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  1. Branduil

    D&D 5E (2024) Intelligence is your lie detecting stat - is it still a dump stat?

    I don't think the existence of the dump stat is a problem, there's not much point in stats if everyone can be equally good at everything. The problem is the existence of universal dump stats, and the converse universally necessary stats. Every single character can benefit from Dex, Con, and Wis...
  2. Branduil

    D&D 5E (2024) What new jargon do you want to replace "Race"?

    This is another good point in favor of terms such as ancestry in the context of player characters: everyone has multiple sources of ancestry, whereas "species" still has the problem of attempting some level of essentialism. Ideally players would be able to freely choose traits from multiple...
  3. Branduil

    D&D 5E (2024) What new jargon do you want to replace "Race"?

    IMO there are two separate uses for a term here, and they don't need to be the same. 1. The metagame term used by players when they are creating or thinking about their characters. In this case, we are thinking about the inherited traits our characters receive from their parents. In this case...
  4. Branduil

    D&D 5E (2024) 48 Subclasses: 4 per Class

    I don't understand why Fighter has to be the one with the "Noob subclass," as opposed to Barbarian, where it would seem to make much more sense. Barbarian is even the first class alphabetically, perfect place to put the easiest subclass.
  5. Branduil

    D&D 5E (2024) One D&D Permanently Removes The Term 'Race'

    Honestly, this is just pointing out another major problem with D&D and fantasy tropes, where virtually every nation is an ethnostate.
  6. Branduil

    D&D 5E (2024) One D&D Permanently Removes The Term 'Race'

    Good news, no one will stop you from putting a 17 Dex and 8 Con on every Elf you play.
  7. Branduil

    D&D 5E (2024) What have you seen new players confused by/mistakes they make?

    While we're at it, D&D freely mixes the terms "Armor class," "Difficulty class," and "character class." We don't even need to address the self-inflicted 5e wound of "Attack action" vs "attack roll," or the unintuitive reuse of the older term "Hit Dice" to mean "Healing Surge."
  8. Branduil

    D&D 5E (2024) Time to add new Armors to the table.

    I would like the designers to take a look at some of perks shields get in Pathfinder 2e first. Now, I wouldn't copy the "Raise Shield to get AC bonus" thing, because the action economy and math is different in 5e, but shield block would be nice. There could also be other bonuses and reactions...
  9. Branduil

    D&D 5E (2024) Time to add new Armors to the table.

    The armor table needs a lot of work, but I would also say the same goes for shields. There's a huge variety of tactics possible with the numerous different kinds of shields in history, the classic heater shield was used very different from the Greek aspis, which were again different from the...
  10. Branduil

    D&D 5E (2024) Fighting Styles Are Not Worth a Whole Feat

    Easiest way to fix the Fighting Style feats is to make it one feat that lets you choose two styles each time.
  11. Branduil

    D&D 5E (2024) Return to the 3 saves for 1D&D?

    Yes, technically (the best kind of correct) AC does not scale with level. But we all know most players will increase their AC over time regardless, because of being able to afford better armor, magical armor, higher Dex, etc. And really, with physical attacks, you can consider it to actually be...
  12. Branduil

    D&D 5E (2024) Making spell descriptions less dense?

    Sage Advice isn't easily searchable, even putting aside the validity of every ruling. I think the idea here would be a group has an argument about a rule, looks it up online and gets the more-detailed version with examples and rulings.
  13. Branduil

    D&D 5E (2024) Longsword finesse when used 2H

    If you give Longswords Finesse, why even have a Strength stat at that point? Just combine STR and DEX into one super-ability "Prowess" that is used for defense and all attacks.
  14. Branduil

    D&D 5E (2024) Return to the 3 saves for 1D&D?

    If you're having to roll an 18 or 19 to save with your worst saves (or higher), this change that number to 12 or 13. I don't think that's unreasonable for a worst save at high levels when any save failed is likely to be highly debilitating. Since spellcasters get to add proficiency to their save...
  15. Branduil

    D&D 5E (2024) Return to the 3 saves for 1D&D?

    A lot(but not all) of the problems with the 5e save system could be relieved by changing all class proficiencies in saves to expertise, and granting proficiency to all non-expertise saves.
  16. Branduil

    D&D 5E (2024) Expert Classes - Feats Discussion

    I've been toying with a similar idea. I think it would work much better if D&D had two different skill spaces, "Adventuring skills" and "Roleplaying skills." I've never seen anyone want to waste their skill slots on things like an instrument, even if it would make their character more...
  17. Branduil

    D&D 5E (2024) Sharp shooter/Great Weapon Mastery

    Yes it would certainly make sense if Archibald also had proficiency in Athletics. I suppose the change I would make here is that you can Help someone as long as one of the two people involved has proficiency.
  18. Branduil

    D&D 5E (2024) Sharp shooter/Great Weapon Mastery

    Maybe this is just me but if I had two characters trying to lift the same object together, I would just have them both make checks. IRL(I know, I know) if you and a friend are carrying an object, there's nothing you can really do if they "fail their check," they're just gonna drop their end of...
  19. Branduil

    D&D 5E (2024) What's your opinion on the standardization of Spellcasters?

    Well I was mostly commenting on the idea of Sorcerers needing spellbooks, thus destroying their lore reasons for existing.
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