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    Powerful Bulid Question

    I am not saying you made up a law but to say no to this means you are interjecting an exception of your own to rule this out, which is fine if you don't think it is right for the campaign at hand. I don't know why you keep going back to what the stupid creature can only do when we are dealing...
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    Powerful Bulid Question

    Yeah, since it isn't stated, doesn't exist, and compliant with the rules it isn't an exception it is an interpretation of the situation. What you said doesn't revoke it, it just says here are the rules and the exceptions, if we haven't mentioned any problems you are dealing aka. DM and players...
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    Conceptual Build Question

    I could see a rogue/master thrower who is capable of delivering and making various poisons to absolutely pepper up people with things like rapid shot and many shot to debilitate an opponent. You are correct though in that it isn't really optimal for all situations.
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    Channeling spells and AoO's

    Thanks, this explains a lot.
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    Powerful Bulid Question

    So, your argument is based one can't customize within the rules just because the way something is named? You don't actually turn into a Girallon and forsake the rest just because of a soulmeld. No, it may not be RAW but it is compliant because it doesn't dismiss it explicitly or with the other...
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    Channeling spells and AoO's

    So, for the Spellsword, would it be for move action to store, the attack that delivers, or even both? I assume the move action, right?
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    Powerful Bulid Question

    First, I said if they do improved grab. Second, Wyvern's don't have weapon proficiencies and if they do they need to be designed for feet. The point is that they are hand claws on arms that behave exactly if a character had natural claws on their hands. I know it isn't the intent, but it doesn't...
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    Powerful Bulid Question

    A) My mistake B) You do give a better technical answer but the fact is the totem doesn't take up an item slot like other soulmelds do. C and D) Technically, yes but they behave like any other natural claw does so one can argue either way, to say they can't grasp a weapon when at the same time if...
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    Channeling spells and AoO's

    I was wondering if a character who could channel spells into their melee weapon would still provoke any attack of opportunity when casting through that weapon?
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    Magic missile + Spellwarp sniper

    Trouvere is correct, sorry my mistake however ocular spell does not remove reflex saves. It appears the only definite advantages of that feat is being able to cast two spells as a full-round action and going ranged with touch spells. The other is lurid at best (Does storing spells in eyes mean...
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    Powerful Bulid Question

    Instead of getting a race with powerful build you should look at totemist's girallon arms soulmeld. At level 3 the classes special ability totem kicks in which then you can put any totemist soulmeld as your totem, basically it is a free/unoccupied item slot. When you do two mystical arms grow...
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    Magic missile + Spellwarp sniper

    You are correct in both respects. Spellwarping turns any instantaneous duration spell with range greater than touch into a single ray up to your spellwarp sniper level. In this respect, yes, you could apply sneak attack damage to the magic missile ray. In general though if a spell would have...
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    What makes Power Attack 'Good'?

    Alone it isn't that great, but it really comes into its own with a two-handed weapon. It receives double damage for the penalty. Leap attack allows a free jump check doubling power attack, tripling with two hand. Battle jump doubles all damage when falling from ten feet or more and considers the...
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    3.0 Rogue Help

    I also would suggest to take the acrobatic backstab feat a successful tumble roll through a standing target's square automatically renders them flat-footed. I say this is better than trying to muster out several different ways to gain cover for stealth only to messed up by a simple uncanny dodge.
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    3.0 Rogue Help

    Okay, put the 17's in dex. and int., 14's in con. and wis., then the 12 and 11 can go in either cha. or str. Have you thought about a three level dip in swashbuckler? I mean of course it depends what the party may need, but if you want a good offensive rogue I say take the dip. This nets you...
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    Dispute.

    As others have implied you should show him the book and clamp his face in it for unfound power gaming. In a way he is right but it clearly only applies to shadowcaster mysteries, not other spells, and it is only once a day and still takes a full round action to cast with. As for quickened...
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    magic disarm?

    Fundamentally, I agree with you but it is written otherwise. One could house rule that out.
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    Jotunbrud/Powerful Build

    Combat Maneuver Bonus, which you have a couple of examples listed. As I said if a LA+1 isn't an issue take a Half-Giant and say the other half is the required human with a background in that area. That is an immediate +8 bonus take levels of a psionic fighting class and kalashatar monkn feat...
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    magic disarm?

    As said before the answer is yes. You use opposed melee attack rolls plus whatever bonuses for disarm each party may use. However it really isn't worth making a build out of. 1. Monsters will most likely have natural weapons and special attacks of their own. 2. Two handed weapons are actually...
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    Jotunbrud/Powerful Build

    Jotunbrud allows you to treat yourself one size larger dealing with CMB, and abilities certain monsters may use against you. Powerful Build is that plus boosted weapon size, feats, and carrying capacity. Well, there is actually a feat of Powerful Build but it really doesn't exist in a book that...
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