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Rifts vs D&D

While it is true that RIFTS doesn't even pay lip-service to balance, your statement is an absolute that doesn't jibe with my experience. It is perfectly possible to have wildly imbalanced parties that have fun and cohere...if you have the right group. Including a good GM.
With trhe right DM and players anything can be played, and all can have fun. I loved the premise of RIFTS and some of the ideas but the imbalance and power creep (more power gallop than creep) was something else.
I really would love if KS licenced the property out to some good modern designers to see what they would make of it.
 

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I don't care about Rifts. The system's crap and the setting is not to my taste.

D&D is a great system and has several settings I like and a few I don't care for.

So ... no contest there.
 

Rifts is best used to stripmine for ideas. There are a lot of them in there, both good and bad. But in terms of the Rifts game? It's not the worst RPG I've seen. (That would be FATAL). But the world makes no sense at all and the system is absolutely terrible.
 


I would kill for a rifts d20....hell I want to do a gamma world conversion

Just don't put it anywhere on the 'net or Siembieda will Cease and Desist you post haste. ;)

I admit I haven't read much of RIFTS but what little I have (and own) really leaves me cold. A completely f'ed system tied to a outlandish setting - no thanks.

So D&D vs. RIFTS

D&D WINS! FLAWLESS VICTORY!
 

Caveat: I have not played Rifts since 2000, and my knowledge of the system is certainly out of date.

I second Wik's comment about the setting.

The typical description of Rifts is "great setting, awful mechanics," but I was never overwhelmed with the setting. The basic concept, a sci-fi fantasy mashup where anything and everything can happen, is badass. But Siembieda's presentation leaves me cold. Humanoid villains are too often depicted as simple "psychopaths" or "sociopaths" with no underlying motivation or characterization. This is particularly true of the Coalition States. Despite some language that not all CS citizens are evil Nazi scum, Prosek and the other high ranking CS officers are uniformly described as mustache-twirling fascists bent on Eeeevil for its own sake.

Supernatural villains are too often depicted as simple soul devouring psychic vampires. With little to distinguish one from another. Every Rifts worldbook is the same: whatever the local mythology was has come true, except some big ball of tentacles that eats misery is really behind it all. Ho-hum.

There is a hell of a lot of stupid, stupid, stupid looking power armor in those books. There is also very little consideration given to the impact that power armor would have on rebuilding in the post-apocalypse. In other words, every damn enclave of more than about 100 people seems to have its own line of five or more unique power armor models available for its defense. Armor that can fly at close to the speed of sound and communicate via long range radio. There shouldn't be stretches of uncharted wilderness. There should be a half-dozen or so warring states that have carved up the country already.

Also, the mechanics are poor. Mega damage is an interesting idea when applied to Macross-style super robots and a terrible idea when applied to pistols and knives. Not only is the system unbalanced, Siembieda doesn't tell you it's unbalanced, and he doesn't give the GM any way to estimate how powerful a given RCC, OCC or NPC will be.
 
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Now, instead of psoting this question on a pro D&D board, post on a Pro Palladium board and see what responses you get. ;)

Rifts and D&D have a lot in common actually. They have way too many suppliments and some of them are pretty good and some of them are very bad. Both games it is easy for a player to abuse the system and create a character not on the same level as the other player characters are. Both have large amounts of more powerful options being released in new suppliments and there is not a lot of consistancy between books. In many cases it doesn't seem like the writers of some books knew what the writers of other books were doing.

I do perfer D&D and it became my game of choice after a good 10 year long Rifts campaign that started when the first Rifts main book was published and ended with the War of Tolkeen.
 

You can use d20 Apocalypse to create a Rifts like setting for d20 modern.

D&D's core books don't have a specific setting. There several settings that are centered around it.

But I like both games.
 

I really would love if KS licenced the property out to some good modern designers to see what they would make of it.

I said something like that a few years ago when Palladium was REALLY struggling. I suggested that it would be cool if KS had to sell off the majority share of his company to a quality rival, who then kept him on as chief creative consultant. His ideas + good designers = RPG palladium.*


Rifts and D&D have a lot in common actually.

Don't forget that the underlying system (which first appeared in Palladium RPG) has many structural game mechanical similarities to 1Ed/2Ed D&D.

* if you don't know, palladium is a metal in the platinum family- which includes platinum, iridium, rhodium, ruthenium and osmium- all rarer than gold.
 

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