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  1. aramis erak

    Daggerheart General Thread [+]

    Not a bad idea, but "exactly like" is a gross overstatement and oversimplification. First, there is the range issue either can be invoked for +2... but on DH, that's on a 2⋯24 range being affected, while in Fate, it's either a -4 to +4, or -5 to +5. (There are flavors with 2d6-7, others with...
  2. aramis erak

    Itch.io is shadowbanning or deleting NSFW and LGBTQ content

    Because it's "Adult Content" - without regard for whether it's straight or LGBTQIA+. Or for subject matter. I'll note that noted LGBTQ game Thirsty Sword Lesbians is still in the searchable, but I don't know if it's turning up because I got it in some bundle, or if it's not been hidden, or...
  3. aramis erak

    New Daggerheart Kickstarter Announced, Chris Perkins, Jeremy Crawford's Plans Revealed

    Individual class sheets probably is a relayout. It's not as intense a relayout...
  4. aramis erak

    New Daggerheart Kickstarter Announced, Chris Perkins, Jeremy Crawford's Plans Revealed

    not one or two cards; 6 subclass cards, of which 3 are relevant, and 42 domain cards, of which 21 or 42 may be relevant; having duplicates of the 18 racial and 9 environment is useful. (either way, it's shipping with 42... it's just that the second domain is only relevant if someone else is in...
  5. aramis erak

    Musings on Sci Fi Campaigns/Adventures

    Traveller has a number of tools for different campaign styles... I'm talking CT, but MGT1 has similar tools. (I don't know, nor care much about, MGT2). The core rules for CT provide for several kinds of campaign. The Space Merchant: buying and selling, using the T&C system in Bk 2. If you want...
  6. aramis erak

    As a GM, which monster do you find the most difficult to role-play?

    Normal folk. I'm multiply neurodivergent, normal people are outside my wheelhouse. Aliens are easier — outside star wars, star trek, and Traveller, "getting it wrong" is usually unnoticeable. But normal people? They're hard.
  7. aramis erak

    So you're done with D&D but still want to play D&Dish fantasy...

    Rifts and Palladium Fantasy play fairly well, for a 1981 game design. d100 ≤ skill for non-combat, 1d20+(skill based mod) > 4 for combat. Note that I'm only going to talk about 1e Revised, as it's the one I have run. Have it both in PDF and dead tree. Anyway... Palladium Fantasy's core is...
  8. aramis erak

    What's Your Price Limit?

    My limit is about $80 for core rules on paper. Which, generally, I've found, is good for most everything coming out except D&D and Rolemaster. I paid under cover for Daggerheart dead tree, including shipping.
  9. aramis erak

    Realistic Combat that's Simple(ish)

    Yeah. gets odd anytime you mess with the chart, but if you guarantee that they get their slots, just not when, it's not too bad.
  10. aramis erak

    Running multiple games in parallel?

    Usually, two different games. Cheat sheets to hand to keep the att/skill lists and difficulties straight. I used to run 3 a week. I can't anymore. My last "3 a week" - D&D at the store, and two different FFG star wars - one F&D campaign, playtesting the Gatekeeper campaign. One EotE, with a...
  11. aramis erak

    Realistic Combat that's Simple(ish)

    Which makes the game aspect complete fail - the even pace is for fairness. "So, Mrs. Lincoln, aside from that, how was the play?"
  12. aramis erak

    Realistic Combat that's Simple(ish)

    In fantasy hero, I had one PC who was speed 8 (when the magic was on). I later restricted PCs to Speed 6, period. The cards approach works fine if ∑speeds ≤ 52 (french deck, no jokers). Above that, you need a second deck, or to include jokers for more than «shuffle the deck». Or to go to the...
  13. aramis erak

    Can you count?

    Another system problematic for dyslexics.
  14. aramis erak

    Realistic Combat that's Simple(ish)

    I was intending the pace of combat, not frequency. Frequency is a good bit high, tho', too. Champions suffers from steady pace of combat, too; it's phases chart by speed is NOT a solution to the even pacing of combat. A more realistic approach, keep Speed... but roll (speed)d12 and go on the...
  15. aramis erak

    Realistic Combat that's Simple(ish)

    No. It's a fixed pile. Body type produces a modifier which reduces each hit's damage. It's not quite linear, and a BT 2 is -0, BT 10 is -5... 4 boxes of light, 4 of serious, 4 of critical, 4 of Mortal 0, 4 of Mortal 1, 4 of Mortal 2, ... 4 of Mortal 6. Stun saves are 1d10 ≤ BT, -1 per full 4...
  16. aramis erak

    Realistic Combat that's Simple(ish)

    So have I. The way to get them to STFU is to sub in 2013's FNFF for a few combat heavy sessions...
  17. aramis erak

    Realistic Combat that's Simple(ish)

    There are saves in CP2020, but they're based upon distance down the HP track. Unlike CP 2013, which was a comparison of damage to body type, and resulting rolls. 2013 is more realistic, but also more a pain to run with anyone who plays D&D... as they whine about it being soooo lethal.
  18. aramis erak

    Can you count?

    Your block digits are going to be hell on dyslexics... 1/2/16 are the same shape in different mirrorings. 4/8 are mirrored. 5/10/20 are mirrored 7/11 are mirrored 13/14 are mirrored. 6/9 are mirrored It's set up perfectly to make math hard for dyslexics. I'll note that real world cultures...
  19. aramis erak

    Realistic Combat that's Simple(ish)

    A knife fight is often a messy form of mutual assured destruction. I've only thrice had to defend versus a knife - my response the first time was to rip a post from a chickenwire fence and break his arm. Second time, same idiot, I had a firearm; he self-disarmed. Third time, he surrendered soon...
  20. aramis erak

    The Daggerheart Inspirational Thread [+]

    It's well presented in DH, but it's used in several others; I think Sentinel Comics does it a bit better, but they're very congruent presentations. Several older Fate flavors have environmental aspects. (Diaspora comes immediately to mind.)
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