Starfox
Hero
The fluff of the Acrobatics skill mentions that it can be used to move through enemy space:
My emphasis.
This is very ambiguous and leaves things very up to individual discretion. Since moving through enemy space is pretty important, I want firmer rules on it. Additionally, I find that I want this to be possible; we tend to use rather cramped maps and larger critters are very vulnerable to being boxed in. Thus I propose the following house rule:
You can pass through an enemy's space relatively unhindered as long as that creature's size category is smaller than yours. If you end your move in a smaller creature's space, that creature can choose to either fall prone or shift up to it's Speed to a square adjacent to you as a free action at the end of your movement.
You pass through the space of an enemy of the same size as you or larger. This space is considered difficult ground for you. You cannot stop your movement in another creature's space; it you are somehow forced to stop moving within the space of an enemy, you instead end up in the last legal space you moved from.
If you are trained in Athletics, you can perform an acrobatic stunt to avoid the difficult ground penalty, the DC is 10 +5 for each square moved through an enemy's space. On a failure you end up prone in the last legal space.
If you use an effect that allows movement through an enemy's space, that space is not considered difficult ground.
Note that this rule does not mention OAs; those play out as usual. Nor does it differentiate between normal moment and shifting; both are movement rules-wise.
PH1 said:Make an Acrobatics check to swing from a chandelier, somersault over an opponent, slide down a staircase on your shield, or attempt any other acrobatic stunt that you can imagine and that your DM agrees to let you try.
My emphasis.
This is very ambiguous and leaves things very up to individual discretion. Since moving through enemy space is pretty important, I want firmer rules on it. Additionally, I find that I want this to be possible; we tend to use rather cramped maps and larger critters are very vulnerable to being boxed in. Thus I propose the following house rule:
You can pass through an enemy's space relatively unhindered as long as that creature's size category is smaller than yours. If you end your move in a smaller creature's space, that creature can choose to either fall prone or shift up to it's Speed to a square adjacent to you as a free action at the end of your movement.
You pass through the space of an enemy of the same size as you or larger. This space is considered difficult ground for you. You cannot stop your movement in another creature's space; it you are somehow forced to stop moving within the space of an enemy, you instead end up in the last legal space you moved from.
If you are trained in Athletics, you can perform an acrobatic stunt to avoid the difficult ground penalty, the DC is 10 +5 for each square moved through an enemy's space. On a failure you end up prone in the last legal space.
If you use an effect that allows movement through an enemy's space, that space is not considered difficult ground.
Note that this rule does not mention OAs; those play out as usual. Nor does it differentiate between normal moment and shifting; both are movement rules-wise.