The "math" of RPGs

There was a time I wanted a little tactical wargame in my RPG, but now i'm more into just playing a tactical wargame while putting some RPG in it instead. When I play RPGs im more about the exploration and social aspects anyways.

Though, as a PF1 fan, I do think having a crunchy system is fun. The trick is getting to know that system well (its been around for 20+ years now) and knowing your players. Its that wildcard factor that makes balance so difficult for RPGs. Some like the flexibility of horseshoes and hand grenades because they can custom fit it to their style, others prefer a more in a lance straighforward system where it plays the same for every group. The blessing of the age we live with is there is a version for everyone at this point.
 

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