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  1. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Take out the archersss" Skalisss proposes as he sees his friends riddled with arrows. He steps closer to the line of enemies and belches forth a torrent of lightning covering two of the rats and one of the archers. He follows with a thrust with his sunblade to the archer. Move Action: Shift...
  2. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss draws his sunblade and attacks the nearest rat. "With Netari asss witnesss we will reclaim the prowress your massster ssstole, fool" he tells Kyvan. "Form up here my friendsss, we need to find sssome cover." Minor Action: Draw sunblade, it sheds dim light to 10 squares as willed by...
  3. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    OOC: no problem, I will edit the post if necessary.
  4. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    OOC: shall we post more or less in order, or do the actions just occur in initiative order?
  5. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    OOC: Skalisss has a minimal Arcana. With only a +2 I better hold off on the aid another, there is a 45% chance of conferring a -1 penalty under the new rules as opposed to only a 55% chance of granting a +2 bonus. "Can anyone make anything out of thisss Censusss?" he asks the others.
  6. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    OOC: I was not able to access Brother Shane's sheet on the old wiki, so I'm guessing +10 is the highest we have to History.
  7. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Oooo, take a look at thisss..." Skalisss says to the others as he recounts what he found in the 'The Dream Quest; and languages therein discovered'. He is careful not to speak the name of the Daemon sultan aloud, fearing consequences. He explains that the runes are corrupted supernal script...
  8. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    OOC: So this chamber is where Skalisss will spend his 6 hours pouring over scrolls and texts applying his Religion check... "Let usss look for cluesss here then review these documentsss" proposes Skalisss. "Thisss isss going to take sssome time" he observes.
  9. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss searches this section of the library for knowledge of the runes the party has seen so far. Religion check (1d20+6=21)
  10. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss resists the temptation to look, keeping his eyes on the old Librarian instead. As soon as we are moving again he whispers to the rest: "Good, we want to sssee the ambushersss before they have usss enclosssed, ssso be alert."
  11. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Wassste not this man'sss time" hisses Skalisss, indicating Andrec. "This aflection isss ssspreading acrosss the city but we have sssaved one victim already. More can be cured if we hurry. We know who isss responsssible, but need your help to find them. Now, who will help usss?"
  12. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    OOC: Andrec is the Man! Skalisss looks around, backing up his friend.
  13. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "I am called Skalisss, massster Guardsssman" Skalisss responds with a nod. "We will proceed with care."
  14. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    We make a bee line for the Library behind Andrec. OOC: besides, Mikara is in no mood to stop and talk to anyone, so we make good time ;)
  15. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    OOC: so shall we proceed directly to the Library to investigate the affliction of Peter Wordsworth and Caultus Writ?
  16. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss carefully gathers up the the other child. "Very good. Follow me to the Tempe, then we go to the Library."
  17. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Skalisss points out the tracks to the others and ponders the situation. "We mussst rethink thisss my friendsss" he states thoughfully. "The enemy isss able to teleport themssselves around the city at will, ssstriking indissscriminantly. We cannot afford to have one of our own taken alone...
  18. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Well done Growl" Skalisss comments to the warforged as he peers over Andrec's shoulder. "Time isss of the esssance, I propossse we sssplit up to investigate thessse sitesss. Remember that we are trying to find information, ssso ssstay out of trouble. The Temple of Obulousss can be our...
  19. J

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    OOC: OK, we a little light on the necessary skills, but we can do this. To gather information, find people, or do urban tracking, we use Streetwise checks. Now that the party is back together let's all post some die rolls and see what we find out? Also, we now have specific locations to start...
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