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    Fixing defenses through ability boosts

    That is so funny, I got the same feeling too not long ago. It sort of snuck up on me when more and more flaws were exposed. In the back of my mind I could feel it coming, but didn't really realize it (or maybe I didn't want to realize it) until it was "too late". Having said that, I am actually...
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    Conflex: an alternative skill challenge system [v0.2]

    It might be possible to reverse some of the complications (for instance, if we inverse the "2 Healing Surges required on a failure", it would be "no healing surges"). I don't have any new or unique ideas right now, but that is mostly due to an exam looming over my head. So I may give some more...
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    NPC Enemy Parties in 4E

    This is just something that popped into my mind while reading, but adding the class templates to a minion might work? I have no clue how the results would be, but my thinking is: Regular monster + template = elite Minion + template = regular monster?
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    Conflex: an alternative skill challenge system [v0.2]

    Hey dkyle! I really like the idea behind this system, but some of the rules were a little hard to grasp, as Stalker0 said. I suppose that may help with trying out the system. Keep in mind I haven't had a chance to look over version 0.2 (except for the gameplay example), so this might be...
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    Intimidate as an attack: Reworking the skill

    I think it was a good choice to have a way to undo the intimidate, but I was a bit surprised to see that it was a fixed DC. Perhaps base it off the intimidators level? (Another point is that this system are using a new skill - diplomacy - which can be "min/maxed" just as much. I don't see it as...
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    Stacking penalties, solos, and . . . *sigh* sadness. :(

    Of course, I am not saying that we should throw a full day of solo encounters at the players, but it would be interesting to see in regards to balance. Because if players do go nova, then a solo might actually pull more than its weight in spent resources - we just don't see it because it is...
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    Stacking penalties, solos, and . . . *sigh* sadness. :(

    I just had a thought. Maybe we are looking at this the wrong way. Of course a solo should be as challenging as 5 monsters, but shouldn't we compare with a full day of encounters, either consisting purely of solo monsters or of regular/standard monsters? I have a theory (from reading these...
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    Wazir Ghul Khota, the leper dragon

    You're right, I read it but it didn't really stick in my brain.
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    Wazir Ghul Khota, the leper dragon

    Mesh Hong, remember that the weaken isn't until the monsters next turn, but save ends. So with some bad rolls (and the players not using any abilities for granting extra saves), several people might end up weakened. It would be fine to leave it as is, but I agree that the breath perhaps...
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    Arcobatics and Moving Through Enemy Space

    You could give a bonus to the check based on size (or rather size difference), so the rules would work the same for everyone.
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    Wazir Ghul Khota, the leper dragon

    You could also make the bite have a second attack roll vs fort (?), if that succeeds then it weakens? If you want to have "save ends both", you could tie in the ongoing damage to the second attack roll as well.
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    Arcobatics and Moving Through Enemy Space

    I am not sure if I agree with using a fixed DC. Perhaps add ½-level of the creature which space you are entering to the base DC?
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    Kobolds: Life's little failures

    Alright, with a slight delay, here is the new Kobold Assassin. Kobold Assassin Level 6 Lurker Small Natural Humanoid (reptile) XP 250 Initiative +12 Senses Perception +11, darkvision HP 56; Bloodied 28 AC 20; Fortitude 17, Reflex 20, Will 16 Resist 5 poison Speed 7 :bmelee: Poisoned Dagger...
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    Creating homebrew power, item, monster or other cards online (Beta)

    This is very neat daan. I've already bookmarked the link from earlier, just haven't had a chance to play much with it yet.
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    Module Conversion: Seeds of Sehan (Comments, feedback, and help appreciated)

    I think Pacifying Gaze looks quite powerful, as you mention. An interesting idea might be to limit it so it will only affect one target, but you roll attacks for enemies in the blast until it hits someone. Example: 3 enemies are caught in it and an attack are rolled against one of the enemies...
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    Kobolds: Life's little failures

    Your example lurker does 34 max damage in 2 rounds, 68 in 4 rounds, 102 in 6 rounds. Which gives 51 max damage over 3 rounds. Mine on the other hand would do 3d10+12 = 42 damage max over 3 rounds (2 rounds studying, 1 round attacking), as it does not gain extra damage from combat advantage...
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    Kobolds: Life's little failures

    My problem with lurkers is that it is much better for them ("total damage dealt"-wise)to swing at their opponents every single round. I wanted to make a monster that is more like what the DMG describes as a lurker. To do that, their damage needs to be at least on par with a lurker attacking...
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    Kobolds: Life's little failures

    Okay, the Kobold Assasin is "done". I have a few comments after the stat block. Kobold Assasin Level 6 Lurker Small Natural Humanoid (reptile) XP 250 Initiative +12 Senses Perception +11, darkvision HP 56; Bloodied 28 AC 20; Fortitude 17, Reflex 20, Will 18 Resist 5 poison Speed 6 :bmelee...
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    Kobolds: Life's little failures

    That looks really neat Mesh Hong. I was thinking of doing the Kobold Assasin, but I never really got around to it. I think I will look at it now. Edit: Btw, a very minor nitpick Mesh: You have "kobold" as a keyword on your Trapmaster. My errata says that kobolds has the "reptile" keyword. Told...
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    D&D 4E Tactical Points: A Unified System to Fix 4e Powers

    When I first read the title, I thought it would be a slightly different system. This is what I imagined: At level 1 you can use 1 encounter and 1 daily. So at the start of the day, you would have (when using your values) 7 points. Every short rest would give the players 2 TP back (so the...
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