savage Tide AP. It had some good stuff in it.
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