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  1. Z

    Martial Artist. The Martial Monk

    Not a bad class, it seems to be a nice initial version. I read through the features and first level of powers, so far, and do have some critiques though. The proficiency bonus to unarmed damage is good, but I would leave it at 1d8. Even for epic level, wielding the equivalent of two bastard...
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    Paragon Paths: Deepwood Sniper and Master Thrower

    A couple good questions. I didn't realize I didn't post that amount 1) Shifting half their speed (rounded down so 2 to 4 squares-similar distance to of the stormwardens 2) It has all the right keywords. Think of it as an effec similar to the Daggermaster's Meditation of the Blade. all that...
  3. Z

    Push and Pull

    That makes sense, though I am curious on something. Given when something says you MAY push/pull a target X squares, do you have to do the full amount, or can you use a smaller number. For example, Positioning Strike might have times when you need to move them far away, or maybe just a couple...
  4. Z

    Interrupts

    Not necessarily. Interrupts take place before the triggering action, this is true. The paragraph then states that if this attack brings an enemy to 0 hit points, the action is negated, because the enemy is dead. Otherwise, the fighter has a specific class feature for interupting actions...
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    More Divinity Feats

    Nah, it makes sense, especially considering Bahamut's Channel Divnity ALSO triggers off a critical hit. (Which I think just makes the two differences between the gods more appealing vis a via these powers). Overall, nice job.
  6. Z

    Missiles in melee combat

    That's a really good point, I never really thought of that feature in that matter, but it makes perfect sense now. And it fits with 4th editions motto of giving players MORE options, not penalties.
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    Doomsayer (Warlock Paragon) question...

    yeah, it's kind of a shame. A good way to make it better would be to do the following Doomsayer's Oath (11th level): You gain a +1 to attack rolls with the fear keyword. Doomsayers Proclamation (16th level): When ever you use an attack with the fear keyword, you may roll twice and take the...
  8. Z

    Paragon Path: Arcane Archer

    Ah, I see your point there. I intended the range to only be applied to Ranged and Area attacks. I'll go back, and make that more clear. I'll remove the close burst option as well, if for no other reason than to make it simpler to use.
  9. Z

    Multiclassing Feats & Powers

    I had considered adopting this for paragon multiclassing, though it might give a little to much. Mostly, in any case where a class can double up, be it two strikers damage, two taunts, two sets of healing (inspiring word AND healing word XP ) So, I would tone it down to this. Cleric 11th...
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    Paragon Paths: Deepwood Sniper and Master Thrower

    I had wondered if 3[W] might be too much. I went back and looked, and there only were a couple with that designation, and no after affect. Sounds like a good idea. Other than that, the other options are good catches *edits.
  11. Z

    Paragon Path: Arcane Archer

    At first, I was going to respond no, but then I think the radiant servant has a similar ability, do deal ongoing radiant damage. I think this might be a better option, but I had been hesitant to add it before. I find that hard to do, increasing the range seems to be the quintessential perk...
  12. Z

    Paragon Path: Arcane Archer

    Arcane Archer “My bow and arrow are but mere tools to channel my real power.” Prerequisites: Wizard Class, proficiency with Longbow or Shortbow. The Arcane Archer stems from the culture and studies of Elves as they moved away from there kin. While they made there way in the natural world...
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    Paragon Paths: Deepwood Sniper and Master Thrower

    Hello there everyone. These are a couple of hopefully more converted prestige classes I've been working on. (Mostly because I'm bored, :P) These are reposts from the WoTC boards, and I thought I'd like to share. Comments and critiques are welcomed and encouraged as always. Deepwood Sniper...
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    4th Edition Bard

    First of all, an excellent conversion of a 3.5 class to 4th Edition. My only quibbles (minor) some have mentioned are some powers are perhaps overpowered. When I say overpowered, mind you, I don't mean broken. But, I think they might be just a few numbers off, that have to seem a slight...
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    Stalker0's Obsidian Skill Challenge System (Update: Version 1.1) Now with PDF!!

    Wow. When I read the skill challenge system in 4th edition, I thought, this was amazing, it gives me something to work with. And after running my first campaign with it, it worked well, though I did have my reservations. It felt a bit forced, and I tried to be open to ideas because the...
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