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  1. J

    Write this game for adults

    I agree that it should be written in a mature manner. That can be achieved by the tone and mood of the writing. I disagree that mature means having sexualized female heroine art concepts. If anything, that's immature.
  2. J

    D&D 4E The Indispensable 4e

    I think Status effects, as well as opportunity attacks, and combat advantage to a slightly lesser extent should still exist in the game but occur much less often and be much more devastating. A few idea completely off the top of my head: I think that CA should be a noticeable advantage (+5...
  3. J

    Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?

    Here's a thought/question: What would it take to make it not only possible, but fun to play, something similar to "The Never Ending Story" via D&DNext? This would be more than just cooperative story telling, but using skills, powers, abilities, etc to navigate the storyline. Is this possible...
  4. J

    D&D 4E Things wrong with 4e: Dragons

    Not everything in my games are on the "micro" level, some things are more detailed than others, because I only have so much prep time, and not everything must be equal. If the NPC needs more detail I can always adlib. I don't do any more work than I need to, and I will always use information...
  5. J

    D&D 4E Things wrong with 4e: Dragons

    I'm more likely to reskin another monster than create something from scratch, but I agree we're on the same page.
  6. J

    D&D 4E The Indispensable 4e

    Not required if all the math is in order and flattened by the Next system. The "to hit" bonus could be similar to any other ranged attack. Furthermore, with the current 4E system, my games use the inherent bonus system, so magical items are minimal and character's keep up. WotC is much better...
  7. J

    D&D 4E The Indispensable 4e

    This thread is making me pumped about 4E all over again! I thought Essentials was a huge step in the right direction. WotC needs to keep moving forward! I wish that Next would take the Essentials design (especially in regards to martial characters) and adapt it to play a B/X style game. It's...
  8. J

    D&D 4E Things wrong with 4e: Dragons

    I want tools AND fleshed out information. I run my games with a handful of powerful "forces" acting on the world typically run by a full fleshed out NPC(s) that I add my own touches to. I'm not concerned quite as much with their combat powers (but I usually add or tailor them to make sense...
  9. J

    D&D 4E The Indispensable 4e

    Balance amongst classes, NPC/monster design, essentials design, defenses rather than saves, ease of DMing.
  10. J

    Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?

    Indeed, as a DM the best thing for me are example that can be slightly modified or reskinned with minimal work. Aside from rules the DM needs TOOLS they can use.
  11. J

    D&D 5E (2014) Themes: What 5E Can Learn from the Ranger

    I've always thought of ranger as more of a rouge than a fighter. As a theme it could be applied to either and play a bit differently.
  12. J

    D&D 5E (2014) Themes: What 5E Can Learn from the Ranger

    More and more I'm wondering how Next and Dragon Age RPG will be different. :p
  13. J

    D&D 4E Things wrong with 4e: Dragons

    From 2E MM (All credits where credit is due): A rather common omnivorous mammal, bears tend to avoid humans unless provoked. Exceptions to this rule can be a most unfortunate occurrence. Bears are, in general, large and powerful animals which are found throughout the world's temperate and...
  14. J

    D&D 4E Things wrong with 4e: Dragons

    Although I disagreed about being able to use a Dragon/Solo as a Villian, I'm going to agree with most of what is here, especially the last statement. From what I can tell, 5E is moving toward 2E as far as flavor, fluff, ecology, etc. Even the Essentials MV and MV:TttNV have incorporated much...
  15. J

    D&D 4E Things wrong with 4e: Dragons

    At this point its really just a question of setting and level, we're at level 3 and 5 right now. One campaign should have a major dragon run-in down the road, as the dragon has been the root of several issues the PCs are dealing with at the moment.
  16. J

    Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?

    Agreed, that's why I mentioned that "quality and capacity" of the rules, rather than "quantity or type". I'm probably not choosing the correct language, I think we're on the same page. I mean that I would let to see rules for exploration and roleplaying as well-thought and well-designed as...
  17. J

    D&D 4E Things wrong with 4e: Dragons

    While dragons haven't popped up either of the two games I DM lately (and the last one that did was solely a patron), I don't get that same limited/hampered feeling from 4E monsters/solos/bosses. My games are only ~25% combat.
  18. J

    Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?

    Any thought on how that could potentially relate to the idea if it would be possible to create a system that is ALL combat? Exploration is combat. Interaction is combat. Etc, Etc. I could see it as a possibility.
  19. J

    D&D 4E Things wrong with 4e: Dragons

    Could you elaborate on this? That would be a great design goal for all "solo/boss" type monsters. It would help me for sure since I run a sandbox game.
  20. J

    Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?

    100% Agreed. This makes it more difficult to capture that classic dungeon crawl feel as well. Additionally, many of the elements and rules regarding time are tied into exploration. But the game has gotten further away from these things as the editions progress. However, that isn't nearly as...
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