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  1. M

    How do Rogues and Rangers hide during combat?

    Except for the fact that it says that if you're even being casually observed it's impossible to hide.
  2. M

    Truesight and grappling

    Next time just trip him.
  3. M

    Spell Focus magic item?

    3rd eye of Penetration from Psionics I believe.
  4. M

    How does the Forsaker know it is magic?

    And in OA a human Monk can meet all the requirements at 1st level.
  5. M

    Gloves of Storing Question

    The spells duration keeps ticking. Spells use a "universal" time and not personal time. This was clarified by The Sage and was the decision reached (for balance reasons) by most when this has been brought up before.
  6. M

    Another Haste & 5 foot step question

    There are a lot more threads too if you look back (seems to have been brought up a few more times in the last couple of weeks) as well as on Wizards web site which is searchable.
  7. M

    How does the Forsaker know it is magic?

    They get Sense Motive as a class skill and they have to have some way to detect them besides asking a magic user "Is that Magic? Can I break it?" Sense Motive seemed the only reasonable skill they have to convert it. They're clearly a poorly thought up class with no play testing. They make...
  8. M

    How does the Forsaker know it is magic?

    Yet another reason why Forsakers are unplayable. We allowed them Sense Motive DC 20. Also to "bank" unused cash value of destroyed items and to activate DR as a free action.
  9. M

    ready action vs silent still spell

    The archer would get his readied action even if the spell is Quickend. A still, silent, eschewed spell still triggers it as well.
  10. M

    Expertise and Haste question

    The problem with that as I've pointed out before on this subject (different thread) was that by your clarifications you can't drop anything or even speak after attacking. After all those are a free action and nonaction.
  11. M

    Expertise and Haste question

    No it doesn't. With Haste you still only have your round. You just get to do more in your round. Everything you do takes place in that 6 seconds no matter how many Standard, Partial, ME, Free, and non actions you take.
  12. M

    freedom of movement

    If it's a magical/spell-like stun ability... maybe. Don't make more out of spell effects than they give. Freedom of Movement doesn't help you when grappled either.
  13. M

    Expertise and Haste question

    And commonly pointed out that you can't do this either.
  14. M

    Heward's Haversack capacity

    If that's the way you'd like to house rule it that's fine but it's the same thing as having the quick draw feat. The rules don't distinguish a between having a weapon in hand and a "ready weapon". Otherwise everyone who uses two hands on a weapon and does anything else with a hand has to...
  15. M

    Extend Spell and Chill Metal?

    This was talked about a lot when MotW came out and what to do with Creeping Cold. A lot of different opinions. I'm for having the spell run its course twice in a row. It's simple and most importantly doesn't make your extended spell do less damage for the first 1/2 of the duration.
  16. M

    Magic "xerox" spell?

    Thats creation out of nothing though. Having a real pen lift itself up in the air and start writing on real paper is different.
  17. M

    Magic "xerox" spell?

    Doesn't Prestidigitation do this?
  18. M

    Death knell

    No. Under the stacking rules same spells don't stack. The Prayer Beads and other sources stack as long as they're unnamed or differently named bonuses. So Bulls Strength doesn't stack with gauntlets of strength because they're both enhancement bonuses. They will stack with effects that give...
  19. M

    Ring of Rage Help Price This

    There is a Mantle of Rage in OA (I think) I'll look for it...
  20. M

    Command and Coup De Grace

    Prone. Minus Dex bonus. 50% to drop what they're holding. Still not helpless.
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