Search results

  1. S

    Low-levelled newbie

    I have a newbie, oldschool, game where the average party level was 2nd, including "party" NPC's. I just acquired 4 new players, so I started them all at 2/3 of the way through first level. I fundamentally prefer the conceit of earning levels, but at the same time, I didn't want the new players...
  2. S

    Fortress America: When Gaming and Politics Collide

    Which is bizarre, as America, like other successful imperial ventures, has a history of aggression. It's been largely a successful history, with only a few failures. For many people the very idea -- "a history of aggression" -- is controversial let alone the subject of imperialism.
  3. S

    Fortress America: When Gaming and Politics Collide

    I've played the '86 version, back when it came out. It was OK. Kudos to the poster that mentioned the SPI boardgame. SPI later created "balance" by issuing an-everyone-versus-the-USSR game, Objective Moscow. My impression is that both SPI titles were supposed to be more beer and pretzels...
  4. S

    Reviews you can trust?

    Gaming reviews, whether for tabletop, online, or computer are generally poor. It's probably worse than the music industry. Some of the factors include: 1) The reviewer lacks a critical framework. They don't know enough about enough games to make a good evaluation beyond "it's shiny and NEW and...
  5. S

    Ideas needed for an adventurers' guild

    In my current game, I don't have a guild, but the PC's have a patron who is part of a NPC adventurer's "conspiracy" called the Eight Pointed Star, which functions as a decentralised, anarchic guild. The PC's are unwittingly part of this conspiracy and as the game progresses they will find more...
  6. S

    Should charismatic players have an advantage?

    I voted yes. It's a social game, so people who add to the social experience will have some game advantage. Now, if something is just shy, well, a good game in the hands of an astute DM can be the catalyst for helping them out of their social shell. But if someone is a "black hole" I would play...
  7. S

    How long to write an adventure for publication?

    Sure. IRC, Moorcock wrote the Elric books in about two weeks each. PK Dick wrote a lot of his stuff very quickly as well, but he had to use amphetamines and eat horsemeat. When you're desperate, one can write very quickly. It's usually not enjoyable to write like that.
  8. S

    Dungeons & Discourse: Atheism (and related)

    They are pantheists. Of course, they could also worship personifications of nature, which are interpreted by outsiders and lower level druidic initiates as "gods", but the Druidic "secret" is that these deities are just symbols of the divinity found throughout nature and also the divinity within...
  9. S

    Broken Base Lookback #5: Or...Wow...I got old too quickly...

    Retroclones fit my lifestyle and who I am today, etc. heh. In general, I sympathise, but people who are busy choose not to play. I know guys my age - 40 something -- who play hockey, are in running clubs, play in bands, writing circles, and have a careers and families, and so on. Somehow...
  10. S

    Broken Base Lookback #5: Or...Wow...I got old too quickly...

    My guess its retroclones. I suspect its an older crowd, largely people who started playing in the hobby's first decade.
  11. S

    Can't live without them

    Fighters. It seems, in a moderate size group, there are at least two. Everyone else is happy there's a front rank.
  12. S

    D&D's Origins in Gothic Fiction

    Some of the gothic influence on RPG's is arguably second hand. The Conan stories, for example, has gothic setting elements ... wizards' towers, tombs and a huge dungeon-like lost city in "Red Nails" and so on. Ruined and lost civilizations are pulp staples, going back at least to Tarzan. Of...
  13. S

    Original D&D?

    Wow, I had no clue. With some google fu I found a download copy. Is this legal?
  14. S

    Are Animals in D&D Too " Eurocentric " ?

    No disrepect, but it's a reasonable assumption to make, especially since we are posting on an English-language board. However, I think we all recognise that the game has gone global...we just don't have any meanngful data that would allow us to challenge this. Do you have any information that...
  15. S

    Too many TPKs?

    ha. it seems like the 3 remaining players are having fun. (keep in mind it's not their only game...) so, who are we to judge?
  16. S

    What do your PCs do with prisoners?

    The last dungeon I had was 18 miles from town. Through a forest. It would have been a major hassle for the group.
  17. S

    Original D&D?

    osric?
  18. S

    Original D&D?

    ... posting during Halloween is dangerous! heh. cheers.
  19. S

    Too many TPKs?

    Back in the day, I ran the same adventure (Hommlet) with two different groups. One TPK'ed, while the other never lost a character. I think the difference makers were rule mastery and group cooperation. Sounds like the TPK group is a bunch of newer players. They might need some help surviving.
  20. S

    Original D&D?

    A rewrite? In the forest of retroclones, I think you want Swords & Wizardry. Swords & Wizardry Core Rules (pdf) by Matthew Finch in Games
Top