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    Magical Cold Iron Weapons

    OK, here's the skinny: Cold Iron is one of the first industrial techniques, where you stamp metal into the desired shape. It's cheap. So cheap, in fact, that peasants can afford to have flatware made out of it. In stories from the middle ages (and since), having cold iron about keeps demons...
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    Spell-like abilities and prestige class pre-reqs

    Interesting note: I brought this up on the WotC boards in regards to the Geomancer - namely that as written you could qualify as a Tiefling with 3 Cleric levels. Rich Redman gave out the little dropping mouth smiley and said that that was an oversight - and he promised that they would go about...
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    Magical Cold Iron Weapons

    Yes. Although I wish to point out that having to buy special "cold iron" weapons at great cost is like having to buy special bottles of "running water" to fight vampires with. Every time I see or hear the words "cold iron" in the context of 3.5 I want to hurl someone into a furnace. It is the...
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    Vampiric Touch, Spellstoring, and thrown weapon...

    Where is the touch requirement in the Spellstoring enhancement? . . . . . . . . OK, now that you've thought about that one: stop wasting our time. -Frank
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    D&D 3.x 3.5 Arcane Archer -- Nifft's Version!

    Why not? It's supposed to be Fighter and a Wizard. That means it has to progress in both. When you enter the class you are several levels behind in your spellcasting and fighting progressions. So having them fall any farther behind in either makes them worthless. The CR system assumes that...
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    Vampiric Touch, Spellstoring, and thrown weapon...

    Nope. Barring your DM doing something crazy - like making up some kind of imaginary intermediary step where weapons are being "used" but not "wielded" - you are good to go and you can throw knives into people and drain their life force. Good times! -FRank
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    New Multi-classing variant

    True. But a Wizard 3/ Ranger 3 - while screwed - is precisely the same amount screwed as a Ranger 3/ Wizard 3 (minus the 1st level bonuses, which are a completely different problem). The propsed system actually makes the two more different - and by extension less balanced with respect to each...
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    Looking for an Anti-undead Arcanist PrC

    Be an Illusionist, Conjurer, or a Transmuter. Seriously. Unintelligent Undead cannot see through figments unless they get pushed through them. So a Silent Image of a stone wall will basically allow your party to kill an unlimited number of skeletons of any power level - provided that you have a...
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    New Multi-classing variant

    I do. In the proposed system a Ranger who takes some levels of wizard is decidedly more powerful than a wizard who takes some levels of Ranger. And the XP cost is exactly the same. Any DM who would introduce such a provably broken mechanic has such an obviously loose grasp of the rules and...
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    Vampiric Touch, Spellstoring, and thrown weapon...

    The point is that the restrictions on how large a weapon you can use are based on the size of the weapon vs. the "wielder" of the weapon. So if you didn't "wield" a thrown weapon there would be no limit to how large a weapon you could throw. Thus, a halfling could throw a Titan's warhammer...
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    Spell Storing Question

    There sure isn't. Imbue with Spell Ability, for example, doesn't work that way. Unless it says otherwise, a spell will be stored at the level it is cast at. Even the Minor Ring of Spell Storing is questionable - as it retains the same language as the 3rd edition version which was ruled...
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    Vampiric Touch, Spellstoring, and thrown weapon...

    Boy that's a relief. I'm glad that a halfling can throw gargantuan hammers around without penalty. [sarcasm explanation:] D&D brings in penalties for different sizes of weapon wielder to intended weapon wielder based upon size. A weapon wielder too many size categories off cannot use a weapon...
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    Need to negate Force-type damage & Disintegrate.

    How many 20th level Wizards have you met who were not immune to Magic Missile? -Frank
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    D&D 3.x 3.5 Arcane Archer -- Nifft's Version!

    Since we are accepting that these people want to use magic in conjunction with their bows - there is absolutely no reason for them to take an enhancement bonus instead of a special ability. Remember - they will be using GMW unless their enhancement bonus from the class feature is bigger. And...
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    Alternate Spell Components...

    The answer is: you're overthinking it. Which is really too bad, because so far we haven't really put much thought into it at all. The concept is that you mark off 100 gp and if the DM agrees that you can have a pearl: the spell gets cast. But the 100 gp isn't particularly a balancing factor -...
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    D&D 3.x 3.5 Arcane Archer Rebuild

    The concept is that you need a BAB of +4, 2nd level Arcane Spells, and Point Blank Shot, Rapid Shot, and Precise Shot. So there's really no way to get into the class without giving up substantial amounts of combat abilities (as there is no way to get a 2nd level Arcane Spell without giving up...
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    D&D 3.x 3.5 Arcane Archer Rebuild

    The Core Concept is that you shoot arrows and that you cast spells, and most importantly of all you cast spells while shooting arrows. Now, the thing we really want to compare it to is the Leadership Feat - since you could always just be a Wizard who has a Cohort who is an Archer, or an Archer...
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    Are the new trip rules broken?

    Improved Trip - especially in the hands of Druids - is completely overpowered now. They adjusted it too far in 3.5. It used to be that Tripping was a valid tactic for very low level characters and for tripping specialists - who had invested in Improved Trip, the Wolf's Trip ability or even...
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    Need to negate Force-type damage & Disintegrate.

    No. It is very weak. However, since it costs Psi Points to the victim whether the attack is successful or not - a Psionic Attack that is very weak, but which comes in tremendously large numbers, is going to completely deplete a defending Psion of any level. A 20th level Fighter can wade through...
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    Need to negate Force-type damage & Disintegrate.

    That's hogswallop. The forces of Good kill orcs and stormtroopers by the hundreds of thousands. As written, killing them by transforming them into more Agent Smiths isn't any more evil than killing them by hitting them with the Most Excellent Prismatic Spray. Either way they are going to die...
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