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  1. dbm

    Daggerheart General Thread [+]

    Tag team attacks give two attack rolls, where the players can choose which one to go with for both attackers. They then add the damage together. So while the potential HP done by each PC individually might sum to more than the combined hit in a situation where both do hit, the combined hit is...
  2. dbm

    What do YOU plan on doing with Daggerheart?

    You might want to tell Matt Mercer he’s doing it wrong then?
  3. dbm

    What do YOU plan on doing with Daggerheart?

    Just watch any fight in Age of Umbra. It’s very clear that the GM has the spotlight after a player fails a roll or rolls with fear. And that spotlight can be used to activate an adversary. If the PCs succeed with hope they keep the spotlight until the GM spends fear or the party ‘present a...
  4. dbm

    Daggerheart General Thread [+]

    Lots of people talk about the speed or otherwise of combat versus 5e. For me personally I don’t care whether combat takes the same time (or longer) if it’s more fun to play. Savage Worlds combats take a similar time to 5e but I find it much more enjoyable than 5e combat. I haven’t tried DH yet...
  5. dbm

    Did They stay or did They go, now?

    Gamer hobbies in general are now mainstream, so that will probably help reduce some of the attrition. Me and my boss (we are both in our fifties) regularly discuss our weekend gaming, though his is Xbox and mine is tabletop.
  6. dbm

    Daggerheart General Thread [+]

    I guess it depends what a person means by running an OSR game using DH. What you describe sounds very similar to how I do things, however I would not personally consider that an Old School experience. It’s more like watching the movie of an Old School dungeon :)
  7. dbm

    Daggerheart General Thread [+]

    Re: DaggerHeart and dungeon crawling, I think (based on a read, not played it yet) that this will be tricky. My experience of trying to run dungeon crawls using Savage Worlds is that dungeon crawling is a campaign theme that relies heavily on resource attrition as a driving force. Try to run...
  8. dbm

    Daggerheart General Thread [+]

    They seem to be fairly strong on ‘you can’t help yourself with hope’ as a concept, and spending hope to create an aspect would be pretty much the same thing. Conversely, you can already spend hope to help someone else as long as you can create a narrative justification. So I don’t personally...
  9. dbm

    What makes a successful horror game?

    That’s why I said:
  10. dbm

    What makes a successful horror game?

    I think the essence of horror is powerlessness, at least in some context and up to a point. Call of Cthulhu is, of course, the big dog in the horror space. Characters typically are not very combat capable, and even if they can hold their own against human opposition, the mythos creatures are...
  11. dbm

    Daggerheart General Thread [+]

  12. dbm

    Dragonbane general thread

    According to other posters Dragon Magic was in the original Drakar och Demoner, so I suspect more a case of ‘save the best for the final push’.
  13. dbm

    Dragonbane general thread

    In case anyone didn’t notice and is interested, the cloth maps from previous Dragonbane Kickstarters are available as an add-on to this one. I added them to my pledge as I came in late to the system.
  14. dbm

    Dragonbane general thread

    Dragon magic also achieved 🙂
  15. dbm

    What do YOU plan on doing with Daggerheart?

    A game knowing what it is, and a gamer knowing what they want; that is the route to happiness!
  16. dbm

    What do YOU plan on doing with Daggerheart?

    If you changed that to ‘aspects’ it would be equally useful, however. I tend to agree that Experiences are basically a subset of Aspects, specifically focussed on a character’s experience. And that is perfectly fine. I like Aspects. Their weaknesses (IMO) are: they are all +2, which can make...
  17. dbm

    What do YOU plan on doing with Daggerheart?

    The tip they give (p30) is “In a standard, battle-focused campaign, it's never a bad idea to take your character's first Experience in something that will help with combat and the second Experience in something useful outside of combat. “ Now, that could be ‘knight of such-and-such order’ so...
  18. dbm

    What do YOU plan on doing with Daggerheart?

    I find it interesting that the book recommends you make one of your experiences combat-related, but none of the characters in the live play seem to have done that and I don’t see people discussing characters built that way online, either.
  19. dbm

    D&D General What makes a TTRPG a "D&D Variant" to you?

    Rolemaster is a good example of not-D&D in my book. It has levels and classes, sure, but it’s not D&D in my book. D&D variants probably have six stats, class, level, d20 attack rolls, armour class, saving throws, spells-per-level, HP as the primary measure of damage. By those criteria, 4e is...
  20. dbm

    Show your game prep notes

    I’m a mind-mapper. This is an example of the session prep for an instalment of my Savage Worlds Lost Colony campaign which ran for about a year. There is more detail at the ends of all those branches on the PCs, NPCs, and other sessions, which I have folded away. But for that specific session...
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