It has its fans - but most of the people I've seen online hate it for Middle Earth as a game system because there's WAY TO «BLEEP»ING MUCH magic available for Middle Earth.I GMed some WFRP 1e two years ago and still plan to run a continuation in the near future. I GMed some MERP/RM2 a couple of years before that and still plan to return to it some day. I also ran AD&D second edition a few years before that.
Amazing. I wonder if in some way the numerology in the book is related to the Kaballah?Nope, Knights And Berserkers And Legerdemain. A game with absolutely nothing to recommend it that's been out of print for 40 years. I am not sure if that or the two Islandia scenarios by The Companions are the rarest things I own.
I've used it for fairly conventional D&D-esque adventuring through Mirkwood, Moria and places in between. For low-powered urban hijinks in Tharbad. For extremely high level play as Noldor, Vanyar and others conducting special forces actions into Melkor's domain.It has its fans - but most of the people I've seen online hate it for Middle Earth as a game system because there's WAY TO «BLEEP»ING MUCH magic available for Middle Earth.
I found that I like it as a game, provided I don't tell the players it's intended for Middle Earth.
Of the hundreds of gamers I knew in Anchorage, none liked MERP for plaing Middle Earth. Many of the fans of Middle Earth on other sites express similar. That you didn't, well lucky for you...
Note the number of people using it as a D&D replacement? They're not running Middle Earth with it. And D&D is even worse for doing Middle Earth.
KABAL is not dead.Nope, Knights And Berserkers And Legerdemain. A game with absolutely nothing to recommend it that's been out of print for 40 years. I am not sure if that or the two Islandia scenarios by The Companions are the rarest things I own.