Personally, I've no use for OSRIC... I love to read OSR games, but not to run most of them. Daggerheart is hitting that right blend of narrativism and sim that I like.
Fallout: Steetch and Xavi...
Steetch is a big burly (S=10 E=8) Nightkin Supermutant...
Xavi is a vault dweller who's used to sleeping in the active barns of a vault with no normal human spaces.
They're going out to find new breeding stock for a vault just an hour's hike from Everett...
The Combat Wheelchair rules are interesting, too... and they give weapon stats for slamming with your chair... I knew the art had showed a character in a chair, but this is a first class treatment.
Damnit, there goes my budget.
I've run a few sessions of TMNT... It was fun, at the time, but char gen took too long... mostly due to copying skills down. Palladium's combat mechanics can be quite fun, but also wind up being highly cinematic.
I've not heard much about the mechanics of the Mutants in the ___ series. SOmeone...
While I listed "after a few adventures" - I will often take ambiguities and note my decisions in my notes-file during the reading process. And check them against errata if I can.
I try to avoid houseruling when I can.
It's classes have more like 6 to 8... but you don't start with them all, as 3 per subclass... you get 2-3 core for the class, and 1 from the subclass; at level-up you can opt to add the next card rank in the subclass.
You can also multiclass once per tier...
But there are also domain cards, and...
She's absolutely delightful to watch... if you get the humor of it. But there's one truth in her vids: her content certainly leads to demonitization...
I'd like to see her report on some other IPs, tho'... I enjoy the hysterical gloom and doom she presents.
It's still common in the indie scene. Especially with the true retroclones resurrecting the same problems because they're being faithful to the original.
It's a case of expectations... my players Sunday, playing Fallout, were surprised to see the Golden Arches of a McDonalds exactly where one sits (and has sat for years)... and a pleasant surprise when it was being run by a chef handy. And hence, still operating.
The One Ring is NOT 5E compatible; there is a 5E adaptation called Lord of the Rings, and C7 did a different one called Adventures in Middle Earth. Oh, and the OOP LotR RPG from decipher? Totally different engine.
MERP is a solid game, and the setting books were wonderfully detailed... Poor fit...
At some point before fall, I want to run the QS to see if it works for me.
I might buy the corebook PDF; the first skim of the QS PDF says, "I dislike the organization of the material, even if I grok why it was done that way."
Several groups fed up with the Sons of Ether having a grip on the US manipulate the votes to get an anti-Tech type into the white house...
PCs have to go and adjust ballots for the recount... and can be on either side. a free-for-all of disenfranchisement by the wizardly class.
Five key things at a flat minimum:
Character Gen which doesn't incentivize inappropriate tropes
A consistent mechanical resolution method; I can accept 2 if one's combat and the other's non-combat.
Mechanics in general supporting the tropes of the setting.
Personal Combat & Injury Mechanics...
It's one of a handful of forums with general RP sections.
Here, RPGGeek, RPG.Net, TheRPGSite.com, Reddit, 4Chan, 7Chan, SJG...
I fond RPGnet's moderator staff capricious in the 00's, and have not seen evidence of it getting better.
TheRPGSite is notoriously toxic.
SJG is low content outside...
"You found two flawless red stones of small size, probably ruby, and a very clear star ruby of medium size."
Size, color, clarity. Need tools and/or skills to check more.
And price is list price, but gotta barter for actual recovery.
It has its fans - but most of the people I've seen online hate it for Middle Earth as a game system because there's WAY TO «BLEEP»ING MUCH magic available for Middle Earth.
I found that I like it as a game, provided I don't tell the players it's intended for Middle Earth.
Of the hundreds of...
FUDGE: Horvath is way overplaying its direct influence; it's biggest influence is on Fate - and Fate is where the major market influence happens. It combined many of the concepts from FUDGE, and added aspects from some other game's open source, and brought that combo forward to much more...