Search results

  1. F

    Trying to make dual-wielding a bit better

    The part he's glossing over is that Devanian Weapons are exotic. So you pay 2 feats to fight at -0/-0 with two light weapons or 3 feats to fight at -0/-0 with medium weapons. The advantage is the same as that of the Devanian Weapons. You spend an exotic weapon proficiency and then you can...
  2. F

    BoVD vs. BoED

    It's like they scratched out the word "evil" and put in the word "good" on what would otherwise be exactly the same book. The BoVD made too many things Evil. That was annoying (as written, in 3rd edition, the forces of Good could no longer remove Unhallow if you used the optional [evil] spell...
  3. F

    Vampiric Touch, Spellstoring, and thrown weapon...

    I don't see how Haste allowed you to take a partial action during your attack - the extra partial action specifically came "before or after" your regular action. Thus, it was either too early or too late to activate the wand. Not that it makes any difference of course, as wands generate the...
  4. F

    D&D 3.x 3.5 Only Smackdown

    If that were in fact the case - then the fact that the not stacking is "usually", but the stacking is absolute - then spells wouldn't stack with themselves unless they gave a specific unnamed bonus. The only way there could be even a question that Death Knell doesn't stack with itself is if...
  5. F

    D&D 3.x 3.5 Only Smackdown

    Um... actually there is no rule that Karma Beads don't stack with each other. There is open debate as to whether the rule that unnamed bonuses stacks supercedes the rule that the same spell doesn't provide cumulative benefits - but there isn't a rule like that for magic items. On page 171 it...
  6. F

    Balanced Templates?

    If you start as an Orc, being a Half Ogre costs a level and provides no net bonus to hit in melee (and a net minus to hit at range). So you do 1 point more damage from having a bigger strength, and 2 more points of damage from using a bigger weapon. You just multiclassed into a level to get...
  7. F

    Vampiric Touch, Spellstoring, and thrown weapon...

    What's the problem. It's a function of wielding the weapon. You make the decision to activate after you score a hit and before you roll damage. Since you are explicitly still wielding it at least until you roll damage (PHB page 113) - you are in like Flynn. Remember that Spell Storing Weapons...
  8. F

    Vampiric Touch, Spellstoring, and thrown weapon...

    At the point where you roll for damage, the weapon is now sticking into your enemy. You are wielding that weapon as per page 113. This has already been posted on this thread, and there can be no argument. Now the rules don't explicitly say that you are ever no longer wielding a weapon - but...
  9. F

    DUDE!! Where the heck is the Mind Flayer??

    Because Robert E. Howard's heirs would have their balls for breakfast if they tried. -Frank
  10. F

    Balanced Templates?

    Paying a one-time fixed XP cost to get a +LA template is never balanced. Remember, there are only two possibilities: The template is actually worth a level. In this case, the character has spent less XP than a level costs and gained a level. This is not balanced. In the long run, however, he's...
  11. F

    D&D 3.x 3.5 Arcane Archer -- Nifft's Version!

    No he doesn't. His variable spell effects come in at 10th level. He casts a 4th level spell every day (which could include Legend Lore - which the Sorcerer wouldn't get until 12th level). He penetrates SR as a 10th level character. He's not a full caster, but there's no way in hell that he's 4...
  12. F

    Vampiric Touch, Spellstoring, and thrown weapon...

    Sure. Have you ever seen Xena? No I agree that it would be stupid to take an enhancement which is limited to 5 feet of range and put it on a crossbow. As to actually allowing it, I think it would be pretty stupid to disallow it. 1> Why can't you find Opposable weapons as random treasure? Or...
  13. F

    Vampiric Touch, Spellstoring, and thrown weapon...

    That's not inconsistent with the definition of wielded presented in the thrown weapons description. You pick up a chaotic dagger. You have a negative energy level. You throw it at someone, the negative energy level remains until after the action is resolved, then it's gone. It's used in a...
  14. F

    Vampiric Touch, Spellstoring, and thrown weapon...

    Care to back that up with a rules quote? The rules don't actually say that - you are just infering it from the fact that you want to believe it. Yes. It's even extremely schticky for some groups. I could totally see Erinyes or Marrashusing such an item. In fact, I've used an Erinyes with a...
  15. F

    Specialist Wizard + Domain spells

    When you have barred spells they are not on your spell list. If you get a Prestige Domain, it adds spells to your spell list. And then, even if you had a barred school you could still cast those spells. It's like how a Fighter can't cast magic - not like how a Paladin can't eat children. The...
  16. F

    Vampiric Touch, Spellstoring, and thrown weapon...

    But there is no magic item creation table. There's a random magical item generation table - but it is not actually used to create magic items*. * Unless you force your players to roll dice when using their craft magic arms and armor feat. -Frank
  17. F

    D&D 3.x 3.5 Arcane Archer -- Nifft's Version!

    Just by taking wizarding to the point of casting 1st level spells you are behind on your Warrior by at least one level. Wizard gives you no BAB, and no Warrior abilities - putting you at least an entire level behind. Remember that being 2 levels behind you are half a character, and so on. So...
  18. F

    Vampiric Touch, Spellstoring, and thrown weapon...

    So all of the Keen Arrows descriptions in published adventures, splatbooks, and hardcover WotC books are illegal? Good to know. :rolleyes: -Frank
  19. F

    D&D 3.x 3.5 Arcane Archer Rebuild

    I would like to get rid of all the split class PrCs, and instead make alterations to the multiclass rules which would make having a split class character worthwhile. Such changes would include: Set Spell Penetration by Character Level. As we know, a pit fiend has Spell Resistance of 32. And at...
  20. F

    Vampiric Touch, Spellstoring, and thrown weapon...

    It's the list in each special ability. For example: Is listed under the throwing enhancement - indicating that it has the restriction that it can only be placed on a melee weapon. But if you go up a couple of entries to the spell storing enhancement it doesn't say that. Which means the place...
Top