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  1. V

    Anyone know how to make a good Archer

    By taking the feat. As soon as you qualify for it. A scout 3/ranger 3 with Swift Hunter can take it as his regular 6th level feat. Where did you get that 4d6/4 AC nonsense from?
  2. V

    Flesh to Stone a plant creature?

    It does not consist of flesh. It is further completely immune to polymorphing spells - a somewhat related topic flavor-wise, as far as I can see. The two put together: No way does it work.
  3. V

    How Powerful Are Tactical Feats?

    Would you mind naming a few YOU consider too strong & share your insights by providing an argument or three? Thanx VR
  4. V

    Scout climb speed

    Would you mind explaining that?
  5. V

    Mounted Archer

    Scout is a bad idea. Skirmish doesn't work while mounted, extra land speed is wasted, special movement modes don't transfere to the mount... just don't do it. Otherwise, Weapon Spec/Ranged Weapon Mastery as mentioned might not be your worst bet, since your damage output will possibly be...
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    Duel Wielding HELP!

    You could keep it simple and build a fighter 16/tempest 4 Key feats: Dual Strike, Two-Weapon Rend, Double Strike, Deft Opportunist, Robilar's Gambit & Overpowering Strike. If possible, spring Attack ---> Rapid Blitz. At high levels, you'll attack six times with every spring attack (albeit at a...
  7. V

    Anyone know how to make a good Archer

    Scout 3/Ranger 14/Pious Templar 3 A simple build, no cheese at all. Take the feats Improved Skirmish, Swift Hunter & Greater Manyshot as essential to the concept. Ranged Weapon Mastery is recommended. At high levels, you can move your base landspeed of 40 ft. and fire four arrows with Greater...
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    Warmange from Complete Arcana ... um WOW.

    Warmage is a weak class. It can blast things away - how nice. Too bad blasting is no longer the done thing in D&D - a good caster can blast as well, but what really matters is that he can throw SoDs left and right. Apart from that, a blaster that has close to zero protection is simply fodder...
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    Scout climb speed

    Hello everybody, As many of you will have noted, there's a great new way of finally making the ranger a viable moving combatant by taking 3 levels of scout plus the Swift Hunter and Improved Skirmish feats. (For up to 5d6/5 AC skirmishing, or 7d6/7 AC when moving 20+ ft.) Now my question: PHB...
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