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    Deadlands & Earthdawn

    A lot of folks. Some of them choose to set it in Deadwood, and deal with a very pissed off (and dead) Bill Hickok, among the many other issues. Some do. It's more of a matter of group tastes than necessity, since the Classic rules will support a purely narrative approach easily (and even the...
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    Discussion on iterative attacks

    Not in the way that matters. Star Wars Saga gives 1/2 level as a bonus on skills but the DCs are flat. So characters actually do get better at everything* as they go up in level. *Except attacks. Defense adds level, but attacks are based on BAB, and only two classes have full BAB, yet...
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    Good Way to Handle Child Prodigies?

    I'd advise against making child characters Small. Humans ages 11 and up are generally above 4 feet tall, which seems to be the height cutoff (more or less) for Size Small. About the beginning of adolescence (12-13, when I'd expect a child prodigy to actually start adventuring), the average kid...
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    Balancing encounters for a 6 player party - help!

    I do believe that that is the most hardcore gaming story I have ever heard. Congratulations on having your awesome spouse.
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    Discussion on iterative attacks

    Ah ha! Actual healing rules. Dandu's citation is from one of the variants from Unearthed Arcana (as it's the first listing to come up when you SRD-search for natural healing, it's an understandable and easily made mistake).
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    New GM Needs Help Building Encounters

    Then you're probably doing it correctly. 1) It's Star Wars. The PCs should walk all over the random opposition, only being troubled by overwhelming numbers or named villains. 2) A level-appropriate challenge is supposed to use about 1/4 of the party resources. So, if the fights used up about...
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    Discussion on iterative attacks

    It's 1 hp per character level per night. So, twice what you stated.
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    Stacking Modifiers?

    A combination of the PHB and DMG. Isight bonuses to ability scores are available from the Wish spell. That makes them very, very expensive to put into items (see the relevant Manuals and Tomes). As this table implies, only items that provide Enhancement bonuses to ability scores can be crafted...
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    D20 Modern (Future) Neural Scrambler

    Me? I'd treat it like handcuffs. You can place it on any willing, pinned, or helpless target, assuming that the device can be adjusted to conform to it's head (GM call, assume it will fit any standard PC race). I'd also allow a Will save to remain unaffected (DC 25, or higher, maybe 40 if I...
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    An E# tweak

    They were created that way, or they engaged in secret and perverse rituals to gain even greater power. One of the conceits of the E6 system variant is that there shouldn't really be combat foes over ~CR10. That sweet CR 12 Aspect of Orcus that you like to use as a mini-boss in your...
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    D20 Modern (Future) Neural Scrambler

    Unless the GM says otherwise, Yes. Of course, he already said that no roll is required if the target is flat-footed, so get some and use them on all his baddies. You'll have one of the best "I Win!" buttons to enter a d20 Future campaign, until he freaks out and ends the campaign...
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    An E# tweak

    Seems to entirely miss the point of the E6/8/10 level cap system. E6 started with this essay, and sits on the premise that the typical person in a fantasy world is a level 1 or 2 Commoner, and that a 5th level PC can equal or exceed the greatest accomplishments of real world historic figures...
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    Other 3.x OGL systems

    Just .pdf and Print-on-Demand, as of the last announcement. Details about IH2 can be found at the Iron Heroes forum.
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    D&D 3.x 3.5 Question - Single or Multiple Checks

    As written, he can use it without penalty. Assuming he's conscious. Add your Strength. You ALWAYS add your strength to melee weapon attack damage; and unarmed counts as a weapon.
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    Solomon Grundy

    Good point. He doesn't, since he gets stunned, gassed, transformed, and mind-controlled periodically. I'd probably go with Giant, Humanoid, or Monstrous Humanoid, with good Fort and Will saves.
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    Other 3.x OGL systems

    Yes, on all points. I found it a great way to encourage players to play the class in the style it was intended. It provided a (sometimes) tangible reward and it allowed you to use your cool abilities. It forced a tactical choice about which abilities to use, since the coolest tricks took the...
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    Question about vehicles.

    No, those are for the default crew. The stat block assumes that there is a standard crew already on board, and those skill bonuses are how good that crew is in that vehicle. Does that answer your questions? P.S. Welcome to Saga Edition. It's a lot of fun.
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    Other 3.x OGL systems

    That's Iron Heroes, not Iron Kingdoms.
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    When PCs fail.

    If they can't fail (or succeed) then why are they at the table? You could simply get characters from them and write the novel, then let them read it when you finish. Player choices have to matter, or you've just invalidated the players and the game. All the time. And they all know it...
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    Solomon Grundy

    Strength around 30 for beating fools, strength around 100 for lifting stuff. Comics have long had a tradition of characters having a lot more lifting ability than they do burst strength. Dex 10, Int ~7, Wis 12, Cha ~9. Base Will Save ~8, Iron Will, and you should get his "strong will power"...
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