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Solomon Grundy


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I also wanted to throw Solomon into my campaign as well. Here's what i have so far:

He's a mixture of undead and plant types. Now, I know that it's technically not possible but hey, im not gonna let that stop me.
So for now he's an Undead with plant traits.
He would have to be strong, that much is for certain so i would start him off at 22. Con has to be high because the guy can take a SERIOUS beating, so I'm going to say 24. Dex is not great but not a hindrance so it's a 14. Int is a 12. He's not incredibly bright but he's smart enough to know who to fight. Wis should be around 16, period. Charisma... ah sweet charisma... 9... poor guy.

So... Str 22; Dex 14; Con 24; Int 12; Wis 16; Cha 9

I'm off to work on this guys abilities. Probably improved grab or something that involves grapple. Hmm...
 

[saying that a Dex14 and Int12 are "Not great, but..."]
You do realize that having scores that high for Dex and Int mean that he's far above and beyond a commoner, right? Dex14 is pretty damned fast and coordinated, and Int12 means that he's smarter than most town and cityfolk.
 

You do realize that having scores that high for Dex and Int mean that he's far above and beyond a commoner, right? Dex14 is pretty damned fast and coordinated, and Int12 means that he's smarter than most town and cityfolk.
Same here. Also, when you go the undead way, why does he have a Con score?
 

Do you want a custom build in game-mechanics terms? 'Cos I'm sure that wouldn't be hard. I'm thinking a shapeshifter with a specific and limited number of alternate forms, but that retains the Plant subtype for the associated immunities...

Not so much of a custom. Looking at the charcter's backstory, I was looking to the community for an appropriate sub-type/ Template that was as comprehensive as possible. Look, as plunoir101 has stated, Plant and Undead are not compatable, but that is EXACTLY this guy's type. I was looking for an "end-run" so to speak...Awakened Flesh Golem, Ogre- barbarian Corpse Creature?? Everything fits in some ways but doesn't encapsulate everything I am looking for, y' know? Also Stats are a problem, particularly STR. Just how strong is he is in game terms to make him his Comic-Book equivalent? As also stated, I think a low Int score would be approp. as per game mechs, but at least average Wisdom; I get the impression that he is strong-willed but dumb. This has been the problem, and it has helped to go outside my circle of IRL people to the forums because there are a large group of people with myriad veiwpoints, levels of age and game experience.
 

Also Stats are a problem, particularly STR. Just how strong is he is in game terms to make him his Comic-Book equivalent?
Strength around 30 for beating fools, strength around 100 for lifting stuff. Comics have long had a tradition of characters having a lot more lifting ability than they do burst strength.
As also stated, I think a low Int score would be approp. as per game mechs, but at least average Wisdom; I get the impression that he is strong-willed but dumb. This has been the problem, and it has helped to go outside my circle of IRL people to the forums because there are a large group of people with myriad veiwpoints, levels of age and game experience.
Dex 10, Int ~7, Wis 12, Cha ~9. Base Will Save ~8, Iron Will, and you should get his "strong will power".

Stick with Plant, using strong Fort and Will saves. While he's got some undead flavor-text, he doesn't have the undead set of abilities.

Good luck.
 




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