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  1. Branduil

    D&D 5E (2024) What do you expect/hope to see in future playtest packets? (+)

    With the new integration of Feats as a core part of the game, with levels and so on, I'm curious about how they'll work with ASIs. They also seem lower-powered in general (although them being Level 1 might be part of that). I'm thinking they might do something like the ASI is +1 to ONE stat...
  2. Branduil

    D&D 5E (2024) Put initial stat bonus in class not background

    Can you explain to me the fun of playing the exact same Sorcerer Orc, but with a -1 penalty every time he rolls?
  3. Branduil

    D&D 5E (2024) Put initial stat bonus in class not background

    Well I think now you are hitting on the real reason for removing racial ASI, but maybe not in the way you think. The issue for many people is not "oh no I can't play a suboptimal character," frankly very few people truly min-max their characters to the fullest degree. The issue is that if...
  4. Branduil

    D&D 5E (2024) What would your ideal rest mechanic look like?

    IMO, if you're going to run a system where players need several days of rest to recover HP, you better do the same for spells as well. Spellcasters have enough advantages as it is, I would hate playing as a fighter and being hamstrung for days while the wizard can just wake up and cast 10 more...
  5. Branduil

    D&D 5E (2024) Put initial stat bonus in class not background

    Elves and Dwarves are not real. There is no "makes the most sense," everything is a choice made by the designers. If we try to bring supposed physical realism into it, every single dragon should just instantly collapse under its own weight. In the past, the designers did make the choice that...
  6. Branduil

    D&D 5E (2024) One D&D Playtest Packet #1 Speculation

    Crit rules are the most controversial and the most likely to revision, I think.
  7. Branduil

    D&D 5E (2024) -5/+10 feats and their future.

    These kinds of feats should be added to fighting styles IMO. I don't like feats being needed for core aspects of characters. I'd change the numbers to -2/+ Prof. -Combine Defensive Duelist with the Dueling fighting style -Combine Dual Wielder with the Two-Weapon Fighting style -Great Weapon...
  8. Branduil

    D&D 5E (2024) Put initial stat bonus in class not background

    This was also a problem in the 5e PHB, even though it explicitly stated they were sample backgrounds and RAW you can customize backgrounds as much as you want. I think the issue is that it's just a giant list of backgrounds without any indication in the backgrounds themselves that they're just...
  9. Branduil

    D&D 5E (2024) Playtest: Is the Human Terrible?

    This is really more about Feats in 5e than anything else. The two big truisms about Feats in this edition are #1) There are several feats which are so powerful that they are essentially must-haves for certain character concepts #2) There is a heavy, heavy cost to acquiring those feats for...
  10. Branduil

    D&D 5E (2024) DM's no longer getting crits on PC's

    I don't really like this change. I'm certainly not a hardcore "PCs and monsters must use the same rules!!!" person, in fact I'd prefer to go back to 4e-style monsters, but I think completely eliminating crits will make things feel too safe and predictable. If the problem is monster attacks being...
  11. Branduil

    D&D 5E (2024) The Damage of Unarmed Strikes

    If you want to hurt someone with your body, it's not going to be a light weapon tbh. The advantage of carried weapons is that you can use a comparatively smaller amount of effort to seriously hurt someone using the principles of angular momentum and surface area (and avoid hurting yourself in...
  12. Branduil

    D&D 5E (2024) What do you want to see excised?

    I would like them to overhaul Armor the way they did with Weapons-- divide Armor into Simple and Martial, make Light and Heavy tags which can apply in either category. It would also be nice if we got more historical kinds of armor like Brigandine, Lamellar, Mirror armor, etc. instead of nonsense...
  13. Branduil

    D&D 5E (2024) What do you want to see excised?

    I would like to see powerhouse feats like Sharpshooter, Great Weapon Master, Polearm Master etc. removed from the feat list and moved to being subclass options. In general I'd like to see feats become more about diversifying and rounding out your character, instead of being must-haves for...
  14. Branduil

    D&D 5E (2024) Auto-succeed/fail on ability checks

    It's not a binary thing, relationships are affected by actions. I'm not saying this rule is going to destroy friendships or anything like that, I just think it introduces the potential for more friction and conflict than is necessary.
  15. Branduil

    D&D 5E (2024) Auto-succeed/fail on ability checks

    This is a good example because it also shows why I don't like the rule. Yes, it's possible to run the new rule this way, but this creates an adversarial relationship between the player and DM because now every time the DM has to explicitly disallow someone from making a roll, whereas before they...
  16. Branduil

    D&D 5E (2024) Put initial stat bonus in class not background

    It seems like the playtest isn't effectively communicating that the stat bonuses are floating already. The backgrounds listed are sampled and you can assign +2/+1 or +1/+1/+1 to any stats of your choosing, that's how it already works RAW.
  17. Branduil

    D&D 5E (2024) Jumping

    The jumping rules are bizarrely simulationist in an edition that's supposed to be simple, it feels like the writers were possessed by Gygax when they wrote that. Just make it: 10 foot runup for a running jump Athletics check = max distance jumped Standing jump = Athletics check/2
  18. Branduil

    D&D 5E (2024) The Damage of Unarmed Strikes

    Thinking about it some more, and my solution is just to make Unarmed Strike a Martial weapon that does 1d4 damage. This makes sense because anyone can throw a punch, but you need real training to effectively fight unarmed (proficiency bonus to attack).
  19. Branduil

    D&D 5E (2024) Which races would YOU put into the 50th anniversary Players Handbook?

    I would love a D&D setting with no humans. I've felt for a while that having humans in a fantasy settings inevitably results in a "humans normal, other races monocultures" situation even if unintentional. One solution is to just make the setting (almost) exclusively human (Game of Thrones), but...
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