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  1. Marimmar

    Damage dealing fighter?

    Improved Trip only allows for an extra attack after a successful Trip, it doesn't protect you from countertrips. ~Marimmar
  2. Marimmar

    Damage dealing fighter?

    If I may add some advise here. It seems like your group is heading straight into an arms race with the DM. Since I'm a DM as well, I can only tell you that you have no chance of winning. The DM will only throw more dangerous opponents at your party and since your party is so dangerous remove a...
  3. Marimmar

    Jumping Chaaaaaarge!

    Well, a typical human is only 6' tall, so anything above that would suffice to fly straight through some AoOs IMC (DC 25+). There's another point that's up for discussion, if for example the wizard was closer than the range I rolled for my jump check I could shurely (according to the rules) end...
  4. Marimmar

    Jumping Chaaaaaarge!

    *grins* Nothing beats a flying Barbarian. 1/2 Orc Barbarian 8 Str: 20 /w Rage 24 (+7) Feat: Run +4 Fast Movement +4 Tumble 5 Ranks Jump 11 Ranks +2 Synergy +4 Fast Movement +4 Run +7 Rage = +28 This would regularly allow for jumps with a minimum range of 30' (assuming that a nat. 1 is a...
  5. Marimmar

    Jumping Chaaaaaarge!

    Hi! I was thinking of something new to try with my characters and thought about making a Jumping Charge. Charging this way would allow a character to simply jump over the frontline heavies and attack the weak wizards behind their backs. I know that charging is not possible when someone is...
  6. Marimmar

    Animal Companion Advancement

    Well, I'm still in doubt about it since the animals gain a bonus to Str and Dex already. I Don't think that an additional Attribute point would be overpowering but I really wonder if they get it or not. Point is, I'm currently working on advancing all possible Animal Companions so that I...
  7. Marimmar

    Animal Companion Advancement

    Well, I was brooding over the animal companion advancement rules this morning and wondered if an advanced animal gets the additional stat point for hitting a level that is divisible by 4. They get the Skills and Feats but they don't mention the attribute points. ~Marimmar
  8. Marimmar

    Ten rules for dm conduct

    *LOL* BTW I don't like the wording of rule 10. D&D isn't just a game it's the game. ;) ~Marimmar
  9. Marimmar

    Bad prepared Dungeon Masters!!!

    Considering that the adventure module was a pretty linear Dungeon (tm Magazine) crawl without a lot of options and maybe a total of 5 different monsters, he could have done far better by preparing the game beforehand. What really bugs me are statements like 'When should I have prepared the...
  10. Marimmar

    Peeks at Complete Warrior and Players Guide to Faerun?

    Seems like Hong meant that S&F was crap and that Wizards now brings out a worthy splatbook for fighter types without simply reprinting the old stuff. ~Marimmar
  11. Marimmar

    Sudden Metamagic Feats From Mini Handbook Question?

    Well, the point is that even low level wizards could pull tricks like a maximised fireball. Besides when comparing the Sudden feats with each other, why is there something like an Sudden Empower feat when Sudden maximise costs the same and offers more bang? Shure its a backup feat for when you...
  12. Marimmar

    D&D Miniatures Handbook Opinion

    I don't mind them simplifying the rules but the simplifications have to be reasonable. As for the spells section in the MHB, I like the short descriptions of the new spells very much. Nothing stops a game more than some spell caster that casts a 2-paragraph spell whose total effects are almost...
  13. Marimmar

    D&D Miniatures Handbook Opinion

    I got myself the Miniatures Handbook yesterday and skimmed over the rules. My first impression was very positive but there are some things that irk me. Most of the 'Sudden Metamagic' Feats are nice additions to a wizard's arsenal of Feats but since they didn't distinguish between power levels...
  14. Marimmar

    Let's talk about Prismatic Spray

    I like the spell for it's randomness. It's like a wand of wonder, you'll never know what hits 'em. Min-maxing wizards might find other spells more usefull but this spell never gets boring. :) ~Marimmar
  15. Marimmar

    D&D 3.x 3.5 Only Smackdown

    Rogue Smack Type: 200+ damage in round 1 Nude Halfling Rogue 16 Dex 24 (18 base +2 racial bonus +4 levels) Wis 13 Feats: Weapon Finesse, Weapon Focus (Unarmed Strike), Two-Weapon Fighting, Improved Two-Weapon Fighting, Improved Unarmed Strike, Improved Initiative Special Abilities: 10th -...
  16. Marimmar

    extra human skill point: before or after Int adjustment?

    From the 3.0 PHB: HUMAN RACIAL TRAITS 4 extra skill points at 1st level and 1 extra skill point at each additional level, since humans are versatile and capable. (The 4 skill points at first level are added on as a bonus, not multiplied in; see Chapter 4: Skills.) This is evidence enough for...
  17. Marimmar

    Cyclical Initiative: AN Explanation

    With this kind of initiative system you determine once at the start of the battle when it's your turn to act. In the following rounds you always act when your initiative count comes up, thus reducing the number of die rolls and speeding up gameplay - determining initiative each round bogs down...
  18. Marimmar

    Rogue with Ring of Spellstoring

    True Strike? What do I do with it? (This is meant seriously.) According to the spell my rogue wouldn't be affected by concealment, does this mean that he could sneak even in foggy conditions or displaced beings? ~Marimmar
  19. Marimmar

    Rogue with Ring of Spellstoring

    Well, I don't intend to retire my character right now. :) Considering that my ring stores only six levels of spells, I thought about lower level spells that have a good effect at 9th level. I will probably make heavy use of divine favours and maybe cat's grace to boost my secondary iterative...
  20. Marimmar

    Countering Improved Trip

    Well, the monk has three attacks due to flurry of blows and opponents had no more than a 16 strength and were human. So the chances of him were better than 50/50, but I'm not shure we calculated the counter-trips correctly. Since the adventure took place in a arabic themed country, dwarves...
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